Created by: YGO Mod (20517634)

Created On: 03/18/2024

Main: 45 Extra: 15

1 cardAmazement Abomination Arlekino 1 cardAmazement Abomination Arlekino
Amazement Abomination Arlekino
LIGHT 7
Amazement Abomination Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn.


2 cardAmazement Administrator Arlekino 2 cardAmazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


3 cardAmazement Attendant Comica 3 cardAmazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


1 cardAriane the Labrynth Servant 1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


2 cardArianna the Labrynth Servant 2 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


1 cardBystial Saronir 1 cardBystial Saronir
Bystial Saronir
DARK 6
Bystial Saronir
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


2 cardDimension Shifter
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardLady Labrynth of the Silver Castle 1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardAmazing Time Ticket 3 cardAmazing Time Ticket
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      3 cardAmaze Attraction Cyclo-Coaster 3 cardAmaze Attraction Cyclo-Coaster
      Amaze Attraction Cyclo-Coaster
      Trap Normal
      Amaze Attraction Cyclo-Coaster

        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


        2 cardAmaze Attraction Horror House 2 cardAmaze Attraction Horror House
        Amaze Attraction Horror House
        Trap Normal
        Amaze Attraction Horror House

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


          3 cardAmaze Attraction Thrill Train 3 cardAmaze Attraction Thrill Train
          Amaze Attraction Thrill Train
          Trap Normal
          Amaze Attraction Thrill Train

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


            1 cardAmaze Attraction Viking Vortex 1 cardAmaze Attraction Viking Vortex
            Amaze Attraction Viking Vortex
            Trap Normal
            Amaze Attraction Viking Vortex

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ● Your opponent: When the equipped monster activates its effect: Return it to the hand.


              3 cardAmazement Family Faces 3 cardAmazement Family Faces
              Amazement Family Faces
              Trap Normal
              Amazement Family Faces

                Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.


                1 cardAnti-Spell Fragrance
                1 cardAnti-Spell Fragrance
                Anti-Spell Fragrance
                Trap Continuous
                Anti-Spell Fragrance

                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                  1 cardDestructive Daruma Karma Cannon 1 cardDestructive Daruma Karma Cannon
                  Destructive Daruma Karma Cannon
                  Trap Normal
                  Destructive Daruma Karma Cannon

                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                    1 cardDimensional Barrier
                    1 cardDimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                      2 cardInfinite Impermanence 2 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardSinful Spoils of Betrayal - Silvera 1 cardSinful Spoils of Betrayal - Silvera
                        Sinful Spoils of Betrayal - Silvera
                        Trap Normal
                        Sinful Spoils of Betrayal - Silvera

                          Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                          2 cardThere Can Be Only One
                          2 cardThere Can Be Only One
                          There Can Be Only One
                          Trap Continuous
                          There Can Be Only One

                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                            1 cardAccesscode Talker 1 cardAccesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

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                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            1 cardApollousa, Bow of the Goddess
                            1 cardApollousa, Bow of the Goddess
                            Apollousa, Bow of the Goddess
                            WIND
                            Apollousa, Bow of the Goddess
                            • ATK:

                            • -1

                            • LINK-4

                            Link Arrow:

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                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                            1 cardI:P Masquerena 1 cardI:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

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                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                            Knightmare Cerberus
                            EARTH
                            Knightmare Cerberus
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

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                            Left


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                            1 cardKnightmare Gryphon
                            1 cardKnightmare Gryphon
                            Knightmare Gryphon
                            LIGHT
                            Knightmare Gryphon
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

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                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                            1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

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                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                            Mekk-Knight Crusadia Avramax
                            LIGHT
                            Mekk-Knight Crusadia Avramax
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

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                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                            1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                            Promethean Princess, Bestower of Flames
                            FIRE
                            Promethean Princess, Bestower of Flames
                            • ATK:

                            • 2700

                            • LINK-3

                            Link Arrow:

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                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                            1 cardS:P Little Knight 1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

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                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardScareclaw Tri-Heart 1 cardScareclaw Tri-Heart
                            Scareclaw Tri-Heart
                            DARK
                            Scareclaw Tri-Heart
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

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                            Bottom

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                            3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                            1 cardUnchained Abomination 1 cardUnchained Abomination
                            Unchained Abomination
                            DARK
                            Unchained Abomination
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

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                            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                            1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                            Worldsea Dragon Zealantis
                            WATER
                            Worldsea Dragon Zealantis
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

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                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                            1 cardBaronne de Fleur
                            1 cardBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            2 cardChaos Angel 2 cardChaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.




                            More OCG Info

                            Amazement Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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