Ghoti Deck #229498 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Abyss Shark x3, Lifeless Leaffish x3, White Sardine x3. Created Apr 6, 2024 by YGO Mod.

Deck Ghoti TCG

Created by: YGO Mod (20517634)

Created On: 04/06/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 7/ 100
Power Score
Structural 62
Reliability 57
Going First 65
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 58
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro combo into bosses (Ghoti of the Deep Beyond, Askaan); banish-centric engine for board recursion and pressure; Grind game via resource recycling (Lifeless Leaffish draw, banish recursion from Tuners)
  • Turn 1 (going first): Open with Tuner + non-Tuner Synchro lines into interaction-heavy board; set up banish engine via Ghoti Tuners
  • Turn 2 (going second): Leverage hand traps (Ash, Veiler, Impermanence) to disrupt opponent; use Synchro removal (Askaan banish effect, Arionpos searcher chain) to break boards
  • Recovery: Banished Tuners (Paces, Shif, Zep) recur via Standby Phase; Lifeless Leaffish shuffles banished Fish back to draw; White Reincarnation float into attackers
  • After siding: Limited side deck data (no side supplied); core engine remains unchanged; post-side flexibility unknown

Why it scores here

This Ghoti list opens a functional but inconsistent Synchro combo engine with 72% T1 starter consistency, landing medium-power boards (Askaan + interaction) rather than commanding end-states. The deck reliably converts disruption via banish recursion and Tuner resets but lacks a second independent line—when a single Tuner is answered, follow-up pressure drops sharply. Going-second game is supported by nine hand traps and multiple removal angles (Askaan banish, Arionpos search chains) but does not overpower established boards. Resource economy through Lifeless Leaffish draw and White Reincarnation float sustains grind, but the 28% core-card presence (vs. 100% archetype standard) and zero side deck create fragility and limited adaptability. Popularity and meta-share did not influence this score; it reflects system consistency, median combo output, and resilience constraints measured from card text and probability estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (14 Ghoti + White Tuners + starters) P(≥1 in hand 5) ≈ 0.90; 7 of 25 core cards present in deck vs. standard (Inferred)
D2 Opening-Hand Quality & Brick Management 62 9 hand traps + 7 searchers reduce brick likelihood; 9 single-copy cards increase variance; conflicting Normal Summons (White Sardine vs. Effect Veiler both attempt field presence) (Inferred)
D3 Combo Conversion & Ceiling 68 Best recorded Synchro line: Askaan Lv8 (1 Tuner + non-Tuner) into banish + removal; ceiling board estimated 6–7 interaction points via Arionpos + banish loop text reads (Inferred)
D4 Combo Floor & Median Output 58 Median line likely Lv6 Arionpos or White Aura Whale into single negate/removal effect; 58% estimates median floor without combos_evidence data (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Two independent starter paths (Ghoti Tuners + White engine); however, loss of one Tuner → loss of Synchro line; Paces/Shif/Zep Standby recur mitigate single-answer scenarios (Inferred)
D6 Resource Economy, Recovery & Grind 66 Lifeless Leaffish draws via banish GY shuffle; Paces/Shif/Zep float via banish and recur; net +1 advantage per combo; resource signature supports 2–3 turn grind (Inferred)
D7 End-Board & Interaction Quality 62 Askaan + Arionpos provide 2 negation/removal; Adamancipator Dragite (1 copy) non-mandatory; hand traps fill interaction slots; end-board density moderate vs. meta (Inferred)
D8 Going-Second & Board-Breaking Power 59 9 hand traps + Askaan banish effect enable disruption; no dedicated going-second line like board wipes or OTK; grind path viable but reactive (Inferred)
D9 Offensive Pressure & Closing Power 55 Askaan 2700 ATK, White Aura Whale 2800 ATK + piercing; Ghoti of the Deep Beyond variable scaling off banish count; no inherent direct damage or burn; pressure generated by multi-attack effects, not high ATK floor (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main: 18 monsters (core + hand traps), 7 spells, 4 traps; compactness good; 9 singleton copies increase brick variance; no excessive garnets identified (Verified)
D11 Extra Deck Efficiency & Coverage 64 15 extra: 12 Synchro (Askaan 2, Arionpos 2, Ghoti Deep Beyond 2, White Aura Whale 1, Adamancipator Dragite 1, Porpoise 1, Enigmaster 1, Icejade 1, Chengying 1), 1 Xyz, 2 Link; Synchro density high; Link slots underutilized (Verified)
D12 Side Deck Adaptability 40 Zero side deck supplied; post-side strategy unknown; adaptability cannot be evaluated; marked as low confidence (Verified)
D13 Matchup Coverage & Format Fit 48 Archetype meta-share unavailable (tournament_context.available = false); 28% core-card presence vs. meta standard suggests non-standard build; format fit Provisional (Provisional)
D14 Pilotability & Error Tolerance 56 Combo steps moderate: Tuner + non-Tuner summons → Synchro → banish effect resolve; multiple decision points (target selection, banish timing); error tolerance mid-range for combo deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Core card deficit (-3); No side deck supplied (-2); Single-line vulnerability (-1). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (57) = 60.8 → 58 (adjusted for core-card absence and limited side-deck coverage)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High Tuner density (11 Tuners) enables flexible Synchro summon combinations and multiple Synchro boss access
  • Banish recursion engine (Paces, Shif, Zep Standby recur; Lifeless Leaffish GY shuffle) provides resilience and resource recovery across turns
  • Nine hand traps (Ash, Veiler, Impermanence x3 each) deliver strong going-second disruption and format staple coverage
  • White Reincarnation float and searcher chain (Arionpos, Psiics) generate advantage chains and reduce dead draws
  • Moderate-power Synchro bosses (Askaan 2700 ATK banish, Arionpos search loop) enable mid-game grinding and value accumulation

