Created by: YGO Mod (20517634)

Created On: 04/06/2024

Main: 40 Extra: 15

1 cardSuperheavy Samurai Scales 1 cardSuperheavy Samurai Scales
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


1 cardSuperheavy Samurai Security 1 cardSuperheavy Samurai Security
Superheavy Samurai Security
EARTH 4
Superheavy Samurai Security
  • ATK:

  • 500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.


1 cardSuperheavy Samurai Soulgaia Booster 1 cardSuperheavy Samurai Soulgaia Booster
Superheavy Samurai Soulgaia Booster
EARTH 4
Superheavy Samurai Soulgaia Booster
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


2 cardSuperheavy Samurai Soulpiercer
2 cardSuperheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


1 cardTherion "King" Regulus
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


2 cardSuperheavy Samurai Monk Big Benkei 2 cardSuperheavy Samurai Monk Big Benkei
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


3 cardSuperheavy Samurai Prodigy Wakaushi 3 cardSuperheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardSuperheavy Samurai Motorbike 3 cardSuperheavy Samurai Motorbike
Superheavy Samurai Motorbike
EARTH 2
Superheavy Samurai Motorbike
  • ATK:

  • 800

  • DEF:

  • 1200


If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


3 cardRunick Destruction
3 cardRunick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


    1 cardRunick Dispelling 1 cardRunick Dispelling
    Runick Dispelling
    Spell Quick
    Runick Dispelling

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


      3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
      Runick Flashing Fire
      Spell Quick
      Runick Flashing Fire

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


        2 cardRunick Fountain
        2 cardRunick Fountain
        Runick Fountain
        Spell Field
        Runick Fountain

          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


          3 cardRunick Freezing Curses
          3 cardRunick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


            1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
            Runick Golden Droplet
            Spell Quick
            Runick Golden Droplet

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


              3 cardRunick Slumber
              3 cardRunick Slumber
              Runick Slumber
              Spell Quick
              Runick Slumber

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                Runick Smiting Storm
                Spell Quick
                Runick Smiting Storm

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                  3 cardRunick Tip
                  3 cardRunick Tip
                  Runick Tip
                  Spell Quick
                  Runick Tip

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                    1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                    Geri the Runick Fangs
                    DARK 4
                    Geri the Runick Fangs
                    • ATK:

                    • 0

                    • DEF:

                    • 1000


                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                    2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                    Hugin the Runick Wings
                    LIGHT 2
                    Hugin the Runick Wings
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                    1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                    Munin the Runick Wings
                    LIGHT 3
                    Munin the Runick Wings
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                    1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                    Sleipnir the Runick Mane
                    LIGHT 9
                    Sleipnir the Runick Mane
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                    1 cardI:P Masquerena 1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                    1 cardBaronne de Fleur
                    1 cardBaronne de Fleur
                    Baronne de Fleur
                    WIND 10
                    Baronne de Fleur
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                    1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                    1 cardPSY-Framelord Omega
                    1 cardPSY-Framelord Omega
                    PSY-Framelord Omega
                    LIGHT 8
                    PSY-Framelord Omega
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                    1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    1 cardCoral Dragon 1 cardCoral Dragon
                    Coral Dragon
                    WATER 6
                    Coral Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                    1 cardDaigusto Emeral
                    1 cardDaigusto Emeral
                    Daigusto Emeral
                    WIND
                    Daigusto Emeral
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                    More OCG Info

                    Runick (Mysterune) Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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