Created by: YGO Mod (20517634)

Created On: 03/14/2024

Main: 42 Extra: 26

2 cardGrandmaster of the Six Samurai 2 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


1 cardLegendary Secret of the Six Samurai 1 cardLegendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


3 cardLegendary Six Samurai - Kizan
3 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


2 cardLegendary Six Samurai - Mizuho 2 cardLegendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.


2 cardLegendary Six Samurai - Shinai 2 cardLegendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


1 cardSecret Six Samurai - Hatsume 1 cardSecret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


2 cardSecret Six Samurai - Kizaru 2 cardSecret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


2 cardSecret Six Samurai - Fuma 2 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


1 cardSpirit of the Six Samurai 1 cardSpirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


1 cardAsceticism of the Six Samurai 1 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    1 cardGateway of the Six
    1 cardGateway of the Six
    Gateway of the Six
    Spell Continuous
    Gateway of the Six

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


      1 cardReinforcement of the Army
      1 cardReinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        1 cardSecret Skills of the Six Samurai 1 cardSecret Skills of the Six Samurai
        Secret Skills of the Six Samurai
        Spell Quick
        Secret Skills of the Six Samurai

          Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


          2 cardShien's Dojo 2 cardShien's Dojo
          Shien's Dojo
          Spell Continuous
          Shien's Dojo

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


            3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
            Shien's Smoke Signal
            Spell Normal
            Shien's Smoke Signal

              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


              3 cardSix Samurai United 3 cardSix Samurai United
              Six Samurai United
              Spell Continuous
              Six Samurai United

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                1 cardSix Strike - Triple Impact 1 cardSix Strike - Triple Impact
                Six Strike - Triple Impact
                Spell Normal
                Six Strike - Triple Impact

                  If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                  3 cardTemple of the Six 3 cardTemple of the Six
                  Temple of the Six
                  Spell Field
                  Temple of the Six

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                    1 cardBreakthrough! 1 cardBreakthrough!
                    Breakthrough!
                    Trap Normal
                    Breakthrough!

                      Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.


                      3 cardMusakani Magatama 3 cardMusakani Magatama
                      Musakani Magatama
                      Trap Counter
                      Musakani Magatama

                        When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                        1 cardRivalry of Warlords
                        1 cardRivalry of Warlords
                        Rivalry of Warlords
                        Trap Continuous
                        Rivalry of Warlords

                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                          2 cardSecret Six Samurai - Rihan 2 cardSecret Six Samurai - Rihan
                          Secret Six Samurai - Rihan
                          LIGHT 5
                          Secret Six Samurai - Rihan
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                          2 cardBattle Shogun of the Six Samurai 2 cardBattle Shogun of the Six Samurai
                          Battle Shogun of the Six Samurai
                          EARTH
                          Battle Shogun of the Six Samurai
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                          1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                          Black Luster Soldier - Soldier of Chaos
                          EARTH
                          Black Luster Soldier - Soldier of Chaos
                          • ATK:

                          • 3000

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                          1 cardGouki The Powerload Ogre 1 cardGouki The Powerload Ogre
                          Gouki The Powerload Ogre
                          EARTH
                          Gouki The Powerload Ogre
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right

                          Right


                          2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


                          1 cardRa'ten, the Heavenly General 1 cardRa'ten, the Heavenly General
                          Ra'ten, the Heavenly General
                          EARTH
                          Ra'ten, the Heavenly General
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Top-Left

                          Bottom-Left

                          Bottom-Right


                          2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.


                          1 cardBaronne de Fleur
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          1 cardCrimson Blader 1 cardCrimson Blader
                          Crimson Blader
                          FIRE 8
                          Crimson Blader
                          • ATK:

                          • 2800

                          • DEF:

                          • 2600


                          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.


                          2 cardLegendary Six Samurai - Shi En 2 cardLegendary Six Samurai - Shi En
                          Legendary Six Samurai - Shi En
                          DARK 5
                          Legendary Six Samurai - Shi En
                          • ATK:

                          • 2500

                          • DEF:

                          • 1400


                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                          1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          1 cardDrill Driver Vespenato 1 cardDrill Driver Vespenato
                          Drill Driver Vespenato
                          EARTH
                          Drill Driver Vespenato
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                          1 cardGagaga Cowboy 1 cardGagaga Cowboy
                          Gagaga Cowboy
                          EARTH
                          Gagaga Cowboy
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                          1 cardHeroic Champion - Gandiva 1 cardHeroic Champion - Gandiva
                          Heroic Champion - Gandiva
                          EARTH
                          Heroic Champion - Gandiva
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


                          1 cardImperial Princess Quinquery 1 cardImperial Princess Quinquery
                          Imperial Princess Quinquery
                          DARK
                          Imperial Princess Quinquery
                          • ATK:

                          • 1200

                          • DEF:

                          • 2800


                          2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                          1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                          Leviair the Sea Dragon
                          WIND
                          Leviair the Sea Dragon
                          • ATK:

                          • 1800

                          • DEF:

                          • 1600


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                          1 cardMateriactor Gigaboros 1 cardMateriactor Gigaboros
                          Materiactor Gigaboros
                          DARK
                          Materiactor Gigaboros
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          2+ Level 3 monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.


                          1 cardNumber 14: Greedy Sarameya 1 cardNumber 14: Greedy Sarameya
                          Number 14: Greedy Sarameya
                          DARK
                          Number 14: Greedy Sarameya
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          2 Level 5 monsters Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.


                          1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                          Number 39: Utopia
                          LIGHT
                          Number 39: Utopia
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                          1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                          Number 49: Fortune Tune
                          LIGHT
                          Number 49: Fortune Tune
                          • ATK:

                          • 400

                          • DEF:

                          • 900


                          2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                          1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                          Number 61: Volcasaurus
                          FIRE
                          Number 61: Volcasaurus
                          • ATK:

                          • 2500

                          • DEF:

                          • 1000


                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                          1 cardNumber 75: Bamboozling Gossip Shadow 1 cardNumber 75: Bamboozling Gossip Shadow
                          Number 75: Bamboozling Gossip Shadow
                          WIND
                          Number 75: Bamboozling Gossip Shadow
                          • ATK:

                          • 1000

                          • DEF:

                          • 2600


                          2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                          1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                          Number S39: Utopia the Lightning
                          LIGHT
                          Number S39: Utopia the Lightning
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                          2 cardShadow of the Six Samurai - Shien 2 cardShadow of the Six Samurai - Shien
                          Shadow of the Six Samurai - Shien
                          EARTH
                          Shadow of the Six Samurai - Shien
                          • ATK:

                          • 2500

                          • DEF:

                          • 400


                          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.




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