Created by: YGO Mod (20517634)

Created On: 03/29/2024

Main: 40

1 cardArmed Dragon LV10 1 cardArmed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.


1 cardArmed Dragon LV5 1 cardArmed Dragon LV5
Armed Dragon LV5
WIND 5
Armed Dragon LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


1 cardArmed Dragon LV7 1 cardArmed Dragon LV7
Armed Dragon LV7
WIND 7
Armed Dragon LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


2 cardArmed Samurai - Ben Kei 2 cardArmed Samurai - Ben Kei
Armed Samurai - Ben Kei
DARK 4
Armed Samurai - Ben Kei
  • ATK:

  • 500

  • DEF:

  • 800


For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


1 cardCommand Knight 1 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


1 cardD.D. Assailant 1 cardD.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


3 cardDivine Dragon - Excelion 3 cardDivine Dragon - Excelion
Divine Dragon - Excelion
LIGHT 5
Divine Dragon - Excelion
  • ATK:

  • 1500

  • DEF:

  • 900


When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● This card gains 1000 ATK. ● If this card destroys an opponent's monster by battle, it can attack once again in a row. ● When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.


1 cardDoomcaliber Knight 1 cardDoomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


1 cardFortress Warrior 1 cardFortress Warrior
Fortress Warrior
EARTH 2
Fortress Warrior
  • ATK:

  • 600

  • DEF:

  • 1200


You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.


1 cardFreed the Matchless General 1 cardFreed the Matchless General
Freed the Matchless General
EARTH 5
Freed the Matchless General
  • ATK:

  • 2300

  • DEF:

  • 1700


Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


1 cardGearfried the Iron Knight 1 cardGearfried the Iron Knight
Gearfried the Iron Knight
EARTH 4
Gearfried the Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).


1 cardGearfried the Swordmaster 1 cardGearfried the Swordmaster
Gearfried the Swordmaster
LIGHT 7
Gearfried the Swordmaster
  • ATK:

  • 2600

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.


1 cardGilford the Legend 1 cardGilford the Legend
Gilford the Legend
EARTH 8
Gilford the Legend
  • ATK:

  • 2600

  • DEF:

  • 2000


Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.


1 cardGoblin Elite Attack Force 1 cardGoblin Elite Attack Force
Goblin Elite Attack Force
EARTH 4
Goblin Elite Attack Force
  • ATK:

  • 2200

  • DEF:

  • 1500


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.


1 cardHayabusa Knight 1 cardHayabusa Knight
Hayabusa Knight
EARTH 3
Hayabusa Knight
  • ATK:

  • 1000

  • DEF:

  • 700


This card can make a second attack during each Battle Phase.


1 cardLegacy Hunter 1 cardLegacy Hunter
Legacy Hunter
EARTH 4
Legacy Hunter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.


1 cardObnoxious Celtic Guard 1 cardObnoxious Celtic Guard
Obnoxious Celtic Guard
EARTH 4
Obnoxious Celtic Guard
  • ATK:

  • 1400

  • DEF:

  • 1200


Cannot be destroyed by battle with a monster that has 1900 or more ATK.


1 cardSeleglare the Luminous Lunar Dragon 1 cardSeleglare the Luminous Lunar Dragon
Seleglare the Luminous Lunar Dragon
LIGHT 6
Seleglare the Luminous Lunar Dragon
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn.


1 cardTwin-Headed Behemoth
1 cardTwin-Headed Behemoth
Twin-Headed Behemoth
WIND 3
Twin-Headed Behemoth
  • ATK:

  • 1500

  • DEF:

  • 1200


During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


1 cardWinged Rhynos 1 cardWinged Rhynos
Winged Rhynos
WIND 4
Winged Rhynos
  • ATK:

  • 1800

  • DEF:

  • 500


During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.


1 cardCu Chulainn the Awakened 1 cardCu Chulainn the Awakened
Cu Chulainn the Awakened
LIGHT 4
Cu Chulainn the Awakened
  • ATK:

  • 500

  • DEF:

  • 1000


This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.


1 cardAfter the Struggle 1 cardAfter the Struggle
After the Struggle
Spell Normal
After the Struggle

    This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardEmblem of the Awakening 1 cardEmblem of the Awakening
      Emblem of the Awakening
      Spell Normal
      Emblem of the Awakening

        This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.


        1 cardFull-Force Strike 1 cardFull-Force Strike
        Full-Force Strike
        Spell Normal
        Full-Force Strike

          Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.


          1 cardFusion Sword Murasame Blade 1 cardFusion Sword Murasame Blade
          Fusion Sword Murasame Blade
          Spell Equip
          Fusion Sword Murasame Blade

            Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.


            1 cardMask of the Accursed 1 cardMask of the Accursed
            Mask of the Accursed
            Spell Equip
            Mask of the Accursed

              The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


              1 cardMetalsilver Armor
              1 cardMetalsilver Armor
              Metalsilver Armor
              Spell Equip
              Metalsilver Armor

                As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  1 cardRelease Restraint 1 cardRelease Restraint
                  Release Restraint
                  Spell Normal
                  Release Restraint

                    Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.


                    1 cardSoul Exchange 1 cardSoul Exchange
                    Soul Exchange
                    Spell Normal
                    Soul Exchange

                      Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                      1 cardUnion Attack 1 cardUnion Attack
                      Union Attack
                      Spell Normal
                      Union Attack

                        Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.


                        1 cardWicked-Breaking Flamberge - Baou 1 cardWicked-Breaking Flamberge - Baou
                        Wicked-Breaking Flamberge - Baou
                        Spell Equip
                        Wicked-Breaking Flamberge - Baou

                          Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.


                          2 cardLabrynth Barrage 2 cardLabrynth Barrage
                          Labrynth Barrage
                          Trap Normal
                          Labrynth Barrage

                            When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects.


                            1 cardMemory of an Adversary 1 cardMemory of an Adversary
                            Memory of an Adversary
                            Trap Normal
                            Memory of an Adversary

                              When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.


                              1 cardRoyal Command 1 cardRoyal Command
                              Royal Command
                              Trap Continuous
                              Royal Command

                                Flip monsters' effects cannot be activated, also their effects are negated.




                                More OCG Info

                                Armed Dragon Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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