Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 44 Extra: 15

2 cardIce Master 2 cardIce Master
Ice Master
WATER 8
Ice Master
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardSpright Blue 3 cardSpright Blue
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


1 cardSpright Jet 1 cardSpright Jet
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


3 cardChain Strike
3 cardChain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


    3 cardDemise of the Land 3 cardDemise of the Land
    Demise of the Land
    Spell Quick
    Demise of the Land

      Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


      3 cardDuel Academy 3 cardDuel Academy
      Duel Academy
      Spell Field
      Duel Academy

        This card gains these effects based on the Types of monsters on the field. ● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it. ● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent. ● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


        3 cardRunick Destruction
        3 cardRunick Destruction
        Runick Destruction
        Spell Quick
        Runick Destruction

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


          2 cardRunick Dispelling 2 cardRunick Dispelling
          Runick Dispelling
          Spell Quick
          Runick Dispelling

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


            3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
            Runick Flashing Fire
            Spell Quick
            Runick Flashing Fire

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


              3 cardRunick Fountain
              3 cardRunick Fountain
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                3 cardRunick Freezing Curses
                3 cardRunick Freezing Curses
                Runick Freezing Curses
                Spell Quick
                Runick Freezing Curses

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                  3 cardRunick Slumber
                  3 cardRunick Slumber
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                    1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                      3 cardRunick Tip
                      3 cardRunick Tip
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                        1 cardSpright Starter 1 cardSpright Starter
                        Spright Starter
                        Spell Quick
                        Spright Starter

                          Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                          1 cardTerraforming
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            3 cardAccumulated Fortune 3 cardAccumulated Fortune
                            Accumulated Fortune
                            Trap Normal
                            Accumulated Fortune

                              Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                              3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                              1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                              1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                              Barricadeborg Blocker
                              DARK
                              Barricadeborg Blocker
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                              1 cardI:P Masquerena 1 cardI:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              2 cardKnightmare Gryphon
                              2 cardKnightmare Gryphon
                              Knightmare Gryphon
                              LIGHT
                              Knightmare Gryphon
                              • ATK:

                              • 2500

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                              1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                              Mekk-Knight Crusadia Avramax
                              LIGHT
                              Mekk-Knight Crusadia Avramax
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom-Right


                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                              1 cardScareclaw Tri-Heart 1 cardScareclaw Tri-Heart
                              Scareclaw Tri-Heart
                              DARK
                              Scareclaw Tri-Heart
                              • ATK:

                              • 3000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                              3 cardSpright Elf
                              3 cardSpright Elf
                              Spright Elf
                              FIRE
                              Spright Elf
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                              1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                              Gachi Gachi Gantetsu
                              EARTH
                              Gachi Gachi Gantetsu
                              • ATK:

                              • 500

                              • DEF:

                              • 1800


                              2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                              1 cardGigantic Spright 1 cardGigantic Spright
                              Gigantic Spright
                              DARK
                              Gigantic Spright
                              • ATK:

                              • 1600

                              • DEF:

                              • 1600


                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.




                              More OCG Info

                              Runick (Mysterune) Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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