Created by: YGO Mod (20517634)

Created On: 04/13/2024

Main: 40 Extra: 15

2 cardGalaxy Soldier 2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardTherion "King" Regulus
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardDestrudo the Lost Dragon's Frisson 1 cardDestrudo the Lost Dragon's Frisson
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


3 cardRevolution Synchron 3 cardRevolution Synchron
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


2 cardA-Assault Core 2 cardA-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


3 cardB-Buster Drake 3 cardB-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


2 cardC-Crush Wyvern 2 cardC-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


2 cardUnion Driver 2 cardUnion Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardDragon Ravine 1 cardDragon Ravine
      Dragon Ravine
      Spell Field
      Dragon Ravine

        Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


        2 cardForbidden Droplet 2 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardPot of Prosperity
            1 cardPot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




              Tag(s):

              1 cardSet Rotation
              1 cardSet Rotation
              Set Rotation
              Spell Quick
              Set Rotation

                Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                1 cardTerraforming
                1 cardTerraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.




                  Tag(s):

                  1 cardTherion Discolosseum 1 cardTherion Discolosseum
                  Therion Discolosseum
                  Spell Field
                  Therion Discolosseum

                    When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                    3 cardTuning
                    3 cardTuning
                    Tuning
                    Spell Normal
                    Tuning

                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                      1 cardUnauthorized Reactivation 1 cardUnauthorized Reactivation
                      Unauthorized Reactivation
                      Spell Quick
                      Unauthorized Reactivation

                        Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                        3 cardUnion Hangar 3 cardUnion Hangar
                        Union Hangar
                        Spell Field
                        Union Hangar

                          When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                          2 cardABC-Dragon Buster 2 cardABC-Dragon Buster
                          ABC-Dragon Buster
                          LIGHT 8
                          ABC-Dragon Buster
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                          1 cardAccesscode Talker 1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          1 cardApollousa, Bow of the Goddess
                          1 cardApollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                          1 cardI:P Masquerena 1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          1 cardPlatinum Gadget 1 cardPlatinum Gadget
                          Platinum Gadget
                          LIGHT
                          Platinum Gadget
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                          1 cardTaotie Dragon 1 cardTaotie Dragon
                          Taotie Dragon
                          DARK
                          Taotie Dragon
                          • ATK:

                          • 2500

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters Special Summoned from the Extra Deck This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. ● Fusion: Your opponent cannot activate monster effects during the Battle Phase. ● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. ● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.


                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                          1 cardAncient Fairy Dragon
                          1 cardAncient Fairy Dragon
                          Ancient Fairy Dragon
                          LIGHT 7
                          Ancient Fairy Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                          1 cardBaronne de Fleur
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          1 cardCrystal Wing Synchro Dragon
                          1 cardCrystal Wing Synchro Dragon
                          Crystal Wing Synchro Dragon
                          WIND 8
                          Crystal Wing Synchro Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                          1 cardCyber Dragon Infinity
                          1 cardCyber Dragon Infinity
                          Cyber Dragon Infinity
                          LIGHT
                          Cyber Dragon Infinity
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                          1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                          Cyber Dragon Nova
                          LIGHT
                          Cyber Dragon Nova
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                          More OCG Info

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