Created by: YGO Mod (20517634)

Created On: 04/25/2024

Need 16 UR

UR Rarity
Earthbound Immortal Aslla piscu1 card
UR Rarity
Magicians' Souls1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Crimson Dragon1 card
UR Rarity
Fortune Lady Every1 card
UR Rarity
Psychic End Punisher1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Chicken Game1 card
UR Rarity
Fortune Lady Calling2 card
UR Rarity
Magical Stone Excavation1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One for One1 card
UR Rarity
Spellbook of Secrets1 card
UR Rarity
Upstart Goblin1 card

Main: 40 Extra: 15

N Rarity
1 cardChaos Sorcerer
N Rarity
1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


R Rarity
1 cardEarthbound Greater Linewalker
R Rarity
1 cardEarthbound Greater Linewalker
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


UR Rarity
1 cardEarthbound Immortal Aslla piscu
UR Rarity
1 cardEarthbound Immortal Aslla piscu
Earthbound Immortal Aslla piscu
DARK 10
Earthbound Immortal Aslla piscu
  • ATK:

  • 2500

  • DEF:

  • 2500


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.


SR Rarity
1 cardFortune Fairy Hikari
SR Rarity
1 cardFortune Fairy Hikari
Fortune Fairy Hikari
LIGHT 1
Fortune Fairy Hikari
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.


SR Rarity
2 cardFortune Lady Light
SR Rarity
2 cardFortune Lady Light
Fortune Lady Light
LIGHT 1
Fortune Lady Light
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.


SR Rarity
3 cardFortune Lady Water
SR Rarity
3 cardFortune Lady Water
Fortune Lady Water
WATER 4
Fortune Lady Water
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.


UR Rarity
1 cardMagicians' Souls
UR Rarity
1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


R Rarity
3 cardFortune Lady Past
R Rarity
3 cardFortune Lady Past
Fortune Lady Past
DARK 1
Fortune Lady Past
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.


SR Rarity
2 cardAllure of Darkness
SR Rarity
2 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      N Rarity
      1 cardCard Advance
      N Rarity
      1 cardCard Advance
      Card Advance
      Spell Normal
      Card Advance

        Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)


        UR Rarity
        1 cardChicken Game
        UR Rarity
        1 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          R Rarity
          3 cardDe-Synchro
          R Rarity
          3 cardDe-Synchro
          De-Synchro
          Spell Normal
          De-Synchro

            Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


            N Rarity
            1 cardDouble Summon
            N Rarity
            1 cardDouble Summon
            Double Summon
            Spell Normal
            Double Summon

              You can conduct 2 Normal Summons/Sets this turn, not just 1.


              UR Rarity
              2 cardFortune Lady Calling
              UR Rarity
              2 cardFortune Lady Calling
              Fortune Lady Calling
              Spell Normal
              Fortune Lady Calling

                If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.


                SR Rarity
                3 cardFortune Vision
                SR Rarity
                3 cardFortune Vision
                Fortune Vision
                Spell Continuous
                Fortune Vision

                  When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.


                  R Rarity
                  2 cardFortune's Future
                  R Rarity
                  2 cardFortune's Future
                  Fortune's Future
                  Spell Normal
                  Fortune's Future

                    Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.


                    SR Rarity
                    1 cardFuture Visions
                    SR Rarity
                    1 cardFuture Visions
                    Future Visions
                    Spell Field
                    Future Visions

                      Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.


                      SR Rarity
                      1 cardKahyoreigetsu
                      SR Rarity
                      1 cardKahyoreigetsu
                      Kahyoreigetsu
                      Spell Equip
                      Kahyoreigetsu

                        Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                        R Rarity
                        2 cardMagical Mallet
                        R Rarity
                        2 cardMagical Mallet
                        Magical Mallet
                        Spell Normal
                        Magical Mallet

                          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                          UR Rarity
                          1 cardMagical Stone Excavation
                          UR Rarity
                          1 cardMagical Stone Excavation
                          Magical Stone Excavation
                          Spell Normal
                          Magical Stone Excavation

                            Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                            UR Rarity
                            1 cardMonster Reborn
                            UR Rarity
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              UR Rarity
                              1 cardOne for One
                              UR Rarity
                              1 cardOne for One
                              One for One
                              Spell Normal
                              One for One

