Created by: YGO Mod (20517634)

Created On: 04/11/2024

Need 35 UR

UR Rarity
Machina Citadel1 card
UR Rarity
Machina Fortress3 card
UR Rarity
Machina Ruinforce1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Therion "King" Regulus3 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Superheavy Samurai Monk Big Benkei3 card
UR Rarity
Superheavy Samurai Prodigy Wakaushi3 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Hot Red Dragon Archfiend King Calamity1 card
UR Rarity
Karakuri Super Shogun mdl 00N "Bureibu"1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Superheavy Samurai Motorbike3 card
UR Rarity
Gear Gigant X1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
That Grass Looks Greener1 card

Main: 60 Extra: 15

R Rarity
1 cardAncient Gear Box
R Rarity
1 cardAncient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
1 cardInfinitrack Tunneller
N Rarity
1 cardInfinitrack Tunneller
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


R Rarity
1 cardJizukiru, the Star Destroying Kaiju
R Rarity
1 cardJizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


UR Rarity
1 cardMachina Citadel
UR Rarity
1 cardMachina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


UR Rarity
3 cardMachina Fortress
UR Rarity
3 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


SR Rarity
2 cardMachina Metalcruncher
SR Rarity
2 cardMachina Metalcruncher
Machina Metalcruncher
EARTH 9
Machina Metalcruncher
  • ATK:

  • 2800

  • DEF:

  • 0


If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


UR Rarity
1 cardMachina Ruinforce
UR Rarity
1 cardMachina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


SR Rarity
1 cardMachina Unclaspare
SR Rarity
1 cardMachina Unclaspare
Machina Unclaspare
DARK 4
Machina Unclaspare
  • ATK:

  • 1800

  • DEF:

  • 800


If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardSuperheavy Samurai Big Benkei
SR Rarity
1 cardSuperheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
EARTH 8
Superheavy Samurai Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.


R Rarity
1 cardSuperheavy Samurai Scales
R Rarity
1 cardSuperheavy Samurai Scales
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


R Rarity
2 cardSuperheavy Samurai Soulgaia Booster
R Rarity
2 cardSuperheavy Samurai Soulgaia Booster
Superheavy Samurai Soulgaia Booster
EARTH 4
Superheavy Samurai Soulgaia Booster
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


R Rarity
2 cardSuperheavy Samurai Soulpeacemaker
R Rarity
2 cardSuperheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


R Rarity
2 cardSuperheavy Samurai Soulpiercer
R Rarity
2 cardSuperheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


N Rarity
1 cardSuperheavy Samurai Stealthy
N Rarity
1 cardSuperheavy Samurai Stealthy
Superheavy Samurai Stealthy
EARTH 1
Superheavy Samurai Stealthy
  • ATK:

  • 200

  • DEF:

  • 700


If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.


SR Rarity
2 cardSuperheavy Samurai Wagon
SR Rarity
2 cardSuperheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


UR Rarity
3 cardTherion "King" Regulus
UR Rarity
3 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


UR Rarity
3 cardSuperheavy Samurai Monk Big Benkei
UR Rarity
3 cardSuperheavy Samurai Monk Big Benkei
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


UR Rarity
3 cardSuperheavy Samurai Prodigy Wakaushi
UR Rarity
3 cardSuperheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


N Rarity
1 cardKarakuri Barrel mdl 96 "Shinkuro"
N Rarity
1 cardKarakuri Barrel mdl 96 "Shinkuro"
Karakuri Barrel mdl 96 "Shinkuro"
EARTH 2
Karakuri Barrel mdl 96 "Shinkuro"
  • ATK:

  • 400

  • DEF:

  • 400


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.


R Rarity
2 cardKarakuri Gama mdl 4624 "Shirokunishi"
R Rarity
2 cardKarakuri Gama mdl 4624 "Shirokunishi"
Karakuri Gama mdl 4624 "Shirokunishi"
EARTH 1
Karakuri Gama mdl 4624 "Shirokunishi"
  • ATK:

  • 200

  • DEF:

  • 1000


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.


