Created by: test (054123)

Created On: 04/29/2024

Need 21 UR

UR Rarity
D.D. Crow1 card
UR Rarity
Kurikara Divincarnate1 card
UR Rarity
Slifer the Sky Dragon1 card
 Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Red-Eyes Dark Dragoon1 card
 Rarity
Mekk-Knight Crusadia Avramax1 card
 Rarity
Baronne de Fleur1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
 Rarity
Called by the Grave1 card
 Rarity
Instant Fusion1 card
 Rarity
Lightning Storm1 card
 Rarity
Piri Reis Map1 card
UR Rarity
Raigeki1 card
 Rarity
Runick Fountain1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Terraforming1 card
 Rarity
Gozen Match1 card
 Rarity
Skill Drain1 card
 Rarity
Solemn Judgment1 card
 Rarity
Trap Trick2 card

Main: 20 Extra: 7

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
Kurikara Divincarnate
UR Rarity
Kurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


UR Rarity
Slifer the Sky Dragon
UR Rarity
Slifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


 Rarity
Called by the Grave
 Rarity
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

     Rarity
    Instant Fusion
     Rarity
    Instant Fusion
    Instant Fusion
    Spell Normal
    Instant Fusion

      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


       Rarity
      Lightning Storm
       Rarity
      Lightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




        Tag(s):

         Rarity
        Piri Reis Map
         Rarity
        Piri Reis Map
        Piri Reis Map
        Spell Normal
        Piri Reis Map

          At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


          R Rarity
          Polymerization
          R Rarity
          Polymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            UR Rarity
            Raigeki
            UR Rarity
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

               Rarity
              Runick Fountain
               Rarity
              Runick Fountain
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                SR Rarity
                Small World
                SR Rarity
                Small World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    UR Rarity
                    Terraforming
                    UR Rarity
                    Terraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                       Rarity
                      Gozen Match
                       Rarity
                      Gozen Match
                      Gozen Match
                      Trap Continuous
                      Gozen Match

                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                        R Rarity
                        Shaddoll Schism
                        R Rarity
                        Shaddoll Schism
                        Shaddoll Schism
                        Trap Continuous
                        Shaddoll Schism

                          During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                           Rarity
                          Skill Drain
                           Rarity
                          Skill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                             Rarity
                            Solemn Judgment
                             Rarity
                            Solemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              R Rarity
                              Swordsoul Blackout
                              R Rarity
                              Swordsoul Blackout
                              Swordsoul Blackout
                              Trap Normal
                              Swordsoul Blackout

                                Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                                 Rarity
                                Trap Trick
                                 Rarity
                                Trap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                   Rarity
                                  Trap Trick
                                   Rarity
                                  Trap Trick
                                  Trap Trick
                                  Trap Normal
                                  Trap Trick

                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                     Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                     Rarity
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    DARK 8
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                    UR Rarity
                                    Red-Eyes Dark Dragoon
                                    UR Rarity
                                    Red-Eyes Dark Dragoon
                                    Red-Eyes Dark Dragoon
                                    DARK 8
                                    Red-Eyes Dark Dragoon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                     Rarity
                                    Mekk-Knight Crusadia Avramax
                                     Rarity
                                    Mekk-Knight Crusadia Avramax
                                    Mekk-Knight Crusadia Avramax
                                    LIGHT
                                    Mekk-Knight Crusadia Avramax
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                     Rarity
                                    Baronne de Fleur
                                     Rarity
                                    Baronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    UR Rarity
                                    Galaxy-Eyes Full Armor Photon Dragon
                                    UR Rarity
                                    Galaxy-Eyes Full Armor Photon Dragon
                                    Galaxy-Eyes Full Armor Photon Dragon
                                    LIGHT
                                    Galaxy-Eyes Full Armor Photon Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 3500


                                    3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.




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