                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                SR Rarity
                                1 cardSpellbook of Knowledge
                                SR Rarity
                                1 cardSpellbook of Knowledge
                                Spellbook of Knowledge
                                Spell Normal
                                Spellbook of Knowledge

                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                  UR Rarity
                                  1 cardSpellbook of Secrets
                                  UR Rarity
                                  1 cardSpellbook of Secrets
                                  Spellbook of Secrets
                                  Spell Normal
                                  Spellbook of Secrets

                                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                    N Rarity
                                    1 cardTrismagistus
                                    N Rarity
                                    1 cardTrismagistus
                                    Trismagistus
                                    Spell Continuous
                                    Trismagistus

                                      The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                      UR Rarity
                                      1 cardUpstart Goblin
                                      UR Rarity
                                      1 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        SR Rarity
                                        1 cardArcanite Magician
                                        SR Rarity
                                        1 cardArcanite Magician
                                        Arcanite Magician
                                        LIGHT 7
                                        Arcanite Magician
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        UR Rarity
                                        1 cardCrimson Dragon
                                        UR Rarity
                                        1 cardCrimson Dragon
                                        Crimson Dragon
                                        LIGHT 12
                                        Crimson Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                        N Rarity
                                        1 cardCyberse Integrator
                                        N Rarity
                                        1 cardCyberse Integrator
                                        Cyberse Integrator
                                        LIGHT 3
                                        Cyberse Integrator
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                        UR Rarity
                                        1 cardFortune Lady Every
                                        UR Rarity
                                        1 cardFortune Lady Every
                                        Fortune Lady Every
                                        LIGHT 7
                                        Fortune Lady Every
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • -1


                                        1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                        SR Rarity
                                        1 cardGarden Rose Maiden
                                        SR Rarity
                                        1 cardGarden Rose Maiden
                                        Garden Rose Maiden
                                        DARK 5
                                        Garden Rose Maiden
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                        UR Rarity
                                        1 cardPsychic End Punisher
                                        UR Rarity
                                        1 cardPsychic End Punisher
                                        Psychic End Punisher
                                        LIGHT 11
                                        Psychic End Punisher
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3500


                                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                        SR Rarity
                                        1 cardRavenous Crocodragon Archethys
                                        SR Rarity
                                        1 cardRavenous Crocodragon Archethys
                                        Ravenous Crocodragon Archethys
                                        WATER 9
                                        Ravenous Crocodragon Archethys
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                        SR Rarity
                                        1 cardRed Dragon Archfiend
                                        SR Rarity
                                        1 cardRed Dragon Archfiend
                                        Red Dragon Archfiend
                                        DARK 8
                                        Red Dragon Archfiend
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                        R Rarity
                                        1 cardStardust Charge Warrior
                                        R Rarity
                                        1 cardStardust Charge Warrior
                                        Stardust Charge Warrior
                                        WIND 6
                                        Stardust Charge Warrior
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                        UR Rarity
                                        1 cardT.G. Hyper Librarian
                                        UR Rarity
                                        1 cardT.G. Hyper Librarian
                                        T.G. Hyper Librarian
                                        DARK 5
                                        T.G. Hyper Librarian
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                        UR Rarity
                                        1 cardTrishula, Dragon of the Ice Barrier
                                        UR Rarity
                                        1 cardTrishula, Dragon of the Ice Barrier
                                        Trishula, Dragon of the Ice Barrier
                                        WATER 9
                                        Trishula, Dragon of the Ice Barrier
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                        R Rarity
                                        1 cardUnderworld Fighter Balmung
                                        R Rarity
                                        1 cardUnderworld Fighter Balmung
                                        Underworld Fighter Balmung
                                        DARK 4
                                        Underworld Fighter Balmung
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 800


                                        1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                                        SR Rarity
                                        1 cardCoral Dragon
                                        SR Rarity
                                        1 cardCoral Dragon
                                        Coral Dragon
                                        WATER 6
                                        Coral Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 500


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                        SR Rarity
                                        1 cardFormula Synchron
                                        SR Rarity
                                        1 cardFormula Synchron
                                        Formula Synchron
                                        LIGHT 2
                                        Formula Synchron
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 1500


                                        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




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