Created by: YGO Mod (20517634)

Created On: 05/04/2024

Main: 55 Extra: 15

1 cardD.D. Crow 1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


1 cardGoblin Biker Boom Mach 1 cardGoblin Biker Boom Mach
Goblin Biker Boom Mach
WIND 3
Goblin Biker Boom Mach
  • ATK:

  • 1300

  • DEF:

  • 0


Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon "Goblin Biker Boom Mach" until the end of the next turn.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardVirtual World Hime - Nyannyan 3 cardVirtual World Hime - Nyannyan
Virtual World Hime - Nyannyan
WIND 3
Virtual World Hime - Nyannyan
  • ATK:

  • 1500

  • DEF:

  • 1500


If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


3 cardVirtual World Kirin - Lili 3 cardVirtual World Kirin - Lili
Virtual World Kirin - Lili
EARTH 6
Virtual World Kirin - Lili
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.


1 cardVirtual World Oto-Hime - Toutou 1 cardVirtual World Oto-Hime - Toutou
Virtual World Oto-Hime - Toutou
EARTH 6
Virtual World Oto-Hime - Toutou
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.


3 cardVirtual World Xiezhi - Jiji 3 cardVirtual World Xiezhi - Jiji
Virtual World Xiezhi - Jiji
EARTH 3
Virtual World Xiezhi - Jiji
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardVirtual World Mai-Hime - Lulu 3 cardVirtual World Mai-Hime - Lulu
Virtual World Mai-Hime - Lulu
WIND 3
Virtual World Mai-Hime - Lulu
  • ATK:

  • 1600

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.


3 cardVirtual World Roshi - Laolao 3 cardVirtual World Roshi - Laolao
Virtual World Roshi - Laolao
WIND 6
Virtual World Roshi - Laolao
  • ATK:

  • 0

  • DEF:

  • 2400


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      2 cardEmergency Teleport
      2 cardEmergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




        Tag(s):

        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardLightning Storm 2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardSynchro Rumble 1 cardSynchro Rumble
            Synchro Rumble
            Spell Normal
            Synchro Rumble

              Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


              1 cardTriple Tactics Talent
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                  3 cardVirtual World City - Kauwloon 3 cardVirtual World City - Kauwloon
                  Virtual World City - Kauwloon
                  Spell Normal
                  Virtual World City - Kauwloon

                    Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.


                    3 cardVirtual World Gate - Qinglong 3 cardVirtual World Gate - Qinglong
                    Virtual World Gate - Qinglong
                    Spell Continuous
                    Virtual World Gate - Qinglong

                      You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.


                      3 cardEvenly Matched 3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        1 cardInfinite Impermanence 1 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            2 cardVirtual World Gate - Chuche 2 cardVirtual World Gate - Chuche
                            Virtual World Gate - Chuche
                            Trap Continuous
                            Virtual World Gate - Chuche

                              You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.


                              1 cardVirtual World Gate - Xuanwu 1 cardVirtual World Gate - Xuanwu
                              Virtual World Gate - Xuanwu
                              Trap Continuous
                              Virtual World Gate - Xuanwu

                                During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.


                                1 cardCloudcastle 1 cardCloudcastle
                                Cloudcastle
                                WIND 9
                                Cloudcastle
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                                1 cardCrimson Dragon
                                1 cardCrimson Dragon
                                Crimson Dragon
                                LIGHT 12
                                Crimson Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
                                Ravenous Crocodragon Archethys
                                WATER 9
                                Ravenous Crocodragon Archethys
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                1 cardStardust Charge Warrior 1 cardStardust Charge Warrior
                                Stardust Charge Warrior
                                WIND 6
                                Stardust Charge Warrior
                                • ATK:

                                • 2000

                                • DEF:

                                • 1300


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                1 cardStellar Wind Wolfrayet 1 cardStellar Wind Wolfrayet
                                Stellar Wind Wolfrayet
                                WIND 9
                                Stellar Wind Wolfrayet
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.


                                1 cardSuperheavy Samurai Brave Masurawo 1 cardSuperheavy Samurai Brave Masurawo
                                Superheavy Samurai Brave Masurawo
                                EARTH 12
                                Superheavy Samurai Brave Masurawo
                                • ATK:

                                • 2100

                                • DEF:

                                • 4000


                                1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                Trishula, Dragon of the Ice Barrier
                                WATER 9
                                Trishula, Dragon of the Ice Barrier
                                • ATK:

                                • 2700

                                • DEF:

                                • 2000


                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                1 cardVermillion Dragon Mech 1 cardVermillion Dragon Mech
                                Vermillion Dragon Mech
                                FIRE 9
                                Vermillion Dragon Mech
                                • ATK:

                                • 2700

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                                1 cardVirtual World Beast - Jiujiu 1 cardVirtual World Beast - Jiujiu
                                Virtual World Beast - Jiujiu
                                WIND 6
                                Virtual World Beast - Jiujiu
                                • ATK:

                                • 2400

                                • DEF:

                                • 1700


                                1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                                1 cardVirtual World Kyubi - Shenshen 1 cardVirtual World Kyubi - Shenshen
                                Virtual World Kyubi - Shenshen
                                WIND 9
                                Virtual World Kyubi - Shenshen
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                1 cardCoral Dragon 1 cardCoral Dragon
                                Coral Dragon
                                WATER 6
                                Coral Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 500


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                Constellar Ptolemy M7
                                LIGHT
                                Constellar Ptolemy M7
                                • ATK:

                                • 2700

                                • DEF:

                                • 2000


                                2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                1 cardGoblin Biker Big Gabonga 1 cardGoblin Biker Big Gabonga
                                Goblin Biker Big Gabonga
                                LIGHT
                                Goblin Biker Big Gabonga
                                • ATK:

                                • 2100

                                • DEF:

                                • 0


                                2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                                1 cardVirtual World Phoenix - Fanfan 1 cardVirtual World Phoenix - Fanfan
                                Virtual World Phoenix - Fanfan
                                EARTH
                                Virtual World Phoenix - Fanfan
                                • ATK:

                                • 2600

                                • DEF:

                                • 2000


                                2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.




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                                Virtual World Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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