Created by: YGO Mod (20517634)

Created On: 03/26/2024

Main: 42 Extra: 15

3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


2 cardAtlantean Heavy Infantry 2 cardAtlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


1 cardAtlantean Marksman 1 cardAtlantean Marksman
Atlantean Marksman
WATER 3
Atlantean Marksman
  • ATK:

  • 1400

  • DEF:

  • 0


When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMermail Abyssgunde 1 cardMermail Abyssgunde
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


2 cardMermail Abyssmegalo 2 cardMermail Abyssmegalo
Mermail Abyssmegalo
WATER 7
Mermail Abyssmegalo
  • ATK:

  • 2400

  • DEF:

  • 1900


You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


1 cardMermail Abysspike 1 cardMermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


3 cardMermail Abyssteus 3 cardMermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


1 cardMermail Abyssturge 1 cardMermail Abyssturge
Mermail Abyssturge
WATER 4
Mermail Abyssturge
  • ATK:

  • 1700

  • DEF:

  • 1100


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.


1 cardMoulinglacia the Elemental Lord 1 cardMoulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


3 cardNeptabyss, the Atlantean Prince 3 cardNeptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


1 cardStream, Dragon Ruler of Droplets 1 cardStream, Dragon Ruler of Droplets
Stream, Dragon Ruler of Droplets
WATER 4
Stream, Dragon Ruler of Droplets
  • ATK:

  • 1600

  • DEF:

  • 2000


You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.


1 cardTidal, Dragon Ruler of Waterfalls
1 cardTidal, Dragon Ruler of Waterfalls
Tidal, Dragon Ruler of Waterfalls
WATER 7
Tidal, Dragon Ruler of Waterfalls
  • ATK:

  • 2600

  • DEF:

  • 2000


If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDeep Sea Diva 3 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


3 cardDeep Sea Minstrel 3 cardDeep Sea Minstrel
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


1 cardAbyss-scale of the Kraken 1 cardAbyss-scale of the Kraken
Abyss-scale of the Kraken
Spell Equip
Abyss-scale of the Kraken

    Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        1 cardOne for One
        1 cardOne for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          2 cardPot of Avarice 2 cardPot of Avarice
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




            Tag(s):

            2 cardSalvage 2 cardSalvage
            Salvage
            Spell Normal
            Salvage

              Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


              3 cardSynchro Overtake 3 cardSynchro Overtake
              Synchro Overtake
              Spell Normal
              Synchro Overtake

                Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                Eria the Water Charmer, Gentle
                WATER
                Eria the Water Charmer, Gentle
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                1 cardMermail Abyssalacia 1 cardMermail Abyssalacia
                Mermail Abyssalacia
                WATER
                Mermail Abyssalacia
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                Brionac, Dragon of the Ice Barrier
                WATER 6
                Brionac, Dragon of the Ice Barrier
                • ATK:

                • 2300

                • DEF:

                • 1400


                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                1 cardDeep Sea Repetiteur 1 cardDeep Sea Repetiteur
                Deep Sea Repetiteur
                WATER 5
                Deep Sea Repetiteur
                • ATK:

                • 1800

                • DEF:

                • 1500


                "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


                1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                Gungnir, Dragon of the Ice Barrier
                WATER 7
                Gungnir, Dragon of the Ice Barrier
                • ATK:

                • 2500

                • DEF:

                • 1700


                1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                1 cardTrishula, Dragon of the Ice Barrier
                1 cardTrishula, Dragon of the Ice Barrier
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                Trishula, Zero Dragon of the Ice Barrier
                WATER 11
                Trishula, Zero Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                1 cardWhite Aura Whale 1 cardWhite Aura Whale
                White Aura Whale
                WATER 8
                White Aura Whale
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                1 cardCoral Dragon 1 cardCoral Dragon
                Coral Dragon
                WATER 6
                Coral Dragon
                • ATK:

                • 2400

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                Deep Sea Prima Donna
                WATER 7
                Deep Sea Prima Donna
                • ATK:

                • 1500

                • DEF:

                • 2700


                1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                1 cardTatsunoko 1 cardTatsunoko
                Tatsunoko
                WATER 3
                Tatsunoko
                • ATK:

                • 1700

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.


                1 cardAbyss Dweller 1 cardAbyss Dweller
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                1 cardMermail Abyssgaios 1 cardMermail Abyssgaios
                Mermail Abyssgaios
                WATER
                Mermail Abyssgaios
                • ATK:

                • 2800

                • DEF:

                • 1600


                2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.




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