Created by: YGO Mod (20517634)

Created On: 05/20/2024

Need 22 UR

UR Rarity
Nibiru, the Primal Being3 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Link Decoder1 card
UR Rarity
Promethean Princess, Bestower of Flames1 card
UR Rarity
Salamangreat Raging Phoenix2 card
UR Rarity
Salamangreat Sunlight Wolf1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Cynet Mining2 card
UR Rarity
Dark Ruler No More3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card

Main: 40 Extra: 14

SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardEM:P Meowmine
SR Rarity
1 cardEM:P Meowmine
EM:P Meowmine
DARK 2
EM:P Meowmine
  • ATK:

  • 800

  • DEF:

  • 0


If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.


SR Rarity
3 cardLady Debug
SR Rarity
3 cardLady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


N Rarity
1 cardMathmech Multiplication
N Rarity
1 cardMathmech Multiplication
Mathmech Multiplication
EARTH 4
Mathmech Multiplication
  • ATK:

  • 500

  • DEF:

  • 2000


You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


UR Rarity
3 cardNibiru, the Primal Being
UR Rarity
3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardSalamangreat Fowl
R Rarity
1 cardSalamangreat Fowl
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


N Rarity
2 cardSalamangreat Foxy
N Rarity
2 cardSalamangreat Foxy
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


SR Rarity
3 cardSalamangreat Gazelle
SR Rarity
3 cardSalamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


R Rarity
1 cardSalamangreat Jack Jaguar
R Rarity
1 cardSalamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


N Rarity
1 cardSalamangreat Meer
N Rarity
1 cardSalamangreat Meer
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


SR Rarity
3 cardSalamangreat Spinny
SR Rarity
3 cardSalamangreat Spinny
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


R Rarity
3 cardSalamangreat Weasel
R Rarity
3 cardSalamangreat Weasel
Salamangreat Weasel
FIRE 3
Salamangreat Weasel
  • ATK:

  • 700

  • DEF:

  • 1400


If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.


UR Rarity
2 cardCynet Mining
UR Rarity
2 cardCynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


    UR Rarity
    3 cardDark Ruler No More
    UR Rarity
    3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        3 cardLightning Storm
        UR Rarity
        3 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          SR Rarity
          3 cardSalamangreat Circle
          SR Rarity
          3 cardSalamangreat Circle
          Salamangreat Circle
          Spell Quick
          Salamangreat Circle

            Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


            SR Rarity
            1 cardSalamangreat Sanctuary
            SR Rarity
            1 cardSalamangreat Sanctuary
            Salamangreat Sanctuary
            Spell Field
            Salamangreat Sanctuary

              If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


              UR Rarity
              1 cardTriple Tactics Talent
              UR Rarity
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                UR Rarity
                2 cardTriple Tactics Thrust
                UR Rarity
                2 cardTriple Tactics Thrust
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                  UR Rarity
                  1 cardAccesscode Talker
                  UR Rarity
                  1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  SR Rarity
                  1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                  SR Rarity
                  1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  DARK
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                  SR Rarity
                  1 cardLinguriboh
                  SR Rarity
                  1 cardLinguriboh
                  Linguriboh
                  DARK
                  Linguriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom-Left


                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                  UR Rarity
                  1 cardLink Decoder
                  UR Rarity
                  1 cardLink Decoder
                  Link Decoder
                  DARK
                  Link Decoder
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                  SR Rarity
                  1 cardLink Spider
                  SR Rarity
                  1 cardLink Spider
                  Link Spider
                  EARTH
                  Link Spider
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                  UR Rarity
                  1 cardPromethean Princess, Bestower of Flames
                  UR Rarity
                  1 cardPromethean Princess, Bestower of Flames
                  Promethean Princess, Bestower of Flames
                  FIRE
                  Promethean Princess, Bestower of Flames
                  • ATK:

                  • 2700

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                  SR Rarity
                  2 cardSalamangreat Balelynx
                  SR Rarity
                  2 cardSalamangreat Balelynx
                  Salamangreat Balelynx
                  FIRE
                  Salamangreat Balelynx
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                  UR Rarity
                  2 cardSalamangreat Raging Phoenix
                  UR Rarity
                  2 cardSalamangreat Raging Phoenix
                  Salamangreat Raging Phoenix
                  FIRE
                  Salamangreat Raging Phoenix
                  • ATK:

                  • 2800

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                  UR Rarity
                  1 cardSalamangreat Sunlight Wolf
                  UR Rarity
                  1 cardSalamangreat Sunlight Wolf
                  Salamangreat Sunlight Wolf
                  FIRE
                  Salamangreat Sunlight Wolf
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                  SR Rarity
                  1 cardSplash Mage
                  SR Rarity
                  1 cardSplash Mage
                  Splash Mage
                  WATER
                  Splash Mage
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Right


                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                  SR Rarity
                  1 cardTranscode Talker
                  SR Rarity
                  1 cardTranscode Talker
                  Transcode Talker
                  EARTH
                  Transcode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Right

                  Bottom


                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                  UR Rarity
                  1 cardWorldsea Dragon Zealantis
                  UR Rarity
                  1 cardWorldsea Dragon Zealantis
                  Worldsea Dragon Zealantis
                  WATER
                  Worldsea Dragon Zealantis
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.




                  More Master Duel Info

                  Salamangreat Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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