Created by: YGO Mod (20517634)

Created On: 03/16/2024

Main: 40 Extra: 15

2 cardBystial Baldrake 2 cardBystial Baldrake
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardChaos Dragon Levianeer 1 cardChaos Dragon Levianeer
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


3 cardDanger! Mothman! 3 cardDanger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


3 cardDanger! Nessie! 3 cardDanger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


1 cardJudgment Dragon 1 cardJudgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


2 cardLumina, Lightsworn Summoner 2 cardLumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


1 cardStarliege Seyfert 1 cardStarliege Seyfert
Starliege Seyfert
LIGHT 4
Starliege Seyfert
  • ATK:

  • 1800

  • DEF:

  • 0


You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


1 cardThe Bystial Lubellion 1 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


2 cardWulf, Lightsworn Beast 2 cardWulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


3 cardFelis, Lightsworn Archer 3 cardFelis, Lightsworn Archer
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


1 cardMinerva, Lightsworn Maiden 1 cardMinerva, Lightsworn Maiden
Minerva, Lightsworn Maiden
LIGHT 3
Minerva, Lightsworn Maiden
  • ATK:

  • 800

  • DEF:

  • 200


When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


2 cardRaiden, Hand of the Lightsworn 2 cardRaiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


2 cardRevolution Synchron 2 cardRevolution Synchron
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


2 cardBook of Moon 2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    2 cardCharge of the Light Brigade 2 cardCharge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          3 cardSecret Village of the Spellcasters
          3 cardSecret Village of the Spellcasters
          Secret Village of the Spellcasters
          Spell Field
          Secret Village of the Spellcasters

            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


            2 cardSolar Recharge 2 cardSolar Recharge
            Solar Recharge
            Spell Normal
            Solar Recharge

              Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


              3 cardTuning
              3 cardTuning
              Tuning
              Spell Normal
              Tuning

                Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                1 cardSolemn Judgment
                1 cardSolemn Judgment
                Solemn Judgment
                Trap Counter
                Solemn Judgment

                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  1 cardBystial Dis Pater 1 cardBystial Dis Pater
                  Bystial Dis Pater
                  DARK 10
                  Bystial Dis Pater
                  • ATK:

                  • 3500

                  • DEF:

                  • 3500


                  1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                  1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                  Draco Berserker of the Tenyi
                  DARK 8
                  Draco Berserker of the Tenyi
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                  1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                  Kuibelt the Blade Dragon
                  DARK 7
                  Kuibelt the Blade Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 1900


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                  1 cardMichael, the Arch-Lightsworn 1 cardMichael, the Arch-Lightsworn
                  Michael, the Arch-Lightsworn
                  LIGHT 7
                  Michael, the Arch-Lightsworn
                  • ATK:

                  • 2600

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                  1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                  Trishula, Dragon of the Ice Barrier
                  WATER 9
                  Trishula, Dragon of the Ice Barrier
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                  1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                  Yazi, Evil of the Yang Zing
                  DARK 7
                  Yazi, Evil of the Yang Zing
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                  1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                  Castel, the Skyblaster Musketeer
                  WIND
                  Castel, the Skyblaster Musketeer
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                  1 cardDaigusto Emeral
                  1 cardDaigusto Emeral
                  Daigusto Emeral
                  WIND
                  Daigusto Emeral
                  • ATK:

                  • 1800

                  • DEF:

                  • 800


                  2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  1 cardNumber 27: Dreadnought Dreadnoid 1 cardNumber 27: Dreadnought Dreadnoid
                  Number 27: Dreadnought Dreadnoid
                  WATER
                  Number 27: Dreadnought Dreadnoid
                  • ATK:

                  • 2200

                  • DEF:

                  • 1000


                  2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                  Number 41: Bagooska the Terribly Tired Tapir
                  EARTH
                  Number 41: Bagooska the Terribly Tired Tapir
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                  1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                  Number 81: Superdreadnought Rail Cannon Super Dora
                  EARTH
                  Number 81: Superdreadnought Rail Cannon Super Dora
                  • ATK:

                  • 3200

                  • DEF:

                  • 4000


                  2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                  1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                  Number 90: Galaxy-Eyes Photon Lord
                  LIGHT
                  Number 90: Galaxy-Eyes Photon Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                  1 cardSuperdreadnought Rail Cannon Gustav Max
                  1 cardSuperdreadnought Rail Cannon Gustav Max
                  Superdreadnought Rail Cannon Gustav Max
                  EARTH
                  Superdreadnought Rail Cannon Gustav Max
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                  1 cardThelematech Clatis 1 cardThelematech Clatis
                  Thelematech Clatis
                  DARK
                  Thelematech Clatis
                  • ATK:

                  • 3000

                  • DEF:

                  • 900


                  2 Level 8 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn. ● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ● Special Summon 1 Spellcaster monster from your hand or Deck.




                  More OCG Info

                  Bystial/Byssted Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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