Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

3 cardAbyss Shark 3 cardAbyss Shark
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


3 cardBuzzsaw Shark 3 cardBuzzsaw Shark
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


2 cardCrystal Shark 2 cardCrystal Shark
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


1 cardDream Shark 1 cardDream Shark
Dream Shark
WATER 5
Dream Shark
  • ATK:

  • 0

  • DEF:

  • 2600


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.


3 cardLantern Shark 3 cardLantern Shark
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


3 cardLifeless Leaffish 3 cardLifeless Leaffish
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


3 cardSilent Angler 3 cardSilent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


2 cardBarian Untopia 2 cardBarian Untopia
Barian Untopia
Spell Field
Barian Untopia

    (This card is always treated as a "Barian's" card.) "Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.


    1 cardBarian's Chaos Draw 1 cardBarian's Chaos Draw
    Barian's Chaos Draw
    Spell Normal
    Barian's Chaos Draw

      To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects; ● Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. ● Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        1 cardFoolish Burial Goods
        1 cardFoolish Burial Goods
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


          1 cardOverlay Network 1 cardOverlay Network
          Overlay Network
          Spell Continuous
          Overlay Network

            You can activate 1 of these effects. ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.


            1 cardRank-Up-Magic - The Seventh One 1 cardRank-Up-Magic - The Seventh One
            Rank-Up-Magic - The Seventh One
            Spell Normal
            Rank-Up-Magic - The Seventh One

              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


              1 cardRank-Up-Magic Barian's Force 1 cardRank-Up-Magic Barian's Force
              Rank-Up-Magic Barian's Force
              Spell Normal
              Rank-Up-Magic Barian's Force

                Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                1 cardRank-Up-Magic Quick Chaos 1 cardRank-Up-Magic Quick Chaos
                Rank-Up-Magic Quick Chaos
                Spell Quick
                Rank-Up-Magic Quick Chaos

                  Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


                  1 cardSalvage 1 cardSalvage
                  Salvage
                  Spell Normal
                  Salvage

                    Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                    2 cardSeventh Ascension 2 cardSeventh Ascension
                    Seventh Ascension
                    Spell Normal
                    Seventh Ascension

                      Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                      1 cardWhite Mirror 1 cardWhite Mirror
                      White Mirror
                      Spell Normal
                      White Mirror

                        Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


                        1 cardWhitefish Salvage 1 cardWhitefish Salvage
                        Whitefish Salvage
                        Spell Continuous
                        Whitefish Salvage

                          You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.


                          2 cardIce Barrier 2 cardIce Barrier
                          Ice Barrier
                          Trap Normal
                          Ice Barrier

                            When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                            2 cardNumbers Protection 2 cardNumbers Protection
                            Numbers Protection
                            Trap Counter
                            Numbers Protection

                              When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                              1 cardRebirth of the Seventh Emperors 1 cardRebirth of the Seventh Emperors
                              Rebirth of the Seventh Emperors
                              Trap Normal
                              Rebirth of the Seventh Emperors

                                Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.


                                1 cardReincarnation of the Seventh Emperors 1 cardReincarnation of the Seventh Emperors
                                Reincarnation of the Seventh Emperors
                                Trap Normal
                                Reincarnation of the Seventh Emperors

                                  During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                  1 cardSeventh Eternity 1 cardSeventh Eternity
                                  Seventh Eternity
                                  Trap Continuous
                                  Seventh Eternity

                                    Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects; ● Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn. ● Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY. You can only use this effect of "Seventh Eternity" once per turn.


                                    1 cardXyz Revive Splash 1 cardXyz Revive Splash
                                    Xyz Revive Splash
                                    Trap Normal
                                    Xyz Revive Splash

                                      Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                                      1 cardBahamut Shark
                                      1 cardBahamut Shark
                                      Bahamut Shark
                                      WATER
                                      Bahamut Shark
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                      1 cardCXyz Barian Hope 1 cardCXyz Barian Hope
                                      CXyz Barian Hope
                                      LIGHT
                                      CXyz Barian Hope
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.


                                      1 cardCXyz N.As.Ch. Knight 1 cardCXyz N.As.Ch. Knight
                                      CXyz N.As.Ch. Knight
                                      WATER
                                      CXyz N.As.Ch. Knight
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 3000


                                      3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      1 cardFull Armored Black Ray Lancer 1 cardFull Armored Black Ray Lancer
                                      Full Armored Black Ray Lancer
                                      WATER
                                      Full Armored Black Ray Lancer
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 600


                                      3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                      1 cardN.As.H. Knight 1 cardN.As.H. Knight
                                      N.As.H. Knight
                                      WATER
                                      N.As.H. Knight
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2700


                                      2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                      1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                      Number 101: Silent Honor ARK
                                      WATER
                                      Number 101: Silent Honor ARK
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1000


                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                      Number 103: Ragnazero
                                      WATER
                                      Number 103: Ragnazero
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                      1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                                      Number 104: Masquerade
                                      LIGHT
                                      Number 104: Masquerade
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1200


                                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                      1 cardNumber 71: Rebarian Shark 1 cardNumber 71: Rebarian Shark
                                      Number 71: Rebarian Shark
                                      WATER
                                      Number 71: Rebarian Shark
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      2 Level 3 monsters Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.


                                      1 cardNumber 73: Abyss Splash 1 cardNumber 73: Abyss Splash
                                      Number 73: Abyss Splash
                                      WATER
                                      Number 73: Abyss Splash
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1400


                                      2 Level 5 WATER monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.


                                      1 cardNumber C101: Silent Honor DARK 1 cardNumber C101: Silent Honor DARK
                                      Number C101: Silent Honor DARK
                                      WATER
                                      Number C101: Silent Honor DARK
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1500


                                      3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                      1 cardNumber C103: Ragnafinity 1 cardNumber C103: Ragnafinity
                                      Number C103: Ragnafinity
                                      WATER
                                      Number C103: Ragnafinity
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.


                                      1 cardNumber C104: Umbral Horror Masquerade 1 cardNumber C104: Umbral Horror Masquerade
                                      Number C104: Umbral Horror Masquerade
                                      DARK
                                      Number C104: Umbral Horror Masquerade
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 1500


                                      4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                      1 cardNumber C73: Abyss Supra Splash 1 cardNumber C73: Abyss Supra Splash
                                      Number C73: Abyss Supra Splash
                                      WATER
                                      Number C73: Abyss Supra Splash
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      3 Level 6 monsters If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect. ● This card cannot be destroyed by card effects.




                                      More OCG Info

                                      Shark Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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