Created by: YGO Mod (20517634) (12076453)

Created On: 04/01/2024

Need 5 UR

UR Rarity
Chaos Angel
UR Rarity
Hot Red Dragon Archfiend King Calamity
UR Rarity
Red Nova Dragon
UR Rarity
Clashing Souls
 Rarity
Over Tuning

Main: 60 Extra: 12

SR Rarity
1 cardCursed Fire King Doom Burst
SR Rarity
1 cardCursed Fire King Doom Burst
Cursed Fire King Doom Burst
FIRE 3
Cursed Fire King Doom Burst
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.


R Rarity
1 cardOgre of the Scarlet Sorrow
R Rarity
1 cardOgre of the Scarlet Sorrow
Ogre of the Scarlet Sorrow
DARK 4
Ogre of the Scarlet Sorrow
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.


R Rarity
1 cardPower Invader
R Rarity
1 cardPower Invader
Power Invader
DARK 5
Power Invader
  • ATK:

  • 2200

  • DEF:

  • 0


If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.


R Rarity
1 cardRed Familiar
R Rarity
1 cardRed Familiar
Red Familiar
DARK 4
Red Familiar
  • ATK:

  • 1600

  • DEF:

  • 0


You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.


SR Rarity
1 cardRed Sprinter
SR Rarity
1 cardRed Sprinter
Red Sprinter
FIRE 4
Red Sprinter
  • ATK:

  • 1700

  • DEF:

  • 1200


When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.


N Rarity
1 cardRed Warg
N Rarity
1 cardRed Warg
Red Warg
FIRE 6
Red Warg
  • ATK:

  • 1400

  • DEF:

  • 2200


When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.


N Rarity
1 cardVice Berserker
N Rarity
1 cardVice Berserker
Vice Berserker
DARK 4
Vice Berserker
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.


N Rarity
1 cardBarrier Resonator
N Rarity
1 cardBarrier Resonator
Barrier Resonator
LIGHT 1
Barrier Resonator
  • ATK:

  • 300

  • DEF:

  • 800


During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.


N Rarity
1 cardClock Resonator
N Rarity
1 cardClock Resonator
Clock Resonator
EARTH 3
Clock Resonator
  • ATK:

  • 1200

  • DEF:

  • 600


Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.


R Rarity
1 cardCreation Resonator
R Rarity
1 cardCreation Resonator
Creation Resonator
WIND 3
Creation Resonator
  • ATK:

  • 800

  • DEF:

  • 600


If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).


R Rarity
1 cardCrimson Resonator
R Rarity
1 cardCrimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


N Rarity
1 cardDark Resonator
N Rarity
1 cardDark Resonator
Dark Resonator
DARK 3
Dark Resonator
  • ATK:

  • 1300

  • DEF:

  • 300


The first time this card would be destroyed by battle each turn, it is not destroyed.


N Rarity
1 cardFlare Resonator
N Rarity
1 cardFlare Resonator
Flare Resonator
FIRE 3
Flare Resonator
  • ATK:

  • 300

  • DEF:

  • 1300


A Synchro Monster that used this card as a Synchro Material gains 300 ATK.


N Rarity
1 cardForce Resonator
N Rarity
1 cardForce Resonator
Force Resonator
WATER 2
Force Resonator
  • ATK:

  • 500

  • DEF:

  • 500


You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.


R Rarity
1 cardMirror Resonator
R Rarity
1 cardMirror Resonator
Mirror Resonator
LIGHT 1
Mirror Resonator
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.


N Rarity
1 cardMorph King Stygi-Gel
N Rarity
1 cardMorph King Stygi-Gel
Morph King Stygi-Gel
DARK 1
Morph King Stygi-Gel
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn.


N Rarity
1 cardSinister Sprocket
N Rarity
1 cardSinister Sprocket
Sinister Sprocket
DARK 1
Sinister Sprocket
  • ATK:

  • 400

  • DEF:

  • 0


If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.


N Rarity
1 cardTricorn the Cacophonous Concert
N Rarity
1 cardTricorn the Cacophonous Concert
Tricorn the Cacophonous Concert
DARK 2
Tricorn the Cacophonous Concert
  • ATK:

  • 0

  • DEF:

  • 0


If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add that monster to your hand. You can only use each effect of "Tricorn the Cacophonous Concert" once per turn.


