Created by: test (054123)

Created On: 10/26/2022

Need 9 UR

UR Rarity
Curse Necrofear1 card
UR Rarity
Dark Necrofear1 card
UR Rarity
Double Coston1 card
UR Rarity
Nine-Tailed Fox1 card
UR Rarity
Pumpking the King of Ghosts1 card
UR Rarity
Vampire Lord1 card
UR Rarity
Wandering King Wildwind1 card
UR Rarity
Castle of Dark Illusions1 card
UR Rarity
Slate Warrior1 card

Main: 17

R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


SR Rarity
Bearblocker
SR Rarity
Bearblocker
Bearblocker
DARK 3
Bearblocker
  • ATK:

  • 1600

  • DEF:

  • 0


During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.


N Rarity
Catoblepas, Familiar of the Evil Eye
N Rarity
Catoblepas, Familiar of the Evil Eye
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


UR Rarity
Curse Necrofear
UR Rarity
Curse Necrofear
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


UR Rarity
Dark Necrofear
UR Rarity
Dark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


SR Rarity
Diskblade Rider
SR Rarity
Diskblade Rider
Diskblade Rider
WIND 4
Diskblade Rider
  • ATK:

  • 1700

  • DEF:

  • 1500


Once per turn: You can target 1 Normal Trap Card in your Graveyard; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.


UR Rarity
Double Coston
UR Rarity
Double Coston
Double Coston
DARK 4
Double Coston
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


UR Rarity
Nine-Tailed Fox
UR Rarity
Nine-Tailed Fox
Nine-Tailed Fox
FIRE 6
Nine-Tailed Fox
  • ATK:

  • 2200

  • DEF:

  • 2000


If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).


UR Rarity
Pumpking the King of Ghosts
UR Rarity
Pumpking the King of Ghosts
Pumpking the King of Ghosts
DARK 6
Pumpking the King of Ghosts
  • ATK:

  • 1800

  • DEF:

  • 2000


Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.


N Rarity
Vampire Dragon
N Rarity
Vampire Dragon
Vampire Dragon
DARK 5
Vampire Dragon
  • ATK:

  • 2400

  • DEF:

  • 0


When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.


UR Rarity
Vampire Lord
UR Rarity
Vampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


R Rarity
Vampire's Curse
R Rarity
Vampire's Curse
Vampire's Curse
DARK 6
Vampire's Curse
  • ATK:

  • 2000

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


SR Rarity
Winged Kuriboh
SR Rarity
Winged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


UR Rarity
Castle of Dark Illusions
UR Rarity
Castle of Dark Illusions
Castle of Dark Illusions
DARK 4
Castle of Dark Illusions
  • ATK:

  • 920

  • DEF:

  • 1930


FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.


UR Rarity
Slate Warrior
UR Rarity
Slate Warrior
Slate Warrior
WIND 4
Slate Warrior
  • ATK:

  • 1900

  • DEF:

  • 400


FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.


N Rarity
Whiptail Crow
N Rarity
Whiptail Crow
Whiptail Crow
DARK 4
Whiptail Crow
  • ATK:

  • 1650

  • DEF:

  • 1600


Attacks from the skies with a whip-like tail.




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