Fur Hire Deck #217560 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Maxx 'C' x3, Rex, Freight Fur Hire x3, Ash Blossom & Joyous Spring x3. Created Mar 20, 2024 by YGO Mod.

Deck Fur Hire Master Duel

Created by: YGO Mod (20517634)

Created On: 03/20/2024

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fur Hire and Runick board-building through Extra Deck Link and Fusion monsters (Donner, Folgo, Underworld Goddess) backed by Runick skip-Battle-Phase spells; Spright Link and XYZ pressure (Spright Elf, Gigantic Spright) once the board is stable
  • Turn 1 (going first): Open with Rex or Ash Blossom plus a searcher spell, use Fur Hire searchers to reach a Link or Fusion, then remove a single blocker with a Runick spell
  • Turn 2 (going second): Hold Ash Blossom, Maxx "C" and Runick negation/removal spells to answer the opponent's first engine, then rebuild through Fur Hire and Runick recursion
  • Recovery: Runick Fountain and Runick Freezing Curses recycle Quick-Play Runick spells from the GY; Fur Hire monsters can be recovered from the GY by Rookie Fur Hire, Mayhem Fur Hire and Beat/Donpa
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the Side Deck is empty

Why it scores here

The deck is scored on the system, not by averaging its cards. Its searcher density (13 searcher-text cards, about 88% chance of at least one in an opening 5) gives it a reasonably reliable way to reach a live Extra Deck engine. Its hand traps and Runick negation/removal spells (Ash Blossom, Maxx C, Spright Red/Carrot, Runick Freezing Curses) give it real interaction on both turns, and the 6-card going-second hand-trap estimate (about 65%) supports a going-second plan. Output is weakened by the lack of recorded boards, so the ceiling and median can only be inferred from text, and by the three-archetype spread (Runick 19, Fur Hire 12, Spright 9; exact-name purity 21.8%) that makes the engine less coherent. The deck is illegal as submitted (Maxx C at 3 copies against a limit of 1), so the score is capped and labelled theoretical; popularity and archetype usage stats were not credited, and no side deck is present to support a post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 13 searcher/archetype-core cards in opening 5) = 0.877; three Runick/Fur Hire sub-engines reduce route coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 50 23 spells against 17 monsters with several 2-3 copy skip-Battle-Phase spells; full-brick proxy about 0.12 (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a text-based read of Extra Deck summons via Runick spells and Link/Fusion boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and inferred from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 6 hand traps and multiple independent starter routes (Spright, Fur Hire, Runick) support resilience to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Fountain and Freezing Curses recur Quick-Play spells; Spright Starter costs LP (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Maxx C and Spright Red/Carrot plus 8 negation-text and 20 removal-text cards give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap estimate 0.65 for at least one of 6 hand traps; removal spells fit board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 40 Extra Deck Link/Fusion boss monsters (Folgo ATK 2400, Underworld Goddess ATK 3000) but most Runick spells skip the Battle Phase (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Exactly 40 main-deck cards at the legal minimum with 24 distinct cards spread over three archetypes (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 9 Link, 4 Fusion and 2 XYZ monsters across 11 distinct cards; the spread is wide but uses the slots (Verified)
D12 Side Deck Adaptability 35 No Side Deck is registered (side_count 0); adaptability cannot be credited (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Provisional only
D14 Pilotability & Error Tolerance 45 Several sub-archetypes, LP-cost and skip-Battle-Phase timing create many decision points (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 50.5, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck: 0.8*50.5 + 0.2*40 = 48.4, then -12 banlist modifier = 36.4, shown as 36 with theoretical-only label

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and archetype core (13 copies) gives a high chance of a functional opening hand
  • Six hand traps plus Runick negation and removal spells provide interaction on both turns
  • Extra Deck of 15 uses the slots across Link, Fusion and XYZ options

Weaknesses

  • Illegal as submitted: Maxx C at 3 copies against a limit of 1
  • Three sub-archetypes (Runick, Fur Hire, Spright) lower engine coherence (exact-name purity 21.8%)
  • No Side Deck, so no post-side plan and no adaptability credit
  • No recorded combos, so the ceiling and median are unmeasured

Critical choke points

  • Runick skip-Battle-Phase spells restrict attacks on the turn they are used, which limits closing power
  • Single-copy Runick Destruction/Fountain and Limited-status cards are one-card dependencies
Priority Remove Add Reason
1 Two copies of Maxx "C" Two legal non-over-limit cards from the same engine or a hand-trap that does not exceed copy limits Fixes the illegal copy count so the list can be scored on its normal path; the current score is theoretical only
2 One Runick sub-engine card with weak synergy A Fur Hire or Runick card that continues the Extra Deck summon route Reduces archetype spread and raises the engine coherence score

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts within Master Duel size rules; Maxx C copy violation (3 vs limit 1); 13-copy searcher/archetype group count and 0.8773 opening-hand estimate; Exact-name purity 21.8% and archetype spread
  • Inferred: Consistency and brick estimates from hypergeometric draw model; Hand-trap and negation coverage read from card text; Going-first and going-second splits from card text and draw odds; Engine coherence from archetype spread
  • Provisional: Meta Power and matchup fit (no dated meta sample or tournament link); Side-deck adaptability (no Side Deck registered)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN; going-first/second and matchup rates are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied No Side Deck registered; post-side plan cannot be evaluated Deck title is null in the export

More Master Duel Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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