Created by: YGO Mod (20517634)

Created On: 03/24/2024

Level Tuning

Need 11 UR

UR Rarity
Serziel, Watcher of the Evil Eye3 card
UR Rarity
Number 39: Utopia1 card
 Rarity
Number 49: Fortune Tune1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Evil Eye of Selene2 card
UR Rarity
Mind Control1 card
UR Rarity
Ice Dragon's Prison2 card

Main: 20 Extra: 8

R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


N Rarity
Catoblepas, Familiar of the Evil Eye
N Rarity
Catoblepas, Familiar of the Evil Eye
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


SR Rarity
Medusa, Watcher of the Evil Eye
SR Rarity
Medusa, Watcher of the Evil Eye
Medusa, Watcher of the Evil Eye
DARK 4
Medusa, Watcher of the Evil Eye
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


N Rarity
Evil Eye Awakening
N Rarity
Evil Eye Awakening
Evil Eye Awakening
Spell Normal
Evil Eye Awakening

    Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


    SR Rarity
    Evil Eye Domain - Pareidolia
    SR Rarity
    Evil Eye Domain - Pareidolia
    Evil Eye Domain - Pareidolia
    Spell Field
    Evil Eye Domain - Pareidolia

      When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


      SR Rarity
      Evil Eye Domain - Pareidolia
      SR Rarity
      Evil Eye Domain - Pareidolia
      Evil Eye Domain - Pareidolia
      Spell Field
      Evil Eye Domain - Pareidolia

        When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


        SR Rarity
        Evil Eye Domain - Pareidolia
        SR Rarity
        Evil Eye Domain - Pareidolia
        Evil Eye Domain - Pareidolia
        Spell Field
        Evil Eye Domain - Pareidolia

          When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


          R Rarity
          Evil Eye of Gorgoneio
          R Rarity
          Evil Eye of Gorgoneio
          Evil Eye of Gorgoneio
          Spell Equip
          Evil Eye of Gorgoneio

            Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


            R Rarity
            Evil Eye of Gorgoneio
            R Rarity
            Evil Eye of Gorgoneio
            Evil Eye of Gorgoneio
            Spell Equip
            Evil Eye of Gorgoneio

              Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


              UR Rarity
              Evil Eye of Selene
              UR Rarity
              Evil Eye of Selene
              Evil Eye of Selene
              Spell Equip
              Evil Eye of Selene

                Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


                UR Rarity
                Evil Eye of Selene
                UR Rarity
                Evil Eye of Selene
                Evil Eye of Selene
                Spell Equip
                Evil Eye of Selene

                  Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


                  UR Rarity
                  Mind Control
                  UR Rarity
                  Mind Control
                  Mind Control
                  Spell Normal
                  Mind Control

                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                    SR Rarity
                    Storm
                    SR Rarity
                    Storm
                    Storm
                    Spell Normal
                    Storm

                      Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                      R Rarity
                      Evil Eye Defeat
                      R Rarity
                      Evil Eye Defeat
                      Evil Eye Defeat
                      Trap Normal
                      Evil Eye Defeat

                        If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            Hiita the Fire Charmer, Ablaze
                            FIRE
                            Hiita the Fire Charmer, Ablaze
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            R Rarity
                            Digital Bug Corebage
                            R Rarity
                            Digital Bug Corebage
                            Digital Bug Corebage
                            LIGHT
                            Digital Bug Corebage
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                            SR Rarity
                            Number 20: Giga-Brilliant
                            SR Rarity
                            Number 20: Giga-Brilliant
                            Number 20: Giga-Brilliant
                            LIGHT
                            Number 20: Giga-Brilliant
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                            UR Rarity
                            Number 39: Utopia
                            UR Rarity
                            Number 39: Utopia
                            Number 39: Utopia
                            LIGHT
                            Number 39: Utopia
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                             Rarity
                            Number 49: Fortune Tune
                             Rarity
                            Number 49: Fortune Tune
                            Number 49: Fortune Tune
                            LIGHT
                            Number 49: Fortune Tune
                            • ATK:

                            • 400

                            • DEF:

                            • 900


                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                            UR Rarity
                            Number C39: Utopia Ray
                            UR Rarity
                            Number C39: Utopia Ray
                            Number C39: Utopia Ray
                            LIGHT
                            Number C39: Utopia Ray
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                            SR Rarity
                            The Phantom Knights of Break Sword
                            SR Rarity
                            The Phantom Knights of Break Sword
                            The Phantom Knights of Break Sword
                            DARK
                            The Phantom Knights of Break Sword
                            • ATK:

                            • 2000

                            • DEF:

                            • 1000


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




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