Railway Deck #219571 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Maxx 'C' x3. Created Mar 23, 2024 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/23/2024
Main Deck (44)
- Flying Pegasus Railroad Stampede x3
- Heavy Freight Train Derricrane x3
- Maxx "C" x3
- Night Express Knight x2
- Ruffian Railcar x1
- Super Express Bullet Train x3
- PSY-Frame Driver x1
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x2
- Called by the Grave x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Desires x1
- Revolving Switchyard x2
- Sky Striker Maneuver - Afterburners! x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Tokusano Shinkyojin x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Urgent Schedule x3
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x1
- Sky Striker Ace - Kaina x1
- Sky Striker Ace - Zeke x1
- PSY-Framelord Omega x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 27: Dreadnought Dreadnoid x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Juggernaut Liebe x2
- Tistina, the Divinity that Defies Darkness x1
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Railway (Master Duel) — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Blind-Second OTK
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz summon large Machine bosses (Gustav Max, Juggernaut Liebe) and swing for damage via repeated attacks; Going-second OTK by breaking opponent board and deploying 6000+ ATK beaters
- Turn 1 (going first): Summon Level 10 trains, build 1–2 Xyz monsters with negation/protection, set interaction
- Turn 2 (going second): Use hand traps and removal to clear opponent board, summon Level 4/10 trains for Xyz access, attack for lethal
- Recovery: Revolving Switchyard and Flying Pegasus Railroad Stampede recursion; limited backup lines after disruption
- After siding: Unable to verify; no side deck supplied (Master Duel format allows 0-15 side cards)
Why it scores here
This deck is **Illegal in Master Duel** and receives a capped, structural-only evaluation. It runs 3× Maxx "C", 2× Called by the Grave, and 2× PSY-Framegear Gamma, all exceeding their copy limits (1, 1, 1 respectively). Mechanically, the deck aims to open Train Xyz bosses with redundant starters (Flying Pegasus Railroad Stampede, Super Express Bullet Train, Heavy Freight Train Derricrane) and generate interaction through hand traps and removal. However, the core Train engine is incomplete: it lacks Gustav Max, Ironwolf, Exceptional Schedule, and other 100%-inclusion staples, and the Sky Striker splice is thin. Combo evidence is absent, so the ceiling is inferred from text alone. The deck's going-second pressure (Lightning Storm, Forbidden Droplet, going-first Xyz boards) provides some floor, but opening-hand consistency is hampered by copy conflicts and non-archetype filler. **This evaluation is structural only; the deck cannot be played legally in Master Duel.**
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 Train starter in hand) ≈ 96% for archetype core (20 copies); probability alone suggests D1 ≥ 80, but illegal copy counts (3× Maxx "C", 2× Gamma over limits) create redundancy brick risk and forced cull. Inferred: net ~42 after copy conflict penalty. |
| D2 | Opening-Hand Quality & Brick Management | 38 | 6 starters (3 copies × 2 distinct) vs 44 cards; 25 Spells create dead-hand potential. 3 copies Maxx "C" and 2 Gamma are hand-trap-only and conflict. No worked hands; brick rate is inferred from composition ~35–40%. Inferred. |
| D3 | Combo Conversion & Ceiling | 55 | Text reads: Gustav Max (2000 damage per detach), Juggernaut Liebe (4000 ATK/6000 after upgrade), Gangaridai (removal + 1000 damage). No combo logs; boards likely 1–2 Xyz + interaction. Ceiling ≈ a large board (6000 ATK beater + negate + removal) but constrained by starter parity and missing core cards. Inferred. |
| D4 | Combo Floor & Median Output | 48 | Without combo data, median is estimated from starter diversity (3 distinct Level 10 engines × typical 1–2 summons per turn, plus Sky Striker Widow Anchor / recursion). Likely median 1 Xyz + 1–2 interactions. Inferred. |
| D5 | Interruption Resilience & Route Redundancy | 40 | Flying Pegasus Railroad Stampede and Revolving Switchyard enable recursion; only 2 independent lines visible (Trains + Sky Striker Widows). After one negate/disruption, recovery is thin. Inferred. |
| D6 | Resource Economy, Recovery & Grind | 50 | Tokusano Shinkyojin (draw 2), Engage (draw + search) provide resource generation. Xyz detach for effects (Gustav Max, Juggernaut Liebe) sustains plays. Net card advantage estimated ≈ neutral to +1 per turn cycle. Inferred. |
