Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40

2 cardMs. Judge 2 cardMs. Judge
Ms. Judge
LIGHT 4
Ms. Judge
  • ATK:

  • 1800

  • DEF:

  • 600


If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.


3 cardOrgoth the Relentless 3 cardOrgoth the Relentless
Orgoth the Relentless
EARTH 7
Orgoth the Relentless
  • ATK:

  • 2500

  • DEF:

  • 2450


Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.


3 cardSnipe Hunter 3 cardSnipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


3 cardTime Wizard 3 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


3 cardDice Jar 3 cardDice Jar
Dice Jar
LIGHT 3
Dice Jar
  • ATK:

  • 200

  • DEF:

  • 300


FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.


3 cardCup of Ace
3 cardCup of Ace
Cup of Ace
Spell Normal
Cup of Ace

    Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


    3 cardDicephoon 3 cardDicephoon
    Dicephoon
    Spell Quick
    Dicephoon

      Roll a six-sided die and apply the result. ● 2, 3, or 4: Destroy 1 Spell/Trap on the field. ● 5: Destroy 2 Spells/Traps on the field. ● 1 or 6: You take 1000 damage.


      3 cardDueltaining 3 cardDueltaining
      Dueltaining
      Spell Field
      Dueltaining

        For each player, the first time they do each of the following per turn, they draw 2 cards. ● Special Summon 5 monsters with different Levels at the same time. ● 1 monster they control battles 5 times. ● Activate a card or effect as Chain Link 5 or higher. ● Roll 1 six-sided die, or toss a coin, 5 times. ● Take damage that made their LP 500 or less.


        3 cardSecond Coin Toss 3 cardSecond Coin Toss
        Second Coin Toss
        Spell Continuous
        Second Coin Toss

          When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


          3 cardSummon Dice 3 cardSummon Dice
          Summon Dice
          Spell Normal
          Summon Dice

            Pay 1000 LP; roll a six-sided die and apply the result. ● 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ● 3 or 4: You can Special Summon 1 monster from your GY. ● 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn.


            3 cardDice Re-Roll 3 cardDice Re-Roll
            Dice Re-Roll
            Trap Normal
            Dice Re-Roll

              One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


              3 cardHead Judging
              3 cardHead Judging
              Head Judging
              Trap Continuous
              Head Judging

                When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.


                2 cardProton Blast 2 cardProton Blast
                Proton Blast
                Trap Continuous
                Proton Blast

                  Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ● 1+: Inflict 500 damage to your opponent. ● 2+: Destroy 1 card your opponent controls. ● 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.


                  3 cardThat Six 3 cardThat Six
                  That Six
                  Trap Continuous
                  That Six

                    Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.




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