Ruin and Demise Deck #225727 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Pre-Preparation of Rites x3, Impcantation Candoll x2, Impcantation Talismandra x2. Created Mar 29, 2024 by YGO Mod.

Deck Ruin and Demise Master Duel

Created by: YGO Mod (20517634)

Created On: 03/29/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Ruin, Queen of Oblivion or Demise, King of Armageddon / Supreme King, then convert the board with 2400-3000 ATK boss monsters and Demise's destroy-all effect.; Synchro and Link beatdown (Stardust Dragon, Chaos Angel, Draco Berserker, Black Luster Soldier) once the Ritual boss is established.
  • Turn 1 (going first): Open a Ritual starter (Pre-Preparation of Rites, Cycle of the World, End of the World, Impcantation Inception), search the Ritual boss, and Ritual Summon it. Hold Ash Blossom or Ghost Belle as the interaction layer.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Maxx C) to slow the opponent's board, then Ritual Summon through a surviving Ritual starter.
  • Recovery: Recur Ritual monsters and Ritual spells from the GY via Impcantation Talismandra / Candoll, Monster Reborn, and Dyna Mondo. Depends on GY access surviving disruption.
  • After siding: Not supported: the deck runs zero side-deck cards, so no post-side plan exists in the evidence.

Why it scores here

The deck's consistency rests on a 22-copy Ruin and Demise core, which the hypergeometric estimate puts at about 97% to have at least one piece in a 5-card opening hand, and 14 searcher-text cards. The ceiling comes from a Ritual boss that can wipe the board and be followed by Synchro and Link beatdown, which gives a plausible conversion path. Interaction is layered across seven hand traps and several negation or removal effects, though two of those cards exceed their copy limits. Scoring is on the system, not an average of card scores, and popularity was not used as evidence of strength. Because the list is illegal and no combo, guide, or tournament data exists, the score is capped at a structural-only 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 22 archetype-core cards in a 5-card opening hand) = 0.9725; but single starters such as Cycle of the World and End of the World (2 copies each) hit only about 21% per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 searcher-text cards and 7 hand traps help filter dead draws; Ritual starters need a specific partner, so bricks are plausible without a full-brick estimate (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual boss (Ruin / Demise, 2400-3000 ATK) with Synchro and Link follow-ups gives a high ceiling; no recorded boards exist, so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence and no median_power_index; the typical output is unmeasured, so the floor is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, Impcantation GY recursion, and Monster Reborn give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Multiple GY-recursion paths and Dyna Mondo recovery, offset by heavy Ritual Tribute and card cost; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Belle, Infinite Impermanence, Maxx C, Herald, Stardust Dragon, Baronne de Fleur, and Called by the Grave cover breadth; the over-limit copies are counted as present (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Ritual Summons through a board are plausible going second, but there is no going-second split in the data (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters at 2900-3000 ATK plus Demise's destroy-all effect give closing power; piercing and second-attack text is present (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 55 45 main-deck cards over 28 distinct names, with 0% exact archetype purity and many off-archetype staples (Verified from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots spread across 6 Link, 8 Synchro, and 1 Fusion; the Forbidden PSY-Framelord Omega takes a slot that cannot be legally run (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side adaptability in the list; best-of-3 is unsupported (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated meta sample; archetype meta-share is absent, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Ritual chains with Tribute-level math and Extra Deck summons are demanding to pilot (Inferred from example chains)

How the score was computed

Strategy profile: Combo profile only; Midrange not blended. Structural ≈ 60, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal deck: min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 30) = min(0.80*60 + 0.20*45 - 12, 30) = min(45, 30) = 30 (Meta provisional, legality cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype-core presence (22 copies) makes a starter appear in most opening hands
  • Layered interaction: seven hand traps plus Herald and Called by the Grave style negation and removal
  • Ritual bosses at 2400-3000 ATK with Demise's destroy-all give a high closing ceiling
  • Synchro and Link Extra Deck options add beatdown routes after the Ritual boss is established

Weaknesses

  • Illegal list: four cards exceed copy limits or are Forbidden in-format
  • No side deck, so there is no post-side plan
  • Low exact archetype purity (0%) and heavy off-archetype staples weaken engine cohesion
  • Single-copy Ritual starters (Cycle of the World, End of the World at 2 copies) make the engine fragile to a single disruption

Critical choke points

  • Ritual Summon requires a Ritual spell plus Tribute math, so one hand trap on the starter breaks the line
  • Ritual monsters in the GY are the recovery route, so GY-based hate or banish effects remove the recovery plan
  • Illegal copy counts (Maxx C, Herald) must be fixed before the list can be played at all
Priority Remove Add Reason
1 1 copy each of Maxx "C" and Herald of the Arc Light (over copy limit) Legal replacements from the Master Duel card pool that keep the hand-trap or negation role Making the list legal is required before any normal Final Contextual score can apply
2 Called by the Grave and PSY-Framelord Omega (Forbidden in Master Duel) Unrestricted negation or removal options, and an Extra Deck Link or Synchro boss Forbidden cards cannot legally be run; their roles are interaction and an Extra Deck boss
3 A few low-impact off-archetype staples in the Main Deck A 15-card side deck with hand traps and anti-meta answers An empty side deck gives the deck no post-side adaptability in best-of-3

Evidence & confidence

  • Verified: Deck is Illegal: Maxx C 2 copies (limit 1), Herald of the Arc Light 2 copies (limit 1), Called by the Grave and PSY-Framelord Omega Forbidden; Main 45 and Extra 15, within Master Duel size rules; Side 0; Archetype-core group 22 copies with P(at least one in 5-card hand) = 0.9725; 14 searcher-text cards, 7 hand traps, and 6 negation-text cards in the list
  • Inferred: Engine consistency is plausible from the core density, but the 2-copy Ritual starters are fragile; Interaction layering is strong on paper; over-limit copies are counted as present; Going-second hand-trap plan is plausible from P(at least one hand trap in 6 cards) = 0.6611; Closing power from 2400-3000 ATK bosses and Demise's destroy-all effect
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament context exists; Tournament reliability: built from inferred consistency and absent post-side plan
  • Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits, matchup results, and brick rates are unknown Meta Power is provisional without a dated metagame sample No guides attached for the archetype Zero side-deck cards in the export; post-side performance cannot be assessed

More Master Duel Info

Ruin and Demise

Ruin and Demise Breakdown

 
 

 

 

 

 

 

 
 

 

 
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