Created by: test (054123)

Created On: 04/05/2024

Need 3 UR

UR Rarity
The White Stone of Ancients
UR Rarity
Magic Cylinder
UR Rarity
Magic Cylinder

Main: 24

SR Rarity
Dragon Spirit of White
SR Rarity
Dragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


R Rarity
Light Effigy
R Rarity
Light Effigy
Light Effigy
LIGHT 4
Light Effigy
  • ATK:

  • 1500

  • DEF:

  • 0


If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


R Rarity
Enchanting Mermaid
R Rarity
Enchanting Mermaid
Enchanting Mermaid
WATER 3
Enchanting Mermaid
  • ATK:

  • 1200

  • DEF:

  • 900


A beautiful mermaid that lures voyagers to a watery grave.


N Rarity
Fairywitch
N Rarity
Fairywitch
Fairywitch
DARK 3
Fairywitch
  • ATK:

  • 800

  • DEF:

  • 1000


Though destined to be a fairy, this creature chose the way of the witch instead.


N Rarity
Happy Lover
N Rarity
Happy Lover
Happy Lover
LIGHT 2
Happy Lover
  • ATK:

  • 800

  • DEF:

  • 500


Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.


R Rarity
Petit Angel
R Rarity
Petit Angel
Petit Angel
LIGHT 3
Petit Angel
  • ATK:

  • 600

  • DEF:

  • 900


A quick-moving and tiny fairy that's very difficult to hit.


R Rarity
Ryu-Kishin Powered
R Rarity
Ryu-Kishin Powered
Ryu-Kishin Powered
DARK 4
Ryu-Kishin Powered
  • ATK:

  • 1600

  • DEF:

  • 1200


A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.


N Rarity
Shining Friendship
N Rarity
Shining Friendship
Shining Friendship
LIGHT 4
Shining Friendship
  • ATK:

  • 1300

  • DEF:

  • 1100


The peacemaker among monsters.


N Rarity
Tyhone
N Rarity
Tyhone
Tyhone
WIND 4
Tyhone
  • ATK:

  • 1200

  • DEF:

  • 1400


Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.


R Rarity
Wattaildragon
R Rarity
Wattaildragon
Wattaildragon
LIGHT 6
Wattaildragon
  • ATK:

  • 2500

  • DEF:

  • 1000


Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.


N Rarity
Weather Control
N Rarity
Weather Control
Weather Control
LIGHT 2
Weather Control
  • ATK:

  • 600

  • DEF:

  • 400


''This creature controls weather and is often the cause of mountain storms.''


UR Rarity
The White Stone of Ancients
UR Rarity
The White Stone of Ancients
The White Stone of Ancients
LIGHT 1
The White Stone of Ancients
  • ATK:

  • 600

  • DEF:

  • 500


Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


SR Rarity
Advance Draw
SR Rarity
Advance Draw
Advance Draw
Spell Normal
Advance Draw

    Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


    R Rarity
    Dark Energy
    R Rarity
    Dark Energy
    Dark Energy
    Spell Equip
    Dark Energy

      Increase the ATK and DEF of a Fiend-Type monster equipped with this card by 300 points.


      R Rarity
      Hinotama
      R Rarity
      Hinotama
      Hinotama
      Spell Normal
      Hinotama

        Inflict 500 damage to your opponent.


        R Rarity
        Molting Escape
        R Rarity
        Molting Escape
        Molting Escape
        Spell Equip
        Molting Escape

          Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.


          R Rarity
          Quill Pen of Gulldos
          R Rarity
          Quill Pen of Gulldos
          Quill Pen of Gulldos
          Spell Normal
          Quill Pen of Gulldos

            Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.


            SR Rarity
            Storm
            SR Rarity
            Storm
            Storm
            Spell Normal
            Storm

              Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


              R Rarity
              Timidity
              R Rarity
              Timidity
              Timidity
              Spell Normal
              Timidity

                Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.


                SR Rarity
                Changing Destiny
                SR Rarity
                Changing Destiny
                Changing Destiny
                Trap Normal
                Changing Destiny

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ● You (the opponent of this card's activator) gain LP equal to half the target's ATK. ● Your opponent (the activator of this card) takes damage equal to half the target's ATK.


                  R Rarity
                  Interdimensional Matter Transporter
                  R Rarity
                  Interdimensional Matter Transporter
                  Interdimensional Matter Transporter
                  Trap Normal
                  Interdimensional Matter Transporter

                    Target 1 face-up monster you control; banish that target until the End Phase.


                    UR Rarity
                    Magic Cylinder
                    UR Rarity
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                      UR Rarity
                      Magic Cylinder
                      UR Rarity
                      Magic Cylinder
                      Magic Cylinder
                      Trap Normal
                      Magic Cylinder

                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.




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