Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

1 cardBaku the Beast Ninja 1 cardBaku the Beast Ninja
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


1 cardBlack Dragon Ninja 1 cardBlack Dragon Ninja
Black Dragon Ninja
DARK 7
Black Dragon Ninja
  • ATK:

  • 2800

  • DEF:

  • 1600


Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).


1 cardGreen Ninja 1 cardGreen Ninja
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


2 cardKagero the Cannon Ninja 2 cardKagero the Cannon Ninja
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


2 cardMitsu the Insect Ninja 2 cardMitsu the Insect Ninja
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


3 cardNinja Grandmaster Hanzo 3 cardNinja Grandmaster Hanzo
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


3 cardTobari the Sky Ninja 3 cardTobari the Sky Ninja
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


1 cardTwilight Ninja Getsuga, the Shogun 1 cardTwilight Ninja Getsuga, the Shogun
Twilight Ninja Getsuga, the Shogun
DARK 8
Twilight Ninja Getsuga, the Shogun
  • ATK:

  • 2000

  • DEF:

  • 3000


You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.


3 cardUpstart Golden Ninja 3 cardUpstart Golden Ninja
Upstart Golden Ninja
LIGHT 4
Upstart Golden Ninja
  • ATK:

  • 500

  • DEF:

  • 1800


Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.


1 cardWhite Dragon Ninja 1 cardWhite Dragon Ninja
White Dragon Ninja
LIGHT 7
White Dragon Ninja
  • ATK:

  • 2700

  • DEF:

  • 1200


Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects.


1 cardYellow Dragon Ninja 1 cardYellow Dragon Ninja
Yellow Dragon Ninja
WIND 8
Yellow Dragon Ninja
  • ATK:

  • 3000

  • DEF:

  • 1500


Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.


3 cardBook of Moon 3 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    2 cardHidden Village of Ninjitsu Arts 2 cardHidden Village of Ninjitsu Arts
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


      1 cardMoon Mirror Shield 1 cardMoon Mirror Shield
      Moon Mirror Shield
      Spell Equip
      Moon Mirror Shield

        If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


        1 cardNinjitsu Art Notebook 1 cardNinjitsu Art Notebook
        Ninjitsu Art Notebook
        Spell Continuous
        Ninjitsu Art Notebook

          Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".


          2 cardNinjitsu Art Notebook of Mystery 2 cardNinjitsu Art Notebook of Mystery
          Ninjitsu Art Notebook of Mystery
          Spell Quick
          Ninjitsu Art Notebook of Mystery

            If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


            1 cardNinjitsu Art Tool - Iron Digger 1 cardNinjitsu Art Tool - Iron Digger
            Ninjitsu Art Tool - Iron Digger
            Spell Equip
            Ninjitsu Art Tool - Iron Digger

              The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


              1 cardReinforcement of the Army
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                2 cardInfinite Impermanence 2 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  2 cardNinjitsu Art of Dancing Leaves 2 cardNinjitsu Art of Dancing Leaves
                  Ninjitsu Art of Dancing Leaves
                  Trap Continuous
                  Ninjitsu Art of Dancing Leaves

                    Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                    1 cardNinjitsu Art of Duplication 1 cardNinjitsu Art of Duplication
                    Ninjitsu Art of Duplication
                    Trap Continuous
                    Ninjitsu Art of Duplication

                      Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                      1 cardNinjitsu Art of Mirage-Transformation 1 cardNinjitsu Art of Mirage-Transformation
                      Ninjitsu Art of Mirage-Transformation
                      Trap Continuous
                      Ninjitsu Art of Mirage-Transformation

                        Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.


                        1 cardNinjitsu Art of Shadow Sealing 1 cardNinjitsu Art of Shadow Sealing
                        Ninjitsu Art of Shadow Sealing
                        Trap Continuous
                        Ninjitsu Art of Shadow Sealing

                          Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.


                          2 cardNinjitsu Art of Super-Transformation 2 cardNinjitsu Art of Super-Transformation
                          Ninjitsu Art of Super-Transformation
                          Trap Continuous
                          Ninjitsu Art of Super-Transformation

                            Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.


                            3 cardMeizen the Battle Ninja 3 cardMeizen the Battle Ninja
                            Meizen the Battle Ninja
                            DARK 6
                            Meizen the Battle Ninja
                            • ATK:

                            • 2500

                            • DEF:

                            • 1500


                            2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                            1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                            Barricadeborg Blocker
                            DARK
                            Barricadeborg Blocker
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                            1 cardIsolde, Two Tales of the Noble Knights
                            1 cardIsolde, Two Tales of the Noble Knights
                            Isolde, Two Tales of the Noble Knights
                            LIGHT
                            Isolde, Two Tales of the Noble Knights
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                            1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            2 cardNinja Grandmaster Saizo 2 cardNinja Grandmaster Saizo
                            Ninja Grandmaster Saizo
                            LIGHT
                            Ninja Grandmaster Saizo
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                            1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                            Saryuja Skull Dread
                            EARTH
                            Saryuja Skull Dread
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                            1 cardUnchained Abomination 1 cardUnchained Abomination
                            Unchained Abomination
                            DARK
                            Unchained Abomination
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                            1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                            Worldsea Dragon Zealantis
                            WATER
                            Worldsea Dragon Zealantis
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                            1 cardBlade Armor Ninja 1 cardBlade Armor Ninja
                            Blade Armor Ninja
                            WIND
                            Blade Armor Ninja
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                            1 cardDaigusto Emeral
                            1 cardDaigusto Emeral
                            Daigusto Emeral
                            WIND
                            Daigusto Emeral
                            • ATK:

                            • 1800

                            • DEF:

                            • 800


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                            1 cardDrill Driver Vespenato 1 cardDrill Driver Vespenato
                            Drill Driver Vespenato
                            EARTH
                            Drill Driver Vespenato
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.




                            More OCG Info

                            Ninja Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

                            https://metaduelist.com/
                            Toparrow_upward