Deck #242559 — Yu-Gi-Oh! TCG

50 Main, 15 Extra, incl. Aleister the Invoker x3, Kashtira Unicorn x3, King of the Swamp x3. Created May 3, 2024 by Young Itachi.

Created by: Young Itachi (67014523)

Created On: 05/03/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
62± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.5
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Monster victory via high‑ATK Fusion monsters; Control through negation and board‑breakers
  • Turn 1 (going first): Use Super Polymerization or Shaddoll Fusion to summon a boss Fusion monster, then apply removal/negation to secure the board.
  • Turn 2 (going second): Deploy Forbidden Droplet or Shaddoll Schism to break opponent board, then Fusion‑summon a high‑ATK boss with remaining resources.
  • Recovery: Recycle key spells and monsters with Forbidden Droplet, Ghost Mourner & Moonlit Chill, and the numerous searcher cards.
  • After siding: No side deck; rely on hand resources and flexible extra‑deck summons to adapt after the initial turn.

Why it scores here

The deck reliably opens with at least one Fusion‑engine card (≈ 27 % chance for a 3‑copy starter and > 80 % chance to draw a searcher), allowing a boss Fusion monster to be summoned by turn 2. It converts that starter into a 3000‑+ ATK monster and layers multiple negation/ removal effects for board control. Redundancy comes from several independent Fusion routes (Super Polymerization, Shaddoll Fusion, Invoked spells) and a strong resource loop via Forbidden Droplet and searchers, though the lack of a side deck and low archetype purity limit flexibility and raise brick risk. Overall the system is solidly combo‑oriented but carries moderate variance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 3‑copy starter like Super Polymerization) ≈ 0.276; high searcher presence (14 copies) gives P≥1 ≈ 0.822 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Wide variety of 3‑copy tech cards and no hand traps create moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 75 Potential to fuse a 3300‑ATK Guardian Chimera or 3200‑ATK Invoked Elysium in one turn using Super Polymerization or Shaddoll Fusion (Inferred)
D4 Combo Floor & Median Output 45 Typical opening lacks guaranteed boss material; floor limited by need for specific flips and spells (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent Fusion routes (Super Polymerization, Shaddoll Fusion, Invoked spells) and several negation cards give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Forbidden Droplet and numerous searchers recycle cards, but many discards and banish costs reduce efficiency (Inferred)
D7 End-Board & Interaction Quality 70 Six cards with explicit negation/removal text (Forbidden Droplet, Ghost Mourner, Invoked Mechl, etc.) provide strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Six‑card opening hand probability high for board‑breaker like Forbidden Droplet; combo split data absent (Inferred)
D9 Offensive Pressure & Closing Power 70 Presence of 3200‑3300 ATK Fusion monsters (Invoked Elysium, Guardian Chimera) gives strong closing power (Verified)
D10 Main Deck Efficiency & Flexibility 55 50‑card main with 26 distinct cards and 0 % archetype purity reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 extra slots filled with 11 fusions and 4 links, covering many fusion archetypes (Verified)
D12 Side Deck Adaptability 20 Side deck count is 0; no post‑side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta‑share data; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Complex flip‑effects and multi‑step chains increase error tolerance; pilot must manage many decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Low archetype purity (-3); Full extra‑deck coverage (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple Fusion engines (Super Polymerization, Shaddoll Fusion, Invoked spells)
  • High‑ATK boss Fusion monsters
  • Robust interaction suite (negation, floodgate, removal)
  • Solid resource recovery via Forbidden Droplet and many searchers

Weaknesses

  • No side deck limits adaptability
  • Low archetype purity increases brick risk
  • Complex flip and chain requirements raise pilot error probability

Critical choke points

  • Need to draw at least one Fusion‑engine starter early
  • Reliance on flip monsters to provide key materials
Priority Remove Add Reason
1 Some generic Spell/Trap cards without clear synergy (e.g., Book of Eclipse) More consistent starter cards like Polymerization or additional hand traps Improves opening consistency and reduces brick rate
2 Redundant 3‑copy tech spells A side deck with anti‑meta floodgates (e.g., Ghost Ogre & Snow Rabbit) or extra removal Adds post‑side adaptability

Evidence & confidence

  • Verified: Extra‑deck count 15 with listed cards; Side‑deck count 0
  • Inferred: Starter probability calculations; Brick risk assessment; Combo ceiling and floor estimations; Redundancy via multiple Fusion routes; Resource loop via Forbidden Droplet; Interaction density from card texts; Going‑second board‑break potential; Main‑deck efficiency inference; Pilotability inference
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

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