SR Rarity
2 cardMecha Phantom Beast O-Lion
SR Rarity
2 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


UR Rarity
3 cardSuperheavy Samurai Motorbike
UR Rarity
3 cardSuperheavy Samurai Motorbike
Superheavy Samurai Motorbike
EARTH 2
Superheavy Samurai Motorbike
  • ATK:

  • 800

  • DEF:

  • 1200


If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


R Rarity
2 cardMachina Gearframe
R Rarity
2 cardMachina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      2 cardMachina Redeployment
      SR Rarity
      2 cardMachina Redeployment
      Machina Redeployment
      Spell Normal
      Machina Redeployment

        Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


        UR Rarity
        1 cardThat Grass Looks Greener
        UR Rarity
        1 cardThat Grass Looks Greener
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


          N Rarity
          1 cardMachina Overdrive
          N Rarity
          1 cardMachina Overdrive
          Machina Overdrive
          Trap Normal
          Machina Overdrive

            Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


            SR Rarity
            1 cardAncient Gear Ballista
            SR Rarity
            1 cardAncient Gear Ballista
            Ancient Gear Ballista
            EARTH
            Ancient Gear Ballista
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Right

            Bottom-Left


            2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


            UR Rarity
            1 cardApollousa, Bow of the Goddess
            UR Rarity
            1 cardApollousa, Bow of the Goddess
            Apollousa, Bow of the Goddess
            WIND
            Apollousa, Bow of the Goddess
            • ATK:

            • -1

            • LINK-4

            Link Arrow:

            Top

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


            UR Rarity
            1 cardMecha Phantom Beast Auroradon
            UR Rarity
            1 cardMecha Phantom Beast Auroradon
            Mecha Phantom Beast Auroradon
            WIND
            Mecha Phantom Beast Auroradon
            • ATK:

            • 2100

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Bottom-Right


            2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


            SR Rarity
            1 cardQliphort Genius
            SR Rarity
            1 cardQliphort Genius
            Qliphort Genius
            EARTH
            Qliphort Genius
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


            SR Rarity
            2 cardSuperheavy Samurai Scarecrow
            SR Rarity
            2 cardSuperheavy Samurai Scarecrow
            Superheavy Samurai Scarecrow
            EARTH
            Superheavy Samurai Scarecrow
            • ATK:

            • 0

            • LINK-1

            Link Arrow:

            Bottom-Left


            1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


            UR Rarity
            1 cardAccel Synchro Stardust Dragon
            UR Rarity
            1 cardAccel Synchro Stardust Dragon
            Accel Synchro Stardust Dragon
            WIND 8
            Accel Synchro Stardust Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


            UR Rarity
            1 cardBaronne de Fleur
            UR Rarity
            1 cardBaronne de Fleur
            Baronne de Fleur
            WIND 10
            Baronne de Fleur
            • ATK:

            • 3000

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


            UR Rarity
            1 cardBorreload Savage Dragon
            UR Rarity
            1 cardBorreload Savage Dragon
            Borreload Savage Dragon
            DARK 8
            Borreload Savage Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


            UR Rarity
            1 cardHot Red Dragon Archfiend King Calamity
            UR Rarity
            1 cardHot Red Dragon Archfiend King Calamity
            Hot Red Dragon Archfiend King Calamity
            DARK 12
            Hot Red Dragon Archfiend King Calamity
            • ATK:

            • 4000

            • DEF:

            • 3500


            2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


            SR Rarity
            1 cardKarakuri Steel Shogun mdl 00X "Bureido"
            SR Rarity
            1 cardKarakuri Steel Shogun mdl 00X "Bureido"
            Karakuri Steel Shogun mdl 00X "Bureido"
            EARTH 8
            Karakuri Steel Shogun mdl 00X "Bureido"
            • ATK:

            • 2800

            • DEF:

            • 1700


            1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


            UR Rarity
            1 cardKarakuri Super Shogun mdl 00N "Bureibu"
            UR Rarity
            1 cardKarakuri Super Shogun mdl 00N "Bureibu"
            Karakuri Super Shogun mdl 00N "Bureibu"
            EARTH 9
            Karakuri Super Shogun mdl 00N "Bureibu"
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.


            SR Rarity
            1 cardSuperheavy Samurai Commander Shanawo
            SR Rarity
            1 cardSuperheavy Samurai Commander Shanawo
            Superheavy Samurai Commander Shanawo
            DARK 81
            Superheavy Samurai Commander Shanawo
            • ATK:

            • 2000

            • DEF:

            • 2500


            [ Pendulum Effect ] When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.


            UR Rarity
            1 cardGear Gigant X
            UR Rarity
            1 cardGear Gigant X
            Gear Gigant X
            EARTH
            Gear Gigant X
            • ATK:

            • 2300

            • DEF:

            • 1500


            2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


            SR Rarity
            1 cardNumber 41: Bagooska the Terribly Tired Tapir
            SR Rarity
            1 cardNumber 41: Bagooska the Terribly Tired Tapir
            Number 41: Bagooska the Terribly Tired Tapir
            EARTH
            Number 41: Bagooska the Terribly Tired Tapir
            • ATK:

            • 2100

            • DEF:

            • 2000


            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




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