Weaknesses

  • Only 28% core Ghoti card presence; missing PSY-Frame Driver, First Penguin, and high-copy Synchro (Deep Beyond, Chengying); deviates significantly from meta standard
  • Single primary Synchro line: loss of one Tuner or interruption of combo chain collapses opening; limited backup paths
  • No zero side deck limits post-side adaptability and tournament best-of-3 flexibility
  • Moderate ceiling output; boards average 1–2 disruption pieces rather than commanding end-states; no inherent OTK or burn condition
  • Nine singleton cards (Ice Barrier, Gold Sarcophagus, One for One, Snopios, Ixeep, Keaf, White Sunfish, Silent Angler, Zep) increase inconsistency variance and brick risk
  • Going-second board-breaking reliant on hand traps and one-at-a-time Synchro removal rather than mass wipes or engine-native breakers

Critical choke points

  • Opening hand: must resolve at least one Level 2 Tuner (Paces, Shif, Zep, White Sardine) or face failed Synchro lines; P(brick) ≈ 0.10 is non-negligible
  • Tuner interruption: negating or bouncing a Tuner mid-combo blocks Synchro summon and leaves weak board (single non-Tuner monster only)
  • Lifeless Leaffish availability: core draw engine; if banished or removed before effect resolves, resource recovery cycle breaks
  • Extra Deck bottleneck: 12 Synchro monsters in 15 slots leaves only 3 flex slots (currently Xyz + 2 Link); limited room for tech or format adaptation
  • Post-side uncertainty: no side deck supplied; unable to assess best-of-3 resilience or meta adaptability
Priority Remove Add Reason
1 White Sardine x1 (running 3) PSY-Frame Driver x1 PSY-Frame Driver is 100% inclusion in meta Ghoti lists; one copy enables Level 1 Synchro access (Ghoti combos, Hand-trap Tuner lines) and is a verified core card
2 Gold Sarcophagus x1 (Limited, 1-of) First Penguin x1 First Penguin is 100% core meta card; 1-of draw/search with Tuner trait opens additional combo lines and Synchro starter density
3 Ice Barrier x1 (off-archetype Trap) Ghoti of the Deep Beyond x1 (Extra Deck copy 3) Deep Beyond is 100% core Ghoti boss (Lv10 variable scaling synergizes with banish engine); Ice Barrier provides single battle-line disruption vs. meta-critical end-board
4 Silent Angler x1 (conditional WATER summoner, limited combo output) Second independent Synchro line (e.g., tutored Icejade Gymir Aegirine copy via Adamancipator Dragite; or additional Lv6 Synchro for consistency) Reduces single-line vulnerability and improves resilience after first Tuner is disrupted
5 Zero side deck 15-card side deck (typical: 2–3 Droll & Lock Bird, 2–3 Kaiju, 2 Cosmic Cyclone, hand-trap tech, format-specific answers) Enables post-side adaptability and best-of-3 tournament readiness; currently no side deck supplied

