Created by: YGO Mod (20517634)

Created On: 04/25/2024

Main: 40 Extra: 15

3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardSelettrice Vaalmonica 3 cardSelettrice Vaalmonica
Selettrice Vaalmonica
WATER 4
Selettrice Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 1200


While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.


3 cardAngello Vaalmonica 3 cardAngello Vaalmonica
Angello Vaalmonica
DARK 43
Angello Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.


3 cardDimonno Vaalmonica
3 cardDimonno Vaalmonica
Dimonno Vaalmonica
LIGHT 45
Dimonno Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardPot of Prosperity
      1 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        1 cardTerraforming
        1 cardTerraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.




          Tag(s):

          1 cardVaalmonica Disarmonia 1 cardVaalmonica Disarmonia
          Vaalmonica Disarmonia
          Spell Normal
          Vaalmonica Disarmonia

            Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects. ● Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia". ● Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia". You can only activate 1 "Vaalmonica Disarmonia" per turn.


            2 cardVaalmonica Invitare 2 cardVaalmonica Invitare
            Vaalmonica Invitare
            Spell Quick
            Vaalmonica Invitare

              Apply 1 of these effects. ● Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters. ● If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck. You can only activate 1 "Vaalmonica Invitare" per turn.


              3 cardVaalmonica Scelta 3 cardVaalmonica Scelta
              Vaalmonica Scelta
              Spell Normal
              Vaalmonica Scelta

                Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ● Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn.


                2 cardVaalmonica Versare 2 cardVaalmonica Versare
                Vaalmonica Versare
                Spell Normal
                Vaalmonica Versare

                  Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ● Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn.


                  3 cardVaalmonica, the Agathokakological Voice 3 cardVaalmonica, the Agathokakological Voice
                  Vaalmonica, the Agathokakological Voice
                  Spell Field
                  Vaalmonica, the Agathokakological Voice

                    When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.


                    2 cardAqua Chorus 2 cardAqua Chorus
                    Aqua Chorus
                    Trap Continuous
                    Aqua Chorus

                      If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.


                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardVaalmonica Followed Rhythm 1 cardVaalmonica Followed Rhythm
                        Vaalmonica Followed Rhythm
                        Trap Normal
                        Vaalmonica Followed Rhythm

                          Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ● Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ● Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn.


                          1 cardAccesscode Talker 1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                          1 cardDuralume, Vaalmonican Heathen Hallow 1 cardDuralume, Vaalmonican Heathen Hallow
                          Duralume, Vaalmonican Heathen Hallow
                          DARK
                          Duralume, Vaalmonican Heathen Hallow
                          • ATK:

                          • 2500

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.


                          1 cardExceed the Pendulum 1 cardExceed the Pendulum
                          Exceed the Pendulum
                          LIGHT
                          Exceed the Pendulum
                          • ATK:

                          • 2000

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                          1 cardI:P Masquerena 1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 cardMoon of the Closed Heaven
                          1 cardMoon of the Closed Heaven
                          Moon of the Closed Heaven
                          LIGHT
                          Moon of the Closed Heaven
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top

                          Top-Right


                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                          2 cardS:P Little Knight 2 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          1 cardThe Arrival Cyberse @Ignister 1 cardThe Arrival Cyberse @Ignister
                          The Arrival Cyberse @Ignister
                          DARK
                          The Arrival Cyberse @Ignister
                          • ATK:

                          • 0

                          • LINK-6

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

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                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                          2 cardZebufera, Vaalmonican Hallow Heathen 2 cardZebufera, Vaalmonican Hallow Heathen
                          Zebufera, Vaalmonican Hallow Heathen
                          LIGHT
                          Zebufera, Vaalmonican Hallow Heathen
                          • ATK:

                          • 2500

                          • LINK-1

                          Link Arrow:

                          Bottom-Right


                          1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.


                          2 cardNumber 41: Bagooska the Terribly Tired Tapir
                          2 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                          More OCG Info

                          Vaalmonica Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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