Created by: YGO Mod (20517634)

Created On: 05/01/2024

Main: 40 Extra: 15

2 cardBeat, Bladesman Fur Hire 2 cardBeat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH 3
Beat, Bladesman Fur Hire
  • ATK:

  • 1200

  • DEF:

  • 500


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.


1 cardBravo, Fighter Fur Hire 1 cardBravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE 4
Bravo, Fighter Fur Hire
  • ATK:

  • 1900

  • DEF:

  • 200


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


2 cardDonpa, Marksman Fur Hire 2 cardDonpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND 2
Donpa, Marksman Fur Hire
  • ATK:

  • 500

  • DEF:

  • 1000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.


1 cardDyna, Hero Fur Hire 1 cardDyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH 6
Dyna, Hero Fur Hire
  • ATK:

  • 2500

  • DEF:

  • 1400


If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.


3 cardFiend Reflection of the Millennium 3 cardFiend Reflection of the Millennium
Fiend Reflection of the Millennium
WIND 4
Fiend Reflection of the Millennium
  • ATK:

  • 1300

  • DEF:

  • 1400


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.


1 cardFilo, Messenger Fur Hire 1 cardFilo, Messenger Fur Hire
Filo, Messenger Fur Hire
WIND 1
Filo, Messenger Fur Hire
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.


1 cardGolem that Guards the Millennium Treasures
1 cardGolem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


1 cardHelmer, Helmsman Fur Hire 1 cardHelmer, Helmsman Fur Hire
Helmer, Helmsman Fur Hire
WATER 3
Helmer, Helmsman Fur Hire
  • ATK:

  • 0

  • DEF:

  • 2000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.


2 cardRafale, Champion Fur Hire 2 cardRafale, Champion Fur Hire
Rafale, Champion Fur Hire
LIGHT 8
Rafale, Champion Fur Hire
  • ATK:

  • 2800

  • DEF:

  • 2200


If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.


1 cardRecon, Scout Fur Hire 1 cardRecon, Scout Fur Hire
Recon, Scout Fur Hire
WIND 2
Recon, Scout Fur Hire
  • ATK:

  • 1000

  • DEF:

  • 500


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.


3 cardRex, Freight Fur Hire 3 cardRex, Freight Fur Hire
Rex, Freight Fur Hire
EARTH 2
Rex, Freight Fur Hire
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.


1 cardSagitta, Maverick Fur Hire 1 cardSagitta, Maverick Fur Hire
Sagitta, Maverick Fur Hire
WIND 5
Sagitta, Maverick Fur Hire
  • ATK:

  • 1200

  • DEF:

  • 2400


If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.


1 cardSeal, Strategist Fur Hire 1 cardSeal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK 4
Seal, Strategist Fur Hire
  • ATK:

  • 1600

  • DEF:

  • 1000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.


2 cardSengenjin Wakes from a Millennium 2 cardSengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


1 cardShield of the Millennium Dynasty 1 cardShield of the Millennium Dynasty
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


1 cardWiz, Sage Fur Hire 1 cardWiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER 7
Wiz, Sage Fur Hire
  • ATK:

  • 1600

  • DEF:

  • 2800


If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.


2 cardHop Ear Squadron 2 cardHop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


1 cardFoolish Burial
1 cardFoolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.




    Tag(s):

    3 cardFossil Dig 3 cardFossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        2 cardMayhem Fur Hire 2 cardMayhem Fur Hire
        Mayhem Fur Hire
        Spell Quick
        Mayhem Fur Hire

          Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.


          1 cardReinforcement of the Army
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            2 cardRookie Fur Hire 2 cardRookie Fur Hire
            Rookie Fur Hire
            Spell Quick
            Rookie Fur Hire

              Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.


              3 cardInfinite Impermanence 3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                1 cardAccesscode Talker 1 cardAccesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                2 cardDonner, Dagger Fur Hire 2 cardDonner, Dagger Fur Hire
                Donner, Dagger Fur Hire
                EARTH
                Donner, Dagger Fur Hire
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom

                Bottom-Right


                2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                2 cardFolgo, Justice Fur Hire 2 cardFolgo, Justice Fur Hire
                Folgo, Justice Fur Hire
                DARK
                Folgo, Justice Fur Hire
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.


                1 cardI:P Masquerena 1 cardI:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                Knightmare Cerberus
                EARTH
                Knightmare Cerberus
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Top

                Left


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                1 cardS:P Little Knight 1 cardS:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                Saryuja Skull Dread
                EARTH
                Saryuja Skull Dread
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                1 cardBaronne de Fleur
                1 cardBaronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                1 cardBorreload Savage Dragon
                1 cardBorreload Savage Dragon
                Borreload Savage Dragon
                DARK 8
                Borreload Savage Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                1 cardBystial Dis Pater 1 cardBystial Dis Pater
                Bystial Dis Pater
                DARK 10
                Bystial Dis Pater
                • ATK:

                • 3500

                • DEF:

                • 3500


                1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                More OCG Info

                Fur Hire Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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