Created by: YGO Mod (20517634)

Created On: 03/06/2024

Main: 54

3 cardTerrorking Salmon 3 cardTerrorking Salmon
Terrorking Salmon
WATER 5
Terrorking Salmon
  • ATK:

  • 2400

  • DEF:

  • 1000


A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.


1 cardCard of Demise
1 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    3 cardDark Ruler No More 3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      2 cardLightning Storm
      2 cardLightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




        Tag(s):

        3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
        Pacifis, the Phantasm City
        Spell Field
        Pacifis, the Phantasm City

          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


          3 cardPantheism of the Monarchs 3 cardPantheism of the Monarchs
          Pantheism of the Monarchs
          Spell Normal
          Pantheism of the Monarchs

            Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.


            3 cardPot of Desires
            3 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              3 cardSummoner's Art 3 cardSummoner's Art
              Summoner's Art
              Spell Normal
              Summoner's Art

                Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                3 cardTenacity of the Monarchs 3 cardTenacity of the Monarchs
                Tenacity of the Monarchs
                Spell Normal
                Tenacity of the Monarchs

                  Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    3 cardThe Monarchs Stormforth
                    3 cardThe Monarchs Stormforth
                    The Monarchs Stormforth
                    Spell Quick
                    The Monarchs Stormforth

                      Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.


                      3 cardDimensional Barrier 3 cardDimensional Barrier
                      Dimensional Barrier
                      Trap Normal
                      Dimensional Barrier

                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                        3 cardEvenly Matched 3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          1 cardMetaverse 1 cardMetaverse
                          Metaverse
                          Trap Normal
                          Metaverse

                            Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                            Tag(s):

                            3 cardPhantasm Spiral Battle
                            3 cardPhantasm Spiral Battle
                            Phantasm Spiral Battle
                            Trap Normal
                            Phantasm Spiral Battle

                              If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                              1 cardPhantasm Spiral Power 1 cardPhantasm Spiral Power
                              Phantasm Spiral Power
                              Trap Normal
                              Phantasm Spiral Power

                                If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                3 cardSea Stealth Attack 3 cardSea Stealth Attack
                                Sea Stealth Attack
                                Trap Continuous
                                Sea Stealth Attack

                                  When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    3 cardSummon Limit
                                    3 cardSummon Limit
                                    Summon Limit
                                    Trap Continuous
                                    Summon Limit

                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                      3 cardThe Monarchs Erupt 3 cardThe Monarchs Erupt
                                      The Monarchs Erupt
                                      Trap Continuous
                                      The Monarchs Erupt

                                        Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.


                                        3 cardThe Prime Monarch 3 cardThe Prime Monarch
                                        The Prime Monarch
                                        Trap Continuous
                                        The Prime Monarch

                                          Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.




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