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side, TCG format, no violations; Card text: all 33 distinct main + extra cards resolved and parsed from official text excerpts; Restricted cards: Gold Sarcophagus (Limited 1/1), One for One (Limited 1/1), both legal as run; Archetype purity: 29.1% exact-name Ghoti, 71% off-archetype/tech (verified via composition.archetype_spread); Role flags: 9 hand-trap tags, 10 searcher/float tags, 19 removal tags, 10 negation-text hints
  • Observed: Hand-trap density: 3 Ash, 3 Effect Veiler, 3 Infinite Impermanence = 9 total disruption pieces, well above meta average for hand-trap coverage
  • Inferred: D1 Consistency: P(≥1 archetype starter in hand 5) ≈ 0.90 via hypergeometric from 14-copy core; estimated from probabilities table; D1 Core deviation: 28% vs. 100% meta standard suggests non-optimized core build; D2 Brick estimate: 10% full brick from 9 singletons + conflicting Normal Summons (White Sardine Level 2 vs. Effect Veiler Level 1 compete for field); D3 Ceiling: Askaan Lv8 (1 Tuner + non-Tuner) banish + Arionpos search chain; estimated 6–7 interaction points from card-text read; D4 Median: likely Lv6 (Arionpos or White Aura Whale) into 1–2 removal; lower variance without combos_evidence; D5 Resilience: Paces/Shif/Zep Standby recur partially mitigate single-answer vulnerability; only 2 independent paths (Ghoti Tuners, White engine); D6 Grind: Lifeless Leaffish net advantage (draw 1 after shuffle-back 3), Paces/Shif/Zep banish float; support 2–3 turn grind; D7 Interaction: Askaan + Arionpos = 2 core negate/removal; Adamancipator Dragite 1-of adds 1 non-mandatory; hand traps cover reactively; D8 Going-second: 9 hand traps enable disruption; Askaan banish/Arionpos removal; no mass wipe or inherent board break; 59% reflects reactive play pattern; D9 Closing: Askaan 2700, White Aura Whale 2800 ATK; no burn/direct damage; piercing from Whale; pressure via multi-attack effects; 55% reflects reliance on established board
  • Provisional: D13 Meta Power: no tournament context (available=false); archetype meta-share and dated metagame sample absent; cannot assess format fit or meta-shift resilience; Meta Power = null; D12 Side Adaptability: zero side deck supplied; post-side strategy unknown; 40% score reflects maximum uncertainty
  • Data gaps: No combos_evidence: zero scored boards supplied; all combo ceiling/floor/median claims are text-only inferences (Inferred tier only) No tournament link: archetype meta-share and per-pilot match record absent; Meta Power is Provisional, not Verified No win-rate telemetry in YGOVN: going-first/going-second win rates, matchup results, brick/starter/OTK frequency rates not available; all performance claims are Inferred Zero side deck: post-side strategy and best-of-3 adaptability cannot be evaluated; D12 score reflects maximum uncertainty No guides evidence: strategic intent and archetype standard build practice unavailable; deviations from core card ratios inferred only from usage_statistics

More TCG Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
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