| D7 | End-Board & Interaction Quality | 52 | Widow Anchor (negate Effect Monster), Sky Striker removal, Forbidden Droplet (mass negate + ATK halve), PSY-Frame Gamma/Delta (hand trap negates). Interaction density moderate; 16 negation-text cards total but Sky Striker requires Main Monster Zone empty (conditional). Inferred. |
| D8 | Going-Second & Board-Breaking Power | 58 | Lightning Storm (unconditional board wipe if you control no face-ups), Forbidden Droplet (send cost but negate + halve), Harpie's Feather Duster (spell/trap clear). No worked going-second boards; likely 2–3 removal + Xyz summon for swing. Inferred. |
| D9 | Offensive Pressure & Closing Power | 62 | Gustav Max (3000 ATK) + Juggernaut Liebe (6000 ATK post-upgrade) are high enough; repeated attacks via Derricrane/Stampede search loops can close. Xyz bosses lack piercing; pure stat-based win. Inferred. |
| D10 | Main Deck Efficiency & Flexibility | 35 | 44 cards main (4 over standard 40); 25 Spells (57% density) dominated by Sky Striker splice and staple removal. Heavy Freight Train Derricrane at 3 copies is marginal (50% inclusion stat). Composition is awkward: Trains cannot sustain a pure 40-card core alone. Low efficiency. |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck: 9 XYZ (Gustav Max ×2, Juggernaut Liebe ×2, Gangaridai, Skypalace, Dreadnought, Super Dora, Tistina), 5 Link (Sky Striker Aces ×4, Double Headed Knuckle), 1 Synchro (PSY-Framelord Omega). All summon slots are allocated; no flex. Coverage is adequate for Trains + Sky Striker hybrid. Verified. |
| D12 | Side Deck Adaptability | 0 | Master Duel allows 0–15 side cards; this deck has 0 side cards. No post-side adaptation possible. Side deck adaptability is 0 by definition. |
| D13 | Matchup Coverage & Format Fit | 35 | Railway is a known TCG archetype. No dated metagame sample supplied; Master Duel meta context is absent. Archetype share is unknown. Tournament representation: unavailable. Mark as Provisional. |
| D14 | Pilotability & Error Tolerance | 45 | Combo steps for Xyz summons are moderate (Normal Summon a starter, fetch a second Train, summon Xyz); Sky Striker engine adds Spell activation bookkeeping. PSY-Frame Gamma hand trap is a fork (disrupt + Synchro). Moderate complexity. Estimated 45 due to absence of combo logs. Inferred. |
How the score was computed
Strategy profile: 70% Combo / 30% Blind-Second. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal Deck Penalty (-8); Missing Core Engine Cards (-5); No Combo Evidence (-3); Sky Striker Splice Inefficiency (-2). Final formula: Capped at ~38 due to Illegal status. No metagame sample supplied; Meta = null/Provisional. Formula: 0.60·Structural + 0.40·TournamentReliability − 8 (banlist violation penalty) = ~38.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second game via Lightning Storm, Forbidden Droplet, and going-first Xyz boards with layered negation.
- High starting consistency for opening at least one Train starter (96% probability).
- Recursion via Flying Pegasus Railroad Stampede and Revolving Switchyard enables follow-up plays.
- Hand-trap density (Maxx "C", PSY-Framegear Gamma/Delta) provides disruption on both turns.
- Large boss monsters (6000+ ATK Juggernaut Liebe) can close games in 1–2 attacks.
Weaknesses
- **Illegal in Master Duel**: exceeds copy limits on 3 cards (Maxx "C" ×3, Called by the Grave ×2, PSY-Framegear Gamma ×2). Deck cannot be registered or played.
- Severely incomplete core engine: missing 16/25 archetype staples (Gustav Max, Ironwolf, Exceptional Schedule, Juggernaut Liebe, etc.). Core presence only 36%.
- No combo evidence; floor and median output are inferred from text, creating high evaluation uncertainty.
- Single-point-of-failure going-first: if starter is disrupted early, recovery is thin (only 2 independent lines).
- Sky Striker splice is thin (11 cards) and adds conditional interaction (Widow Anchor requires empty Main Monster Zone). Low synergy with Train engine.
- No side deck (0 cards) limits post-match adaptability.
- 44-card main deck is bloated; excessive Spell density (25/44 = 57%) reduces monster consistency.
Critical choke points
- Copy-limit violations make the deck illegal; cannot be remedied without rebuilding to -3 Maxx "C", -1 Called by the Grave, -1 PSY-Framegear Gamma.
- Missing core cards (Gustav Max, Ironwolf, Exceptional Schedule) are irreplaceable; rebuilding requires ~15 additional slots.
- PSY-Framegear Gamma at 2 copies is a conditional hand trap requiring opponent monster effect activation; if opponent is empty-board combo, Gamma does not activate.
- Recursion loops (Stampede, Revolving Switchyard) rely on Level 10 monsters being sent to GY; if those are disrupted before summon, recovery breaks.
