Created by: YGO Mod (20517634)

Created On: 04/25/2024

Main: 60 Extra: 15

3 cardFossil Dyna Pachycephalo
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


3 cardIron Chain Blaster 3 cardIron Chain Blaster
Iron Chain Blaster
EARTH 2
Iron Chain Blaster
  • ATK:

  • 1100

  • DEF:

  • 0


Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.


3 cardIron Chain Repairman 3 cardIron Chain Repairman
Iron Chain Repairman
EARTH 4
Iron Chain Repairman
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.


3 cardIron Chain Snake 3 cardIron Chain Snake
Iron Chain Snake
EARTH 3
Iron Chain Snake
  • ATK:

  • 800

  • DEF:

  • 1200


During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.


1 cardNaturia Marron 1 cardNaturia Marron
Naturia Marron
EARTH 3
Naturia Marron
  • ATK:

  • 1200

  • DEF:

  • 700


When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.


2 cardNaturia Mole Cricket 2 cardNaturia Mole Cricket
Naturia Mole Cricket
EARTH 1
Naturia Mole Cricket
  • ATK:

  • 0

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.


1 cardNaturia Mosquito 1 cardNaturia Mosquito
Naturia Mosquito
EARTH 1
Naturia Mosquito
  • ATK:

  • 200

  • DEF:

  • 300


While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card.


1 cardReactan, Dragon Ruler of Pebbles 1 cardReactan, Dragon Ruler of Pebbles
Reactan, Dragon Ruler of Pebbles
EARTH 4
Reactan, Dragon Ruler of Pebbles
  • ATK:

  • 1800

  • DEF:

  • 1200


You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.


1 cardRedox, Dragon Ruler of Boulders 1 cardRedox, Dragon Ruler of Boulders
Redox, Dragon Ruler of Boulders
EARTH 7
Redox, Dragon Ruler of Boulders
  • ATK:

  • 1600

  • DEF:

  • 3000


If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


3 cardIron Chain Coil 3 cardIron Chain Coil
Iron Chain Coil
EARTH 3
Iron Chain Coil
  • ATK:

  • 1100

  • DEF:

  • 1600


Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.


2 cardNaturia Camellia 2 cardNaturia Camellia
Naturia Camellia
EARTH 4
Naturia Camellia
  • ATK:

  • 1400

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.


1 cardNaturia Tulip 1 cardNaturia Tulip
Naturia Tulip
EARTH 2
Naturia Tulip
  • ATK:

  • 600

  • DEF:

  • 1500


While you control this face-up card, each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monsters you control gain 500 ATK until the End Phase.


1 cardHarpie's Feather Duster
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    1 cardMoon Mirror Shield 1 cardMoon Mirror Shield
    Moon Mirror Shield
    Spell Equip
    Moon Mirror Shield

      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


      3 cardNaturia Blessing 3 cardNaturia Blessing
      Naturia Blessing
      Spell Quick
      Naturia Blessing

        Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.


        3 cardParalyzing Chain 3 cardParalyzing Chain
        Paralyzing Chain
        Spell Continuous
        Paralyzing Chain

          When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.


          3 cardPoison Chain 3 cardPoison Chain
          Poison Chain
          Spell Continuous
          Poison Chain

            During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.


            1 cardRaigeki
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              1 cardRunick Allure 1 cardRunick Allure
              Runick Allure
              Spell Continuous
              Runick Allure

                Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                1 cardRunick Destruction
                1 cardRunick Destruction
                Runick Destruction
                Spell Quick
                Runick Destruction

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                  3 cardRunick Dispelling 3 cardRunick Dispelling
                  Runick Dispelling
                  Spell Quick
                  Runick Dispelling

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                    2 cardRunick Fountain
                    2 cardRunick Fountain
                    Runick Fountain
                    Spell Field
                    Runick Fountain

                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                      2 cardRunick Freezing Curses
                      2 cardRunick Freezing Curses
                      Runick Freezing Curses
                      Spell Quick
                      Runick Freezing Curses

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                        2 cardRunick Golden Droplet 2 cardRunick Golden Droplet
                        Runick Golden Droplet
                        Spell Quick
                        Runick Golden Droplet

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                          3 cardRunick Slumber
                          3 cardRunick Slumber
                          Runick Slumber
                          Spell Quick
                          Runick Slumber

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                            3 cardRunick Smiting Storm 3 cardRunick Smiting Storm
                            Runick Smiting Storm
                            Spell Quick
                            Runick Smiting Storm

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                              2 cardRunick Tip
                              2 cardRunick Tip
                              Runick Tip
                              Spell Quick
                              Runick Tip

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                3 cardIce Dragon's Prison 3 cardIce Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  1 cardNaturia Sacred Tree
                                  1 cardNaturia Sacred Tree
                                  Naturia Sacred Tree
                                  Trap Continuous
                                  Naturia Sacred Tree

                                    If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


                                    1 cardPresent Card 1 cardPresent Card
                                    Present Card
                                    Trap Normal
                                    Present Card

                                      Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                      1 cardFreki the Runick Fangs 1 cardFreki the Runick Fangs
                                      Freki the Runick Fangs
                                      DARK 5
                                      Freki the Runick Fangs
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                      2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                      Geri the Runick Fangs
                                      DARK 4
                                      Geri the Runick Fangs
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                      1 cardHugin the Runick Wings 1 cardHugin the Runick Wings
                                      Hugin the Runick Wings
                                      LIGHT 2
                                      Hugin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                      2 cardMunin the Runick Wings 2 cardMunin the Runick Wings
                                      Munin the Runick Wings
                                      LIGHT 3
                                      Munin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                      1 cardNaturia Exterio 1 cardNaturia Exterio
                                      Naturia Exterio
                                      EARTH 10
                                      Naturia Exterio
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                      1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                      Ally of Justice Catastor
                                      DARK 5
                                      Ally of Justice Catastor
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                      1 cardAncient Fairy Dragon
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                      1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                      Black Rose Dragon
                                      FIRE 7
                                      Black Rose Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                      3 cardIron Chain Dragon 3 cardIron Chain Dragon
                                      Iron Chain Dragon
                                      EARTH 6
                                      Iron Chain Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.


                                      1 cardNaturia Barkion 1 cardNaturia Barkion
                                      Naturia Barkion
                                      EARTH 6
                                      Naturia Barkion
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1800


                                      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                      1 cardNaturia Beast 1 cardNaturia Beast
                                      Naturia Beast
                                      EARTH 5
                                      Naturia Beast
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1700


                                      1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.




                                      More OCG Info

                                      Naturia Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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