Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 45 Extra: 15

3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


2 cardAtlantean Heavy Infantry 2 cardAtlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


1 cardAtlantean Marksman 1 cardAtlantean Marksman
Atlantean Marksman
WATER 3
Atlantean Marksman
  • ATK:

  • 1400

  • DEF:

  • 0


When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


1 cardCrystron Rosenix 1 cardCrystron Rosenix
Crystron Rosenix
WATER 4
Crystron Rosenix
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.


1 cardDeep Sea Artisan 1 cardDeep Sea Artisan
Deep Sea Artisan
WATER 1
Deep Sea Artisan
  • ATK:

  • 0

  • DEF:

  • 500


If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.


1 cardMermail Abyssdine 1 cardMermail Abyssdine
Mermail Abyssdine
WATER 3
Mermail Abyssdine
  • ATK:

  • 1000

  • DEF:

  • 200


When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.


2 cardMermail Abyssgunde 2 cardMermail Abyssgunde
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


1 cardMermail Abysshilde 1 cardMermail Abysshilde
Mermail Abysshilde
WATER 3
Mermail Abysshilde
  • ATK:

  • 1300

  • DEF:

  • 400


If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.


1 cardMermail Abysslinde 1 cardMermail Abysslinde
Mermail Abysslinde
WATER 3
Mermail Abysslinde
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.


1 cardMermail Abyssmander 1 cardMermail Abyssmander
Mermail Abyssmander
WATER 4
Mermail Abyssmander
  • ATK:

  • 100

  • DEF:

  • 2000


You can banish this card from your Graveyard to activate 1 of these effects; ● Increase the Levels of all "Mermail" monsters you currently control by 1. ● Increase the Levels of all "Mermail" monsters you currently control by 2.


2 cardMermail Abyssmegalo 2 cardMermail Abyssmegalo
Mermail Abyssmegalo
WATER 7
Mermail Abyssmegalo
  • ATK:

  • 2400

  • DEF:

  • 1900


You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


1 cardMermail Abyssnerei 1 cardMermail Abyssnerei
Mermail Abyssnerei
WATER 3
Mermail Abyssnerei
  • ATK:

  • 1200

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.


2 cardMermail Abyssocea 2 cardMermail Abyssocea
Mermail Abyssocea
WATER 3
Mermail Abyssocea
  • ATK:

  • 1100

  • DEF:

  • 1900


You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.


1 cardMermail Abysspike 1 cardMermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


3 cardMermail Abyssteus 3 cardMermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


3 cardNeptabyss, the Atlantean Prince 3 cardNeptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


1 cardSilent Sea Nettle 1 cardSilent Sea Nettle
Silent Sea Nettle
WATER 4
Silent Sea Nettle
  • ATK:

  • 800

  • DEF:

  • 1300


If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


2 cardWhite Stingray 2 cardWhite Stingray
White Stingray
WATER 4
White Stingray
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.


3 cardDeep Sea Diva 3 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


2 cardFishborg Launcher 2 cardFishborg Launcher
Fishborg Launcher
WATER 1
Fishborg Launcher
  • ATK:

  • 200

  • DEF:

  • 100


If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.


2 cardLappis Dragon 2 cardLappis Dragon
Lappis Dragon
WATER 5
Lappis Dragon
  • ATK:

  • 0

  • DEF:

  • 2600


If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


1 cardAbyss-scale of the Mizuchi 1 cardAbyss-scale of the Mizuchi
Abyss-scale of the Mizuchi
Spell Equip
Abyss-scale of the Mizuchi

    Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.


    2 cardDeep Sea Aria 2 cardDeep Sea Aria
    Deep Sea Aria
    Spell Normal
    Deep Sea Aria

      Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.


      3 cardFoolish Burial Goods
      3 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        1 cardAbyss-sphere 1 cardAbyss-sphere
        Abyss-sphere
        Trap Continuous
        Abyss-sphere

          Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.


          2 cardIce Barrier 2 cardIce Barrier
          Ice Barrier
          Trap Normal
          Ice Barrier

            When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


            2 cardMarincess Coral Anemone 2 cardMarincess Coral Anemone
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


            1 cardMarincess Great Bubble Reef 1 cardMarincess Great Bubble Reef
            Marincess Great Bubble Reef
            WATER
            Marincess Great Bubble Reef
            • ATK:

            • 2600

            • LINK-4

            Link Arrow:

            Left

            Right

            Bottom

            Bottom-Right


            2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


            1 cardMermail Abyssalacia 1 cardMermail Abyssalacia
            Mermail Abyssalacia
            WATER
            Mermail Abyssalacia
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


            1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
            Worldsea Dragon Zealantis
            WATER
            Worldsea Dragon Zealantis
            • ATK:

            • 2500

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


            1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
            Adamancipator Risen - Dragite
            WATER 8
            Adamancipator Risen - Dragite
            • ATK:

            • 3000

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


            1 cardRavenous Crocodragon Archethys 1 cardRavenous Crocodragon Archethys
            Ravenous Crocodragon Archethys
            WATER 9
            Ravenous Crocodragon Archethys
            • ATK:

            • 1000

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


            1 cardWhite Aura Bihamut 1 cardWhite Aura Bihamut
            White Aura Bihamut
            WATER 10
            White Aura Bihamut
            • ATK:

            • 3300

            • DEF:

            • 3000


            1 Tuner Synchro Monster + 1+ non-Tuner monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.


            1 cardWhite Aura Whale 1 cardWhite Aura Whale
            White Aura Whale
            WATER 8
            White Aura Whale
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


            1 cardCoral Dragon 1 cardCoral Dragon
            Coral Dragon
            WATER 6
            Coral Dragon
            • ATK:

            • 2400

            • DEF:

            • 500


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


            1 cardShamisen Samsara Sorrowcat 1 cardShamisen Samsara Sorrowcat
            Shamisen Samsara Sorrowcat
            DARK 3
            Shamisen Samsara Sorrowcat
            • ATK:

            • 1600

            • DEF:

            • 1200


            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


            1 cardMermail Abyssgaios 1 cardMermail Abyssgaios
            Mermail Abyssgaios
            WATER
            Mermail Abyssgaios
            • ATK:

            • 2800

            • DEF:

            • 1600


            2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


            1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
            Number 4: Stealth Kragen
            WATER
            Number 4: Stealth Kragen
            • ATK:

            • 1900

            • DEF:

            • 1500


            2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


            2 cardStealth Kragen Spawn 2 cardStealth Kragen Spawn
            Stealth Kragen Spawn
            WATER
            Stealth Kragen Spawn
            • ATK:

            • 1900

            • DEF:

            • 1500


            2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.




            More OCG Info

            Mermail Breakdown

             

             

             

             

             

             

             

             

             

             

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