Created by: YGO Mod (20517634)

Created On: 03/09/2024

Main: 40 Extra: 15

2 cardBlackeyes, the Plunder Patroll Seaguide 2 cardBlackeyes, the Plunder Patroll Seaguide
Blackeyes, the Plunder Patroll Seaguide
WATER 4
Blackeyes, the Plunder Patroll Seaguide
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.


3 cardBluebeard, the Plunder Patroll Shipwright 3 cardBluebeard, the Plunder Patroll Shipwright
Bluebeard, the Plunder Patroll Shipwright
WATER 4
Bluebeard, the Plunder Patroll Shipwright
  • ATK:

  • 500

  • DEF:

  • 1000


If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardRedbeard, the Plunder Patroll Matey 1 cardRedbeard, the Plunder Patroll Matey
Redbeard, the Plunder Patroll Matey
WATER 4
Redbeard, the Plunder Patroll Matey
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.


2 cardSakitama 2 cardSakitama
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardFishborg Harpooner 2 cardFishborg Harpooner
Fishborg Harpooner
WATER 4
Fishborg Harpooner
  • ATK:

  • 400

  • DEF:

  • 400


You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


3 cardGoldenhair, the Newest Plunder Patroll 3 cardGoldenhair, the Newest Plunder Patroll
Goldenhair, the Newest Plunder Patroll
WATER 4
Goldenhair, the Newest Plunder Patroll
  • ATK:

  • 0

  • DEF:

  • 2000


You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


2 cardWhitebeard, the Plunder Patroll Helm 2 cardWhitebeard, the Plunder Patroll Helm
Whitebeard, the Plunder Patroll Helm
WATER 4
Whitebeard, the Plunder Patroll Helm
  • ATK:

  • 1500

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardEmblem of the Plunder Patroll 1 cardEmblem of the Plunder Patroll
      Emblem of the Plunder Patroll
      Spell Equip
      Emblem of the Plunder Patroll

        Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn.


        1 cardPlunder Patroll Shipshape Ships Shipping 1 cardPlunder Patroll Shipshape Ships Shipping
        Plunder Patroll Shipshape Ships Shipping
        Spell Normal
        Plunder Patroll Shipshape Ships Shipping

          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.


          3 cardPlunder Patroll Shipyarrrd 3 cardPlunder Patroll Shipyarrrd
          Plunder Patroll Shipyarrrd
          Spell Field
          Plunder Patroll Shipyarrrd

            "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.


            1 cardSet Rotation
            1 cardSet Rotation
            Set Rotation
            Spell Quick
            Set Rotation

              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


              2 cardTriple Tactics Talent
              2 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                1 cardVaylantz World - Konig Wissen 1 cardVaylantz World - Konig Wissen
                Vaylantz World - Konig Wissen
                Spell Field
                Vaylantz World - Konig Wissen

                  When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.


                  1 cardVaylantz World - Shinra Bansho 1 cardVaylantz World - Shinra Bansho
                  Vaylantz World - Shinra Bansho
                  Spell Field
                  Vaylantz World - Shinra Bansho

                    When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      2 cardPlunder Patrollship Lys 2 cardPlunder Patrollship Lys
                      Plunder Patrollship Lys
                      LIGHT 8
                      Plunder Patrollship Lys
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.


                      2 cardBlackbeard, the Plunder Patroll Captain 2 cardBlackbeard, the Plunder Patroll Captain
                      Blackbeard, the Plunder Patroll Captain
                      WATER
                      Blackbeard, the Plunder Patroll Captain
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.


                      1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                      Enigmaster Packbit
                      WATER 8
                      Enigmaster Packbit
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                      1 cardGeomathmech Final Sigma 1 cardGeomathmech Final Sigma
                      Geomathmech Final Sigma
                      FIRE 12
                      Geomathmech Final Sigma
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                      1 cardPlunder Patrollship Brann 1 cardPlunder Patrollship Brann
                      Plunder Patrollship Brann
                      FIRE 8
                      Plunder Patrollship Brann
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.


                      2 cardPlunder Patrollship Jord 2 cardPlunder Patrollship Jord
                      Plunder Patrollship Jord
                      EARTH 81
                      Plunder Patrollship Jord
                      • ATK:

                      • 1500

                      • DEF:

                      • 3000


                      [ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
                      Number 4: Stealth Kragen
                      WATER
                      Number 4: Stealth Kragen
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                      1 cardPlunder Patrollship Moerk 1 cardPlunder Patrollship Moerk
                      Plunder Patrollship Moerk
                      DARK
                      Plunder Patrollship Moerk
                      • ATK:

                      • 1000

                      • DEF:

                      • 2500


                      2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                      More OCG Info

                      Plunder Patroll Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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