Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

1 cardAlien Stealthbuster 1 cardAlien Stealthbuster
Alien Stealthbuster
LIGHT 4
Alien Stealthbuster
  • ATK:

  • 1700

  • DEF:

  • 1500


If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


1 cardAmunessia, the Ogdoadic Queen 1 cardAmunessia, the Ogdoadic Queen
Amunessia, the Ogdoadic Queen
DARK 8
Amunessia, the Ogdoadic Queen
  • ATK:

  • 2700

  • DEF:

  • 2100


If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.


1 cardAron, the Ogdoadic King 1 cardAron, the Ogdoadic King
Aron, the Ogdoadic King
LIGHT 8
Aron, the Ogdoadic King
  • ATK:

  • 2500

  • DEF:

  • 2800


If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.


1 cardBlack Mamba 1 cardBlack Mamba
Black Mamba
DARK 3
Black Mamba
  • ATK:

  • 1300

  • DEF:

  • 1000


If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.


1 cardFlogos, the Ogdoadic Boundless 1 cardFlogos, the Ogdoadic Boundless
Flogos, the Ogdoadic Boundless
LIGHT 4
Flogos, the Ogdoadic Boundless
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.


1 cardKeurse, the Ogdoadic Light 1 cardKeurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
LIGHT 8
Keurse, the Ogdoadic Light
  • ATK:

  • 400

  • DEF:

  • 2400


If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


3 cardNauya, the Ogdoadic Remnant 3 cardNauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


3 cardNunu, the Ogdoadic Remnant 3 cardNunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


1 cardOgdoabyss, the Ogdoadic Overlord 1 cardOgdoabyss, the Ogdoadic Overlord
Ogdoabyss, the Ogdoadic Overlord
LIGHT 10
Ogdoabyss, the Ogdoadic Overlord
  • ATK:

  • 3100

  • DEF:

  • 2200


If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.


1 cardReptilianne Nyami 1 cardReptilianne Nyami
Reptilianne Nyami
DARK 2
Reptilianne Nyami
  • ATK:

  • 200

  • DEF:

  • 0


During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.


1 cardTherion "Empress" Alasia
1 cardTherion "Empress" Alasia
Therion "Empress" Alasia
EARTH 8
Therion "Empress" Alasia
  • ATK:

  • 2100

  • DEF:

  • 2500


You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ● You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can discard 1 card, then target 1 "Therion" Monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia".


2 cardZohah, the Ogdoadic Boundless 2 cardZohah, the Ogdoadic Boundless
Zohah, the Ogdoadic Boundless
DARK 4
Zohah, the Ogdoadic Boundless
  • ATK:

  • 1500

  • DEF:

  • 1700


If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.


2 cardReptilianne Coatl 2 cardReptilianne Coatl
Reptilianne Coatl
DARK 4
Reptilianne Coatl
  • ATK:

  • 1400

  • DEF:

  • 1000


If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.


1 cardReptilianne Lamia 1 cardReptilianne Lamia
Reptilianne Lamia
DARK 2
Reptilianne Lamia
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardOgdoadic Origin 1 cardOgdoadic Origin
      Ogdoadic Origin
      Spell Field
      Ogdoadic Origin

        If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.


        3 cardOgdoadic Serpent Strike 3 cardOgdoadic Serpent Strike
        Ogdoadic Serpent Strike
        Spell Continuous
        Ogdoadic Serpent Strike

          You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.


          3 cardOgdoadic Water Lily 3 cardOgdoadic Water Lily
          Ogdoadic Water Lily
          Spell Normal
          Ogdoadic Water Lily

            Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


            2 cardReptilianne Ramifications 2 cardReptilianne Ramifications
            Reptilianne Ramifications
            Spell Normal
            Reptilianne Ramifications

              Send 1 card from your hand to the GY and activate 2 of these effects, in sequence; ● Add 1 "Reptilianne" monster from your Deck to your hand. ● Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications". ● Change the ATK of 1 monster your opponent controls to 0. You can only activate 1 "Reptilianne Ramifications" per turn.


              1 cardReptilianne Recoil 1 cardReptilianne Recoil
              Reptilianne Recoil
              Spell Field
              Reptilianne Recoil

                You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.


                1 cardReptilianne Spawn 1 cardReptilianne Spawn
                Reptilianne Spawn
                Spell Normal
                Reptilianne Spawn

                  Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.


                  3 cardSnake Rain 3 cardSnake Rain
                  Snake Rain
                  Spell Normal
                  Snake Rain

                    Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                    1 cardCell Explosion Virus 1 cardCell Explosion Virus
                    Cell Explosion Virus
                    Trap Normal
                    Cell Explosion Virus

                      Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.


                      1 cardOffering to the Snake Deity 1 cardOffering to the Snake Deity
                      Offering to the Snake Deity
                      Trap Normal
                      Offering to the Snake Deity

                        Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.


                        1 cardOgdoadic Calling 1 cardOgdoadic Calling
                        Ogdoadic Calling
                        Trap Normal
                        Ogdoadic Calling

                          Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead. ● Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn.


                          1 cardAccesscode Talker 1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          1 cardAlien Shocktrooper M-Frame 1 cardAlien Shocktrooper M-Frame
                          Alien Shocktrooper M-Frame
                          LIGHT
                          Alien Shocktrooper M-Frame
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.


                          1 cardCosmic Slicer Zer'oll 1 cardCosmic Slicer Zer'oll
                          Cosmic Slicer Zer'oll
                          LIGHT
                          Cosmic Slicer Zer'oll
                          • ATK:

                          • 2600

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.


                          1 cardI:P Masquerena 1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          1 cardReptilianne Echidna 1 cardReptilianne Echidna
                          Reptilianne Echidna
                          DARK
                          Reptilianne Echidna
                          • ATK:

                          • 200

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Right


                          2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                          1 cardBorreload Savage Dragon
                          1 cardBorreload Savage Dragon
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                          1 cardReptilianne Hydra 1 cardReptilianne Hydra
                          Reptilianne Hydra
                          DARK 6
                          Reptilianne Hydra
                          • ATK:

                          • 2100

                          • DEF:

                          • 1500


                          1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                          1 cardReptilianne Melusine 1 cardReptilianne Melusine
                          Reptilianne Melusine
                          DARK 8
                          Reptilianne Melusine
                          • ATK:

                          • 2500

                          • DEF:

                          • 2800


                          1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.


                          1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                          Dingirsu, the Orcust of the Evening Star
                          DARK
                          Dingirsu, the Orcust of the Evening Star
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          1 cardGalaxy-Eyes Full Armor Photon Dragon 1 cardGalaxy-Eyes Full Armor Photon Dragon
                          Galaxy-Eyes Full Armor Photon Dragon
                          LIGHT
                          Galaxy-Eyes Full Armor Photon Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 3500


                          3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                          2 cardKing of the Feral Imps
                          2 cardKing of the Feral Imps
                          King of the Feral Imps
                          DARK
                          King of the Feral Imps
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                          1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                          LIGHT
                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.




                          More OCG Info

                          Ogdoadic/Abhyss Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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