SR Rarity
1 cardBurning Soul
SR Rarity
1 cardBurning Soul
Burning Soul
Spell Quick
Burning Soul

    If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn.


    UR Rarity
    1 cardClashing Souls
    UR Rarity
    1 cardClashing Souls
    Clashing Souls
    Spell Quick
    Clashing Souls

      During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.


      R Rarity
      1 cardDe-Synchro
      R Rarity
      1 cardDe-Synchro
      De-Synchro
      Spell Normal
      De-Synchro

        Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


        N Rarity
        1 cardLimit Overdrive
        N Rarity
        1 cardLimit Overdrive
        Limit Overdrive
        Spell Quick
        Limit Overdrive

          Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.


          N Rarity
          1 cardMind Trust
          N Rarity
          1 cardMind Trust
          Mind Trust
          Spell Normal
          Mind Trust

            Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.


             Rarity
            1 cardOver Tuning
             Rarity
            1 cardOver Tuning
            Over Tuning
            Spell Normal
            Over Tuning

              If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 "Over Tuning" per turn.


              N Rarity
              1 cardRed Dragon Vase
              N Rarity
              1 cardRed Dragon Vase
              Red Dragon Vase
              Spell Normal
              Red Dragon Vase

                If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.


                N Rarity
                1 cardResonant Destruction
                N Rarity
                1 cardResonant Destruction
                Resonant Destruction
                Spell Continuous
                Resonant Destruction

                  Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.


                  R Rarity
                  1 cardResonator Command
                  R Rarity
                  1 cardResonator Command
                  Resonator Command
                  Spell Quick
                  Resonator Command

                    Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.


                    R Rarity
                    1 cardResonator Engine
                    R Rarity
                    1 cardResonator Engine
                    Resonator Engine
                    Spell Normal
                    Resonator Engine

                      Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.


                      N Rarity
                      1 cardScarlet Security
                      N Rarity
                      1 cardScarlet Security
                      Scarlet Security
                      Spell Normal
                      Scarlet Security

                        If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.


                        N Rarity
                        1 cardSoul Fist
                        N Rarity
                        1 cardSoul Fist
                        Soul Fist
                        Spell Equip
                        Soul Fist

                          Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.


                          N Rarity
                          1 cardSynchro Blast Wave
                          N Rarity
                          1 cardSynchro Blast Wave
                          Synchro Blast Wave
                          Spell Normal
                          Synchro Blast Wave

                            If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.


                            N Rarity
                            1 cardSynchro Change
                            N Rarity
                            1 cardSynchro Change
                            Synchro Change
                            Spell Normal
                            Synchro Change

                              Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.


                              N Rarity
                              1 cardSynchro Cracker
                              N Rarity
                              1 cardSynchro Cracker
                              Synchro Cracker
                              Spell Normal
                              Synchro Cracker

                                Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.


                                SR Rarity
                                1 cardSynchro Creed
                                SR Rarity
                                1 cardSynchro Creed
                                Synchro Creed
                                Spell Normal
                                Synchro Creed

                                  If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                  SR Rarity
                                  1 cardSynchro Overtake
                                  SR Rarity
                                  1 cardSynchro Overtake
                                  Synchro Overtake
                                  Spell Normal
                                  Synchro Overtake

                                    Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                                    R Rarity
                                    1 cardSynchro Transcend
                                    R Rarity
                                    1 cardSynchro Transcend
                                    Synchro Transcend
                                    Spell Quick
                                    Synchro Transcend

                                      Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.


                                      N Rarity
                                      1 cardVariety Comes Out
                                      N Rarity
                                      1 cardVariety Comes Out
                                      Variety Comes Out
                                      Spell Normal
                                      Variety Comes Out

                                        Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.


                                        N Rarity
                                        1 cardCrimson Fire
                                        N Rarity
                                        1 cardCrimson Fire
                                        Crimson Fire
                                        Trap Counter
                                        Crimson Fire

                                          When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.


                                          N Rarity
                                          1 cardDescending Lost Star
                                          N Rarity
                                          1 cardDescending Lost Star
                                          Descending Lost Star
                                          Trap Normal
                                          Descending Lost Star

                                            Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed.


