Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

2 cardGrandmaster of the Six Samurai 2 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Irou 1 cardThe Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Kamon 1 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Nisashi 1 cardThe Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Yaichi 1 cardThe Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Yariza 1 cardThe Six Samurai - Yariza
The Six Samurai - Yariza
EARTH 3
The Six Samurai - Yariza
  • ATK:

  • 1000

  • DEF:

  • 500


While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardKagemusha of the Blue Flame 1 cardKagemusha of the Blue Flame
Kagemusha of the Blue Flame
EARTH 2
Kagemusha of the Blue Flame
  • ATK:

  • 800

  • DEF:

  • 400


Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.


2 cardA.I. Love Fusion 2 cardA.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


    1 cardBeetrooper Descent 1 cardBeetrooper Descent
    Beetrooper Descent
    Spell Normal
    Beetrooper Descent

      Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


      3 cardChicken Game
      3 cardChicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


        1 cardFoolish Burial
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          2 cardGateway of the Six
          2 cardGateway of the Six
          Gateway of the Six
          Spell Continuous
          Gateway of the Six

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


            1 cardInstant Fusion
            1 cardInstant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


              1 cardReady Fusion 1 cardReady Fusion
              Ready Fusion
              Spell Normal
              Ready Fusion

                Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  3 cardSix Samurai United 3 cardSix Samurai United
                  Six Samurai United
                  Spell Continuous
                  Six Samurai United

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                    1 cardSky Striker Mecha - Hornet Drones
                    1 cardSky Striker Mecha - Hornet Drones
                    Sky Striker Mecha - Hornet Drones
                    Spell Quick
                    Sky Striker Mecha - Hornet Drones

                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                      1 cardSky Striker Mecha - Widow Anchor 1 cardSky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                        2 cardSky Striker Mobilize - Engage! 2 cardSky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          1 cardTemple of the Kings 1 cardTemple of the Kings
                          Temple of the Kings
                          Spell Continuous
                          Temple of the Kings

                            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                            3 cardUpstart Goblin
                            3 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              3 cardDouble-Edged Sword Technique 3 cardDouble-Edged Sword Technique
                              Double-Edged Sword Technique
                              Trap Normal
                              Double-Edged Sword Technique

                                Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                2 cardIce Dragon's Prison 2 cardIce Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    2 cardGuardian Chimera 2 cardGuardian Chimera
                                    Guardian Chimera
                                    DARK 9
                                    Guardian Chimera
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3300


                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                    2 cardAccesscode Talker 2 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    1 cardBattle Shogun of the Six Samurai 1 cardBattle Shogun of the Six Samurai
                                    Battle Shogun of the Six Samurai
                                    EARTH
                                    Battle Shogun of the Six Samurai
                                    • ATK:

                                    • 1000

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                    1 cardIsolde, Two Tales of the Noble Knights
                                    1 cardIsolde, Two Tales of the Noble Knights
                                    Isolde, Two Tales of the Noble Knights
                                    LIGHT
                                    Isolde, Two Tales of the Noble Knights
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                    1 cardLANphorhynchus 1 cardLANphorhynchus
                                    LANphorhynchus
                                    LIGHT
                                    LANphorhynchus
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters


                                    1 cardLink Spider 1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    1 cardProxy Dragon 1 cardProxy Dragon
                                    Proxy Dragon
                                    LIGHT
                                    Proxy Dragon
                                    • ATK:

                                    • 1400

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.


                                    1 cardSecurity Dragon 1 cardSecurity Dragon
                                    Security Dragon
                                    LIGHT
                                    Security Dragon
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                    1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                    1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                    Sky Striker Ace - Zeke
                                    DARK
                                    Sky Striker Ace - Zeke
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                    1 cardTranscode Talker 1 cardTranscode Talker
                                    Transcode Talker
                                    EARTH
                                    Transcode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Right

                                    Bottom


                                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                    1 cardTri-Gate Wizard 1 cardTri-Gate Wizard
                                    Tri-Gate Wizard
                                    EARTH
                                    Tri-Gate Wizard
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Left

                                    Right


                                    2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.


                                    1 cardFirewall eXceed Dragon 1 cardFirewall eXceed Dragon
                                    Firewall eXceed Dragon
                                    DARK
                                    Firewall eXceed Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.




                                    More OCG Info

                                    Six Samurai Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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