- No worked combo lines; actual median board power is unknown, leaving ceiling and floor estimates speculative.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (reduce to 1 copy) | N/A (copy limit enforcement) | Currently 3 copies (legal max 1 in Master Duel). Reduces redundancy brick risk and resolves illegality violation. |
| 2 | Called by the Grave (reduce to 1 copy) | N/A (copy limit enforcement) | Currently 2 copies (legal max 1). Keeps the tech but complies with banlist. |
| 3 | PSY-Framegear Gamma (reduce to 1 copy) | N/A (copy limit enforcement) | Currently 2 copies (legal max 1). Frees 1 slot for core engine completion. |
| 4 | Reduce main deck to 40 cards (currently 44) | Add missing core cards: Heavy Armored Train Ironwolf, Superdreadnought Rail Cannon Gustav Max, Exceptional Schedule, Heavy Armored Knight Babeldecker | Core presence is only 36%; missing Gustav Max and Ironwolf are 100%-inclusion staples. Bloated spell ratio (57%) dilutes monster consistency. |
| 5 | Evaluate Sky Striker splice (11 cards: Engage, Widow Anchor, Mobilize, Hornet Drones, Kagari, Hayate, Kaina, Zeke, Maneuver Afterburners) | Replace with Train core if inclusion marginal. Alternatively, commit to hybrid by adding more Strikers (Raye, Multirole) for dedicated going-second line. | Current Striker inclusion is thin and conditional (Widow Anchor requires empty Main Monster Zone). Either deepen the splice or return to pure Trains. |
| 6 | Add side deck (Master Duel allows 0–15 cards) | Meta-dependent floodgates and tech (Anti-Spell Fragrance, Artifact Sanctum, Dimension Shifter, etc.) | Side deck is currently empty. Post-side adaptability is impossible; a constructed side deck for best-of-3 will improve tournament reliability and meta coverage. |
Evidence & confidence
- Verified: Deck legality status: Illegal (3 copy violations confirmed against Master Duel banlist).; Main deck size: 44 cards (exceeds Master Duel standard 40).; Extra Deck breakdown: 9 XYZ, 5 Link, 1 Synchro (verified from card list).; Archetype core present: 9/25 100-or-50% inclusion cards confirmed in deck.; Role tags: 16 negation-text, 13 removal-text, 5 hand-trap cards present.
- Observed: P(≥1 Train starter in opening hand 5) ≈ 96% from hypergeometric draw odds (archetype core group: 20 copies, P ≈ 0.96).; Usage statistics show Railway core is 36% present in this deck vs typical Railway shell.; Guides indicate Railway is strong on T2 and can close via high-ATK beaters and repeated attacks.
- Inferred: D1 (consistency) ≈ 42: starter probability is 96%, but 3× Maxx "C" and 2× Gamma redundancy creates brick risk; legal cull to -3/-1/-1 will recover to ~65–70.; D2 (brick management) ≈ 38: 25 Spells (57% density) and conflicting copy limits suggest 35–40% brick estimate on 5-card hand.; D3 (combo ceiling) ≈ 55: text reads 1–2 Xyz bosses (6000 ATK beater + 1–2 negations/removal); no combo logs, so inferred from card text.; D4 (median) ≈ 48: without combo evidence, median estimated at 1 Xyz + 1–2 interactions per turn; likely sustainable but not explosive.; D5 (interruption resilience) ≈ 40: only 2 independent lines (Trains + Sky Striker Widow), with recursion as single escape route. After one negate, recovery is thin.; D6 (resource economy) ≈ 50: Tokusano Shinkyojin, Engage, Juggernaut Liebe detach sustain; estimated net +0 to +1 per cycle.; D7 (interaction) ≈ 52: 16 negation-text + 13 removal-text cards; Widow Anchor conditional; interaction density moderate (~2–3 per board).; D8 (going-second) ≈ 58: Lightning Storm + Forbidden Droplet + going-first Xyz enable realistic T2 clear and lethal setup.; D9 (closing) ≈ 62: 3000–6000 ATK bosses can win in 2–3 attacks; stat-based closure is reliable.; D10 (main efficiency) ≈ 35: 44-card main is bloated; 57% Spells dilutes monster draw; core only 36% present.; D11 (extra) ≈ 55: 15-slot Extra is fully allocated; Xyz bosses + Strikers cover summon types; no flex but adequate coverage.; D12 (side) ≈ 0: 0 side cards in list; no post-side plan exists.; D13 (matchup) ≈ 35: no dated meta sample; Railway popularity is unknown in Master Duel context. Format speed / banlist fit are inferred from mechanical strength.; D14 (pilotability) ≈ 45: Xyz summoning is moderate-complexity; PSY-Frame fork adds decision point; moderate error tolerance estimated due to absent combo logs.
- Provisional: Meta Power: null. No dated metagame sample supplied; archetype meta-share in Master Duel is unknown.; Tournament reliability: 42 (estimated). Based on opening stability (D1/D2) and post-disruption recovery (D5), with penalty for thin lines.; D13 (matchup fit): Provisional. Railway mechanical strength is evident, but Master Duel format environment is not quantified.
- Data gaps: Deck is Illegal; evaluation is structural-only and cannot translate to playability. No combos supplied; combo floor/median/ceiling are inferred from card text alone. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates) — all signals are Inferred or Unknown. No side deck (0 cards); post-side performance is unmeasurable. Master Duel meta context is absent; format speed and common interactions are unknown. No worked example hands or lines; complexity and error tolerance are estimated.
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