Created by: YGO Mod (20517634)

Created On: 04/09/2024

Sky Striker Mobilize - Contact

Need 20 UR

UR Rarity
D.D. Crow3 card
UR Rarity
Sky Striker Ace - Raye2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Ningirsu the World Chalice Warrior1 card
UR Rarity
Sky Striker Ace - Shizuku2 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Into the Void2 card
UR Rarity
Mind Control3 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Sky Striker Mecha - Widow Anchor2 card
UR Rarity
Terraforming1 card

Main: 28 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


SR Rarity
Dark Hole
SR Rarity
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        UR Rarity
        Into the Void
        UR Rarity
        Into the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          UR Rarity
          Into the Void
          UR Rarity
          Into the Void
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


            UR Rarity
            Mind Control
            UR Rarity
            Mind Control
            Mind Control
            Spell Normal
            Mind Control

              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


              UR Rarity
              Mind Control
              UR Rarity
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                UR Rarity
                Mind Control
                UR Rarity
                Mind Control
                Mind Control
                Spell Normal
                Mind Control

                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      R Rarity
                      Sky Striker Airspace - Area Zero
                      R Rarity
                      Sky Striker Airspace - Area Zero
                      Sky Striker Airspace - Area Zero
                      Spell Field
                      Sky Striker Airspace - Area Zero

                        You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                        R Rarity
                        Sky Striker Airspace - Area Zero
                        R Rarity
                        Sky Striker Airspace - Area Zero
                        Sky Striker Airspace - Area Zero
                        Spell Field
                        Sky Striker Airspace - Area Zero

                          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                          R Rarity
                          Sky Striker Airspace - Area Zero
                          R Rarity
                          Sky Striker Airspace - Area Zero
                          Sky Striker Airspace - Area Zero
                          Spell Field
                          Sky Striker Airspace - Area Zero

                            You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                            R Rarity
                            Sky Striker Maneuver - Afterburners!
                            R Rarity
                            Sky Striker Maneuver - Afterburners!
                            Sky Striker Maneuver - Afterburners!
                            Spell Normal
                            Sky Striker Maneuver - Afterburners!

                              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              Sky Striker Maneuver - Afterburners!
                              Spell Normal
                              Sky Striker Maneuver - Afterburners!

                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                Sky Striker Maneuver - Jamming Waves!
                                Spell Normal
                                Sky Striker Maneuver - Jamming Waves!

                                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                  R Rarity
                                  Sky Striker Mecha - Shark Cannon
                                  R Rarity
                                  Sky Striker Mecha - Shark Cannon
                                  Sky Striker Mecha - Shark Cannon
                                  Spell Quick
                                  Sky Striker Mecha - Shark Cannon

                                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                    R Rarity
                                    Sky Striker Mecha - Shark Cannon
                                    R Rarity
                                    Sky Striker Mecha - Shark Cannon
                                    Sky Striker Mecha - Shark Cannon
                                    Spell Quick
                                    Sky Striker Mecha - Shark Cannon

                                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                      UR Rarity
                                      Sky Striker Mecha - Widow Anchor
                                      UR Rarity
                                      Sky Striker Mecha - Widow Anchor
                                      Sky Striker Mecha - Widow Anchor
                                      Spell Quick
                                      Sky Striker Mecha - Widow Anchor

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                        UR Rarity
                                        Sky Striker Mecha - Widow Anchor
                                        UR Rarity
                                        Sky Striker Mecha - Widow Anchor
                                        Sky Striker Mecha - Widow Anchor
                                        Spell Quick
                                        Sky Striker Mecha - Widow Anchor

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                          SR Rarity
                                          Sky Striker Mecha Modules - Multirole
                                          SR Rarity
                                          Sky Striker Mecha Modules - Multirole
                                          Sky Striker Mecha Modules - Multirole
                                          Spell Continuous
                                          Sky Striker Mecha Modules - Multirole

                                            Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                            SR Rarity
                                            Sky Striker Mecha Modules - Multirole
                                            SR Rarity
                                            Sky Striker Mecha Modules - Multirole
                                            Sky Striker Mecha Modules - Multirole
                                            Spell Continuous
                                            Sky Striker Mecha Modules - Multirole

                                              Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                              UR Rarity
                                              Terraforming
                                              UR Rarity
                                              Terraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                SR Rarity
                                                Hiita the Fire Charmer, Ablaze
                                                SR Rarity
                                                Hiita the Fire Charmer, Ablaze
                                                Hiita the Fire Charmer, Ablaze
                                                FIRE
                                                Hiita the Fire Charmer, Ablaze
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                UR Rarity
                                                Ningirsu the World Chalice Warrior
                                                UR Rarity
                                                Ningirsu the World Chalice Warrior
                                                Ningirsu the World Chalice Warrior
                                                EARTH
                                                Ningirsu the World Chalice Warrior
                                                • ATK:

                                                • 2500

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Left

                                                Right


                                                2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                SR Rarity
                                                Rasterliger
                                                SR Rarity
                                                Rasterliger
                                                Rasterliger
                                                LIGHT
                                                Rasterliger
                                                • ATK:

                                                • 2000

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                                                UR Rarity
                                                Sky Striker Ace - Shizuku
                                                UR Rarity
                                                Sky Striker Ace - Shizuku
                                                Sky Striker Ace - Shizuku
                                                WATER
                                                Sky Striker Ace - Shizuku
                                                • ATK:

                                                • 1500

                                                • LINK-1

                                                Link Arrow:

                                                Top-Right


                                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                UR Rarity
                                                Sky Striker Ace - Shizuku
                                                UR Rarity
                                                Sky Striker Ace - Shizuku
                                                Sky Striker Ace - Shizuku
                                                WATER
                                                Sky Striker Ace - Shizuku
                                                • ATK:

                                                • 1500

                                                • LINK-1

                                                Link Arrow:

                                                Top-Right


                                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                UR Rarity
                                                Dingirsu, the Orcust of the Evening Star
                                                UR Rarity
                                                Dingirsu, the Orcust of the Evening Star
                                                Dingirsu, the Orcust of the Evening Star
                                                DARK
                                                Dingirsu, the Orcust of the Evening Star
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.




                                                More Duel Links Info

                                                Sky Striker Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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