                                            N Rarity
                                            1 cardGravity Collapse
                                            N Rarity
                                            1 cardGravity Collapse
                                            Gravity Collapse
                                            Trap Counter
                                            Gravity Collapse

                                              Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                                              N Rarity
                                              1 cardKing Scarlet
                                              N Rarity
                                              1 cardKing Scarlet
                                              King Scarlet
                                              Trap Continuous
                                              King Scarlet

                                                If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)


                                                R Rarity
                                                1 cardKing's Consonance
                                                R Rarity
                                                1 cardKing's Consonance
                                                King's Consonance
                                                Trap Normal
                                                King's Consonance

                                                  When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)


                                                  N Rarity
                                                  1 cardKing's Synchro
                                                  N Rarity
                                                  1 cardKing's Synchro
                                                  King's Synchro
                                                  Trap Normal
                                                  King's Synchro

                                                    When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)


                                                    R Rarity
                                                    1 cardLiberty at Last!
                                                    R Rarity
                                                    1 cardLiberty at Last!
                                                    Liberty at Last!
                                                    Trap Normal
                                                    Liberty at Last!

                                                      When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.


                                                      R Rarity
                                                      1 cardPennant of Revolution
                                                      R Rarity
                                                      1 cardPennant of Revolution
                                                      Pennant of Revolution
                                                      Trap Continuous
                                                      Pennant of Revolution

                                                        If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.


                                                        N Rarity
                                                        1 cardRed Carpet
                                                        N Rarity
                                                        1 cardRed Carpet
                                                        Red Carpet
                                                        Trap Normal
                                                        Red Carpet

                                                          If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.


                                                          N Rarity
                                                          1 cardRed Screen
                                                          N Rarity
                                                          1 cardRed Screen
                                                          Red Screen
                                                          Trap Continuous
                                                          Red Screen

                                                            Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.


                                                            R Rarity
                                                            1 cardRed Supremacy
                                                            R Rarity
                                                            1 cardRed Supremacy
                                                            Red Supremacy
                                                            Trap Normal
                                                            Red Supremacy

                                                              Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.


                                                              R Rarity
                                                              1 cardReject Reborn
                                                              R Rarity
                                                              1 cardReject Reborn
                                                              Reject Reborn
                                                              Trap Normal
                                                              Reject Reborn

                                                                When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.


                                                                SR Rarity
                                                                1 cardShadow Impulse
                                                                SR Rarity
                                                                1 cardShadow Impulse
                                                                Shadow Impulse
                                                                Trap Normal
                                                                Shadow Impulse

                                                                  When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn.


                                                                  N Rarity
                                                                  1 cardSynchro Barrier
                                                                  N Rarity
                                                                  1 cardSynchro Barrier
                                                                  Synchro Barrier
                                                                  Trap Normal
                                                                  Synchro Barrier

                                                                    Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.


                                                                    N Rarity
                                                                    1 cardSynchro Deflector
                                                                    N Rarity
                                                                    1 cardSynchro Deflector
                                                                    Synchro Deflector
                                                                    Trap Normal
                                                                    Synchro Deflector

                                                                      Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.


                                                                      SR Rarity
                                                                      1 cardSynchro Forceback
                                                                      SR Rarity
                                                                      1 cardSynchro Forceback
                                                                      Synchro Forceback
                                                                      Trap Normal
                                                                      Synchro Forceback

                                                                        Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.


                                                                        SR Rarity
                                                                        1 cardSynchro Material
                                                                        SR Rarity
                                                                        1 cardSynchro Material
                                                                        Synchro Material
                                                                        Trap Normal
                                                                        Synchro Material

                                                                          Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                                                          N Rarity
                                                                          1 cardSynchro Panic
                                                                          N Rarity
                                                                          1 cardSynchro Panic
                                                                          Synchro Panic
                                                                          Trap Continuous
                                                                          Synchro Panic

                                                                            Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon. Destroy this card during your 3rd Standby Phase after activation.


                                                                            R Rarity
                                                                            1 cardSynchro Strike
                                                                            R Rarity
                                                                            1 cardSynchro Strike
                                                                            Synchro Strike
                                                                            Trap Normal
                                                                            Synchro Strike

                                                                              Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.


                                                                              R Rarity
                                                                              1 cardSynchro Transmission
                                                                              R Rarity
                                                                              1 cardSynchro Transmission
                                                                              Synchro Transmission
                                                                              Trap Normal
                                                                              Synchro Transmission

                                                                                During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.


