Created by: YGO Mod (20517634)

Created On: 03/23/2024

Need 8 UR

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike

Main: 40 Extra: 15

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardGhost Mourner & Moonlit Chill
UR Rarity
2 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


UR Rarity
3 cardChain Strike
UR Rarity
3 cardChain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


    SR Rarity
    1 cardPot of Desires
    SR Rarity
    1 cardPot of Desires
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        R Rarity
        2 cardBad Luck Blast
        R Rarity
        2 cardBad Luck Blast
        Bad Luck Blast
        Trap Normal
        Bad Luck Blast

          Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


          R Rarity
          2 cardBoo-Boo Game
          R Rarity
          2 cardBoo-Boo Game
          Boo-Boo Game
          Trap Normal
          Boo-Boo Game

            During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


            SR Rarity
            3 cardCeasefire
            SR Rarity
            3 cardCeasefire
            Ceasefire
            Trap Normal
            Ceasefire

              If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


              R Rarity
              2 cardDimension Wall
              R Rarity
              2 cardDimension Wall
              Dimension Wall
              Trap Normal
              Dimension Wall

                Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                SR Rarity
                2 cardGravedigger's Trap Hole
                SR Rarity
                2 cardGravedigger's Trap Hole
                Gravedigger's Trap Hole
                Trap Normal
                Gravedigger's Trap Hole

                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                  SR Rarity
                  3 cardJust Desserts
                  SR Rarity
                  3 cardJust Desserts
                  Just Desserts
                  Trap Normal
                  Just Desserts

                    Inflict 500 damage to your opponent for each monster they control.


                    R Rarity
                    2 cardRing of Destruction
                    R Rarity
                    2 cardRing of Destruction
                    Ring of Destruction
                    Trap Normal
                    Ring of Destruction

                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                      R Rarity
                      3 cardSecret Barrel
                      R Rarity
                      3 cardSecret Barrel
                      Secret Barrel
                      Trap Normal
                      Secret Barrel

                        Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                        R Rarity
                        3 cardSecret Blast
                        R Rarity
                        3 cardSecret Blast
                        Secret Blast
                        Trap Normal
                        Secret Blast

                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                          SR Rarity
                          2 cardTrap Trick
                          SR Rarity
                          2 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            N Rarity
                            1 cardBickuribox
                            N Rarity
                            1 cardBickuribox
                            Bickuribox
                            DARK 7
                            Bickuribox
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            "Crass Clown" + "Dream Clown"


                            R Rarity
                            1 cardBlue-Eyes Ultimate Dragon
                            R Rarity
                            1 cardBlue-Eyes Ultimate Dragon
                            Blue-Eyes Ultimate Dragon
                            LIGHT 12
                            Blue-Eyes Ultimate Dragon
                            • ATK:

                            • 4500

                            • DEF:

                            • 3800


                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                            N Rarity
                            1 cardCharubin the Fire Knight
                            N Rarity
                            1 cardCharubin the Fire Knight
                            Charubin the Fire Knight
                            FIRE 3
                            Charubin the Fire Knight
                            • ATK:

                            • 1100

                            • DEF:

                            • 800


                            "Monster Egg" + "Hinotama Soul"


                            N Rarity
                            1 cardElemental HERO Dark Neos
                            N Rarity
                            1 cardElemental HERO Dark Neos
                            Elemental HERO Dark Neos
                            DARK 7
                            Elemental HERO Dark Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                            R Rarity
                            1 cardElemental HERO Tempest
                            R Rarity
                            1 cardElemental HERO Tempest
                            Elemental HERO Tempest
                            WIND 8
                            Elemental HERO Tempest
                            • ATK:

                            • 2800

                            • DEF:

                            • 2800


                            "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                            R Rarity
                            1 cardFlame Swordsman
                            R Rarity
                            1 cardFlame Swordsman
                            Flame Swordsman
                            FIRE 5
                            Flame Swordsman
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            "Flame Manipulator" + "Masaki the Legendary Swordsman"


                            R Rarity
                            1 cardFusionist
                            R Rarity
                            1 cardFusionist
                            Fusionist
                            EARTH 3
                            Fusionist
                            • ATK:

                            • 900

                            • DEF:

                            • 700


                            "Petit Angel" + "Mystical Sheep #2"


                            N Rarity
                            1 cardGiltia the D. Knight
                            N Rarity
                            1 cardGiltia the D. Knight
                            Giltia the D. Knight
                            LIGHT 5
                            Giltia the D. Knight
                            • ATK:

                            • 1850

                            • DEF:

                            • 1500


                            "Guardian of the Labyrinth" + "Protector of the Throne"


                            N Rarity
                            1 cardMokey Mokey King
                            N Rarity
                            1 cardMokey Mokey King
                            Mokey Mokey King
                            LIGHT 6
                            Mokey Mokey King
                            • ATK:

                            • 300

                            • DEF:

                            • 100


                            "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.


                            N Rarity
                            1 cardRitual Beast Ulti-Pettlephin
                            N Rarity
                            1 cardRitual Beast Ulti-Pettlephin
                            Ritual Beast Ulti-Pettlephin
                            WIND 6
                            Ritual Beast Ulti-Pettlephin
                            • ATK:

                            • 200

                            • DEF:

                            • 2800


                            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                            R Rarity
                            1 cardShiranui Samuraisaga
                            R Rarity
                            1 cardShiranui Samuraisaga
                            Shiranui Samuraisaga
                            FIRE 6
                            Shiranui Samuraisaga
                            • ATK:

                            • 2500

                            • DEF:

                            • 0


                            1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                            R Rarity
                            1 cardCyber Dragon Nova
                            R Rarity
                            1 cardCyber Dragon Nova
                            Cyber Dragon Nova
                            LIGHT
                            Cyber Dragon Nova
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                            R Rarity
                            1 cardEbon Illusion Magician
                            R Rarity
                            1 cardEbon Illusion Magician
                            Ebon Illusion Magician
                            DARK
                            Ebon Illusion Magician
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                            R Rarity
                            1 cardZoodiac Boarbow
                            R Rarity
                            1 cardZoodiac Boarbow
                            Zoodiac Boarbow
                            EARTH
                            Zoodiac Boarbow
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                            R Rarity
                            1 cardDaidaratant the Ooze Giant
                            R Rarity
                            1 cardDaidaratant the Ooze Giant
                            Daidaratant the Ooze Giant
                            WATER3
                            Daidaratant the Ooze Giant
                            • ATK:

                            • 2400

                            • DEF:

                            • 400


                            [ Pendulum Effect ] You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.




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