Deck #242559 — Yu-Gi-Oh! TCG
50 Main, 15 Extra, incl. Aleister the Invoker x3, Kashtira Unicorn x3, King of the Swamp x3. Created May 3, 2024 by Young Itachi.
Created by: Young Itachi (67014523)
Created On: 05/03/2024
Main Deck (50)
- Aleister the Invoker x3
- Kashtira Unicorn x3
- King of the Swamp x3
- Naelshaddoll Ariel x2
- Reeshaddoll Wendi x2
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x2
- Shaddoll Falco x1
- Ghost Mourner & Moonlit Chill x3
- Book of Eclipse x3
- El Shaddoll Fusion x1
- Forbidden Droplet x2
- Fusion Deployment x2
- Invocation x2
- Kashtira Birth x1
- Magical Meltdown x1
- Polymerization x2
- Shaddoll Fusion x2
- Super Polymerization x3
- Triple Tactics Talent x1
- Fusion Duplication x3
- Resh Shaddoll Incarnation x2
- Shaddoll Core x1
- Shaddoll Schism x2
Extra Deck (15)
- El Shaddoll Construct x1
- El Shaddoll Shekhinaga x1
- El Shaddoll Winda x1
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Invoked Augoeides x1
- Invoked Caliga x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Purgatrio x1
- Mudragon of the Swamp x1
- Aleister the Invoker of Madness x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.5 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Monster victory via high‑ATK Fusion monsters; Control through negation and board‑breakers
- Turn 1 (going first): Use Super Polymerization or Shaddoll Fusion to summon a boss Fusion monster, then apply removal/negation to secure the board.
- Turn 2 (going second): Deploy Forbidden Droplet or Shaddoll Schism to break opponent board, then Fusion‑summon a high‑ATK boss with remaining resources.
- Recovery: Recycle key spells and monsters with Forbidden Droplet, Ghost Mourner & Moonlit Chill, and the numerous searcher cards.
- After siding: No side deck; rely on hand resources and flexible extra‑deck summons to adapt after the initial turn.
Why it scores here
The deck reliably opens with at least one Fusion‑engine card (≈ 27 % chance for a 3‑copy starter and > 80 % chance to draw a searcher), allowing a boss Fusion monster to be summoned by turn 2. It converts that starter into a 3000‑+ ATK monster and layers multiple negation/ removal effects for board control. Redundancy comes from several independent Fusion routes (Super Polymerization, Shaddoll Fusion, Invoked spells) and a strong resource loop via Forbidden Droplet and searchers, though the lack of a side deck and low archetype purity limit flexibility and raise brick risk. Overall the system is solidly combo‑oriented but carries moderate variance.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(≥1 3‑copy starter like Super Polymerization) ≈ 0.276; high searcher presence (14 copies) gives P≥1 ≈ 0.822 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Wide variety of 3‑copy tech cards and no hand traps create moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to fuse a 3300‑ATK Guardian Chimera or 3200‑ATK Invoked Elysium in one turn using Super Polymerization or Shaddoll Fusion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical opening lacks guaranteed boss material; floor limited by need for specific flips and spells (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent Fusion routes (Super Polymerization, Shaddoll Fusion, Invoked spells) and several negation cards give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Forbidden Droplet and numerous searchers recycle cards, but many discards and banish costs reduce efficiency (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Six cards with explicit negation/removal text (Forbidden Droplet, Ghost Mourner, Invoked Mechl, etc.) provide strong interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Six‑card opening hand probability high for board‑breaker like Forbidden Droplet; combo split data absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Presence of 3200‑3300 ATK Fusion monsters (Invoked Elysium, Guardian Chimera) gives strong closing power (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 50‑card main with 26 distinct cards and 0 % archetype purity reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 extra slots filled with 11 fusions and 4 links, covering many fusion archetypes (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0; no post‑side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta‑share data; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex flip‑effects and multi‑step chains increase error tolerance; pilot must manage many decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Low archetype purity (-3); Full extra‑deck coverage (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple Fusion engines (Super Polymerization, Shaddoll Fusion, Invoked spells)
- High‑ATK boss Fusion monsters
- Robust interaction suite (negation, floodgate, removal)
- Solid resource recovery via Forbidden Droplet and many searchers
Weaknesses
- No side deck limits adaptability
- Low archetype purity increases brick risk
- Complex flip and chain requirements raise pilot error probability
Critical choke points
- Need to draw at least one Fusion‑engine starter early
- Reliance on flip monsters to provide key materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic Spell/Trap cards without clear synergy (e.g., Book of Eclipse) | More consistent starter cards like Polymerization or additional hand traps | Improves opening consistency and reduces brick rate |
| 2 | Redundant 3‑copy tech spells | A side deck with anti‑meta floodgates (e.g., Ghost Ogre & Snow Rabbit) or extra removal | Adds post‑side adaptability |
Evidence & confidence
- Verified: Extra‑deck count 15 with listed cards; Side‑deck count 0
- Inferred: Starter probability calculations; Brick risk assessment; Combo ceiling and floor estimations; Redundancy via multiple Fusion routes; Resource loop via Forbidden Droplet; Interaction density from card texts; Going‑second board‑break potential; Main‑deck efficiency inference; Pilotability inference
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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