Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 48 Extra: 16

3 cardFormud Skipper 3 cardFormud Skipper
Formud Skipper
LIGHT 1
Formud Skipper
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


1 cardGentlemander 1 cardGentlemander
Gentlemander
LIGHT 4
Gentlemander
  • ATK:

  • 1200

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.


2 cardMathmech Circular
2 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


2 cardParallel eXceed
2 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


1 cardPharaonic Advent 1 cardPharaonic Advent
Pharaonic Advent
DARK 8
Pharaonic Advent
  • ATK:

  • 2000

  • DEF:

  • 2000


Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.


2 cardSatellarknight Altair 2 cardSatellarknight Altair
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


2 cardSatellarknight Deneb 2 cardSatellarknight Deneb
Satellarknight Deneb
LIGHT 4
Satellarknight Deneb
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.


1 cardSatellarknight Sirius 1 cardSatellarknight Sirius
Satellarknight Sirius
LIGHT 4
Satellarknight Sirius
  • ATK:

  • 1600

  • DEF:

  • 900


If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.


1 cardAntihuman Intelligence ME-PSY-YA 1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


1 cardSatellarknight Zefrathuban 1 cardSatellarknight Zefrathuban
Satellarknight Zefrathuban
LIGHT 41
Satellarknight Zefrathuban
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.


1 cardShaddoll Zefracore 1 cardShaddoll Zefracore
Shaddoll Zefracore
DARK 47
Shaddoll Zefracore
  • ATK:

  • 450

  • DEF:

  • 1950


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.


3 cardStellarknight Zefraxciton 3 cardStellarknight Zefraxciton
Stellarknight Zefraxciton
LIGHT 47
Stellarknight Zefraxciton
  • ATK:

  • 1900

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.


2 cardTwilight Ninja Kagen 2 cardTwilight Ninja Kagen
Twilight Ninja Kagen
DARK 110
Twilight Ninja Kagen
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). [ Monster Effect ] You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.


1 cardZefraath 1 cardZefraath
Zefraath
EARTH 115
Zefraath
  • ATK:

  • 3450

  • DEF:

  • 2950


[ Pendulum Effect ] During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.


2 cardMathmech Nabla 2 cardMathmech Nabla
Mathmech Nabla
DARK 4
Mathmech Nabla
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardCynet Mining 3 cardCynet Mining
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


      3 cardMagical Mallet 3 cardMagical Mallet
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


        1 cardOne for One
        1 cardOne for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          3 cardPhoton Veil 3 cardPhoton Veil
          Photon Veil
          Spell Normal
          Photon Veil

            Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.


            3 cardPiri Reis Map 3 cardPiri Reis Map
            Piri Reis Map
            Spell Normal
            Piri Reis Map

              At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


              1 cardPrimitive Planet Reichphobia 1 cardPrimitive Planet Reichphobia
              Primitive Planet Reichphobia
              Spell Field
              Primitive Planet Reichphobia

                When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


                1 cardScareclaw Arrival 1 cardScareclaw Arrival
                Scareclaw Arrival
                Spell Normal
                Scareclaw Arrival

                  Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


                  1 cardSword of Deep-Seated 1 cardSword of Deep-Seated
                  Sword of Deep-Seated
                  Spell Equip
                  Sword of Deep-Seated

                    The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                    1 cardAnti-Spell Fragrance
                    1 cardAnti-Spell Fragrance
                    Anti-Spell Fragrance
                    Trap Continuous
                    Anti-Spell Fragrance

                      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                      1 cardFiendish Chain 1 cardFiendish Chain
                      Fiendish Chain
                      Trap Continuous
                      Fiendish Chain

                        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                        1 cardImperial Iron Wall 1 cardImperial Iron Wall
                        Imperial Iron Wall
                        Trap Continuous
                        Imperial Iron Wall

                          Neither player can banish cards.


                          1 cardRoyal Decree 1 cardRoyal Decree
                          Royal Decree
                          Trap Continuous
                          Royal Decree

                            Negate all other Trap effects on the field.


                            1 cardUnending Nightmare 1 cardUnending Nightmare
                            Unending Nightmare
                            Trap Continuous
                            Unending Nightmare

                              You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                              1 cardSupreme King Dragon Starving Venom
                              1 cardSupreme King Dragon Starving Venom
                              Supreme King Dragon Starving Venom
                              DARK 8
                              Supreme King Dragon Starving Venom
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                              1 cardApollousa, Bow of the Goddess
                              1 cardApollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • -1

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                              Beyond the Pendulum
                              DARK
                              Beyond the Pendulum
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                              1 cardCross-Sheep 1 cardCross-Sheep
                              Cross-Sheep
                              EARTH
                              Cross-Sheep
                              • ATK:

                              • 700

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                              1 cardIsolde, Two Tales of the Noble Knights
                              1 cardIsolde, Two Tales of the Noble Knights
                              Isolde, Two Tales of the Noble Knights
                              LIGHT
                              Isolde, Two Tales of the Noble Knights
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                              1 cardScareclaw Light-Heart 1 cardScareclaw Light-Heart
                              Scareclaw Light-Heart
                              DARK
                              Scareclaw Light-Heart
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Left


                              1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


                              1 cardScareclaw Tri-Heart 1 cardScareclaw Tri-Heart
                              Scareclaw Tri-Heart
                              DARK
                              Scareclaw Tri-Heart
                              • ATK:

                              • 3000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                              1 cardUnion Carrier
                              1 cardUnion Carrier
                              Union Carrier
                              LIGHT
                              Union Carrier
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                              1 cardDarktellarknight Batlamyus 1 cardDarktellarknight Batlamyus
                              Darktellarknight Batlamyus
                              DARK
                              Darktellarknight Batlamyus
                              • ATK:

                              • 2600

                              • DEF:

                              • 550


                              2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.


                              1 cardGallant Granite 1 cardGallant Granite
                              Gallant Granite
                              EARTH
                              Gallant Granite
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                              1 cardKing of the Feral Imps
                              1 cardKing of the Feral Imps
                              King of the Feral Imps
                              DARK
                              King of the Feral Imps
                              • ATK:

                              • 2300

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                              1 cardPrimathmech Alembertian 1 cardPrimathmech Alembertian
                              Primathmech Alembertian
                              EARTH
                              Primathmech Alembertian
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                              1 cardStellarknight Constellar Diamond 1 cardStellarknight Constellar Diamond
                              Stellarknight Constellar Diamond
                              LIGHT
                              Stellarknight Constellar Diamond
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                              2 cardStellarknight Delteros 2 cardStellarknight Delteros
                              Stellarknight Delteros
                              LIGHT
                              Stellarknight Delteros
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                              1 cardStellarknight Triverr 1 cardStellarknight Triverr
                              Stellarknight Triverr
                              LIGHT
                              Stellarknight Triverr
                              • ATK:

                              • 2100

                              • DEF:

                              • 2500


                              3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.




                              More OCG Info

                              Tellarknight Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

                              https://metaduelist.com/
                              Toparrow_upward