                                                                                N Rarity
                                                                                1 cardSynchro Zone
                                                                                N Rarity
                                                                                1 cardSynchro Zone
                                                                                Synchro Zone
                                                                                Trap Continuous
                                                                                Synchro Zone

                                                                                  Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                                                  SR Rarity
                                                                                  1 cardTime to Stand Up
                                                                                  SR Rarity
                                                                                  1 cardTime to Stand Up
                                                                                  Time to Stand Up
                                                                                  Trap Normal
                                                                                  Time to Stand Up

                                                                                    If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.


                                                                                    R Rarity
                                                                                    1 cardUrgent Tuning
                                                                                    R Rarity
                                                                                    1 cardUrgent Tuning
                                                                                    Urgent Tuning
                                                                                    Trap Normal
                                                                                    Urgent Tuning

                                                                                      During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.


                                                                                      UR Rarity
                                                                                      1 cardChaos Angel
                                                                                      UR Rarity
                                                                                      1 cardChaos Angel
                                                                                      Chaos Angel
                                                                                      DARK 10
                                                                                      Chaos Angel
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                      SR Rarity
                                                                                      1 cardChaos Archfiend
                                                                                      SR Rarity
                                                                                      1 cardChaos Archfiend
                                                                                      Chaos Archfiend
                                                                                      DARK 8
                                                                                      Chaos Archfiend
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                                                                      R Rarity
                                                                                      1 cardChaos Beast
                                                                                      R Rarity
                                                                                      1 cardChaos Beast
                                                                                      Chaos Beast
                                                                                      DARK 6
                                                                                      Chaos Beast
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                                                      R Rarity
                                                                                      1 cardChaos King Archfiend
                                                                                      R Rarity
                                                                                      1 cardChaos King Archfiend
                                                                                      Chaos King Archfiend
                                                                                      DARK 7
                                                                                      Chaos King Archfiend
                                                                                      • ATK:

                                                                                      • 2600

                                                                                      • DEF:

                                                                                      • 2600


                                                                                      1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.


                                                                                      SR Rarity
                                                                                      1 cardDark Highlander
                                                                                      SR Rarity
                                                                                      1 cardDark Highlander
                                                                                      Dark Highlander
                                                                                      DARK 7
                                                                                      Dark Highlander
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 2300


                                                                                      1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.


                                                                                      SR Rarity
                                                                                      1 cardGroza, Tyrant of Thunder
                                                                                      SR Rarity
                                                                                      1 cardGroza, Tyrant of Thunder
                                                                                      Groza, Tyrant of Thunder
                                                                                      DARK 8
                                                                                      Groza, Tyrant of Thunder
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


                                                                                      SR Rarity
                                                                                      1 cardHot Red Dragon Archfiend
                                                                                      SR Rarity
                                                                                      1 cardHot Red Dragon Archfiend
                                                                                      Hot Red Dragon Archfiend
                                                                                      DARK 8
                                                                                      Hot Red Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.


                                                                                      UR Rarity
                                                                                      1 cardHot Red Dragon Archfiend King Calamity
                                                                                      UR Rarity
                                                                                      1 cardHot Red Dragon Archfiend King Calamity
                                                                                      Hot Red Dragon Archfiend King Calamity
                                                                                      DARK 12
                                                                                      Hot Red Dragon Archfiend King Calamity
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                                                                                      R Rarity
                                                                                      1 cardMajestic Red Dragon
                                                                                      R Rarity
                                                                                      1 cardMajestic Red Dragon
                                                                                      Majestic Red Dragon
                                                                                      DARK 10
                                                                                      Majestic Red Dragon
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      "Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.


                                                                                      UR Rarity
                                                                                      1 cardRed Nova Dragon
                                                                                      UR Rarity
                                                                                      1 cardRed Nova Dragon
                                                                                      Red Nova Dragon
                                                                                      DARK 12
                                                                                      Red Nova Dragon
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                                                                      SR Rarity
                                                                                      1 cardRed Wyvern
                                                                                      SR Rarity
                                                                                      1 cardRed Wyvern
                                                                                      Red Wyvern
                                                                                      FIRE 6
                                                                                      Red Wyvern
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                                                                                      SR Rarity
                                                                                      1 cardScarlight Red Dragon Archfiend
                                                                                      SR Rarity
                                                                                      1 cardScarlight Red Dragon Archfiend
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      DARK 8
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.




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