Created by: YGO Mod (20517634)
Created On: 03/09/2024
Main: 42 Extra: 15



EARTH
3Alpha The Electromagnet Warrior
ATK:
1700
DEF:
1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
8Berserkion the Electromagna Warrior
ATK:
3000
DEF:
2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.



EARTH
3Beta The Electromagnet Warrior
ATK:
1500
DEF:
1500
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
4Delta The Magnet Warrior
ATK:
1600
DEF:
1400
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.



EARTH
4Epsilon The Magnet Warrior
ATK:
1300
DEF:
1500
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.



EARTH
3Gamma The Electromagnet Warrior
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
8Valkyrion the Magna Warrior
ATK:
3500
DEF:
3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.



EARTH
4Weathering Soldier
ATK:
2000
DEF:
1200
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.



Spell
NormalFossil Fusion
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.



Spell
NormalFusion Conscription
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.



Spell
NormalMagnet Induction
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.



Spell
FieldMagnetic Field
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.



Spell
NormalTies of the Brethren
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.



Trap
NormalBreakthrough Skill
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.



Trap
NormalFull-Armored Xyz
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.



EARTH
4Fossil Dragon Skullgar
ATK:
2500
DEF:
0
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.



EARTH
8Fossil Machine Skull Convoy
ATK:
2100
DEF:
1800
1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.



EARTH
4Fossil Warrior Skull Bone
ATK:
2000
DEF:
800
1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.



EARTH
8Fossil Warrior Skull King
ATK:
2800
DEF:
1300
1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.



EARTH
10Imperion Magnum the Superconductive Battlebot
ATK:
4000
DEF:
4000
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.



WATER
Full Armored Dark Knight Lancer
ATK:
2800
DEF:
1500
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.



DARK
Gorgonic Guardian
ATK:
1600
DEF:
1200
2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.



WIND
Number 3: Cicada King
ATK:
1200
DEF:
2500
2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.



WATER
Super Quantal Mech Beast Grampulse
ATK:
1800
DEF:
2800
2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.



WATER
Xyz Armor Fortress
ATK:
2500
DEF:
1800
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



WATER
Xyz Armor Torpedo
ATK:
2500
DEF:
800
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.











































