Created by: YGO Mod (20517634)

Created On: 04/22/2024

Main: 45 Extra: 15

1 cardElder of the Six Samurai 1 cardElder of the Six Samurai
Elder of the Six Samurai
EARTH 3
Elder of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


1 cardEnishi, Shien's Chancellor 1 cardEnishi, Shien's Chancellor
Enishi, Shien's Chancellor
LIGHT 6
Enishi, Shien's Chancellor
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.


1 cardFire Flint Lady 1 cardFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


1 cardGizmek Orochi, the Serpentron Sky Slasher 1 cardGizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher
DARK 8
Gizmek Orochi, the Serpentron Sky Slasher
  • ATK:

  • 2450

  • DEF:

  • 2450


If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


1 cardLegendary Secret of the Six Samurai 1 cardLegendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


1 cardLegendary Six Samurai - Kizan
1 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


2 cardLegendary Six Samurai - Mizuho 2 cardLegendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


1 cardLegendary Six Samurai - Shinai 1 cardLegendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardKagemusha of the Six Samurai 2 cardKagemusha of the Six Samurai
Kagemusha of the Six Samurai
EARTH 2
Kagemusha of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 1800


During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


1 cardSecret Six Samurai - Fuma 1 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


1 card"Infernoble Arms - Durendal" 1 card"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    1 card"Infernoble Arms - Hauteclere" 1 card"Infernoble Arms - Hauteclere"
    "Infernoble Arms - Hauteclere"
    Spell Equip
    "Infernoble Arms - Hauteclere"

      While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardCunning of the Six Samurai 1 cardCunning of the Six Samurai
        Cunning of the Six Samurai
        Spell Quick
        Cunning of the Six Samurai

          Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


          1 cardDark Hole
          1 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            1 cardGateway of the Six
            1 cardGateway of the Six
            Gateway of the Six
            Spell Continuous
            Gateway of the Six

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  1 cardOne Day of Peace
                  1 cardOne Day of Peace
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                    2 cardRaigeki
                    2 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        2 cardShien's Dojo 2 cardShien's Dojo
                        Shien's Dojo
                        Spell Continuous
                        Shien's Dojo

                          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                          3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                          Shien's Smoke Signal
                          Spell Normal
                          Shien's Smoke Signal

                            Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                            3 cardSix Samurai United 3 cardSix Samurai United
                            Six Samurai United
                            Spell Continuous
                            Six Samurai United

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                              1 cardTemple of the Six 1 cardTemple of the Six
                              Temple of the Six
                              Spell Field
                              Temple of the Six

                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                                1 cardCall of the Haunted
                                1 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  1 cardMirror Force
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    1 cardReturn of the Six Samurai 1 cardReturn of the Six Samurai
                                    Return of the Six Samurai
                                    Trap Normal
                                    Return of the Six Samurai

                                      Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                      1 cardRivalry of Warlords
                                      1 cardRivalry of Warlords
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                        1 cardSix Style - Dual Wield 1 cardSix Style - Dual Wield
                                        Six Style - Dual Wield
                                        Trap Normal
                                        Six Style - Dual Wield

                                          If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            1 cardArcana Extra Joker 1 cardArcana Extra Joker
                                            Arcana Extra Joker
                                            LIGHT
                                            Arcana Extra Joker
                                            • ATK:

                                            • 2800

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.


                                            2 cardBattle Shogun of the Six Samurai 2 cardBattle Shogun of the Six Samurai
                                            Battle Shogun of the Six Samurai
                                            EARTH
                                            Battle Shogun of the Six Samurai
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                            1 cardCatapult Warrior
                                            1 cardCatapult Warrior
                                            Catapult Warrior
                                            EARTH 5
                                            Catapult Warrior
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1500


                                            1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.


                                            1 cardLaval Dual Slasher 1 cardLaval Dual Slasher
                                            Laval Dual Slasher
                                            FIRE 5
                                            Laval Dual Slasher
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 200


                                            1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                            1 cardLavalval Exlord 1 cardLavalval Exlord
                                            Lavalval Exlord
                                            FIRE 8
                                            Lavalval Exlord
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 200


                                            1 Tuner + 1+ non-Tuner FIRE monsters When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.


                                            1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                            Legendary Six Samurai - Shi En
                                            DARK 5
                                            Legendary Six Samurai - Shi En
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1400


                                            1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                            1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                                            Infernoble Knight Captain Roland
                                            FIRE 5
                                            Infernoble Knight Captain Roland
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 500


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                            1 cardBlack Ray Lancer 1 cardBlack Ray Lancer
                                            Black Ray Lancer
                                            DARK
                                            Black Ray Lancer
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 600


                                            2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.


                                            1 cardGrenosaurus 1 cardGrenosaurus
                                            Grenosaurus
                                            FIRE
                                            Grenosaurus
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1900


                                            2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


                                            1 cardHeroic Champion - Claivesolish 1 cardHeroic Champion - Claivesolish
                                            Heroic Champion - Claivesolish
                                            LIGHT
                                            Heroic Champion - Claivesolish
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                            1 cardMira the Star-Bearer 1 cardMira the Star-Bearer
                                            Mira the Star-Bearer
                                            LIGHT
                                            Mira the Star-Bearer
                                            • ATK:

                                            • 1100

                                            • DEF:

                                            • 1000


                                            3 Level 1 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.


                                            1 cardNumber 34: Terror-Byte 1 cardNumber 34: Terror-Byte
                                            Number 34: Terror-Byte
                                            DARK
                                            Number 34: Terror-Byte
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2900


                                            3 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.


                                            1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                            Number 39: Utopia
                                            LIGHT
                                            Number 39: Utopia
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                            1 cardShadow of the Six Samurai - Shien 1 cardShadow of the Six Samurai - Shien
                                            Shadow of the Six Samurai - Shien
                                            EARTH
                                            Shadow of the Six Samurai - Shien
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 400


                                            2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.




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