Created by: YGO Mod (20517634)

Created On: 10/15/2022

Balance

Need 16 UR

UR Rarity
War Rock Meteoragon1 card
UR Rarity
Blade Armor Ninja1 card
UR Rarity
Gagaga Cowboy1 card
UR Rarity
Heroic Champion - Excalibur1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Book of Moon1 card
UR Rarity
Dimensional Fissure1 card
UR Rarity
Pot of Duality1 card
UR Rarity
Floodgate Trap Hole3 card
UR Rarity
Paleozoic Canadia3 card
UR Rarity
Warning Point1 card

Main: 20 Extra: 8

R Rarity
Justice Bringer
R Rarity
Justice Bringer
Justice Bringer
EARTH 4
Justice Bringer
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


R Rarity
War Rock Fortia
R Rarity
War Rock Fortia
War Rock Fortia
EARTH 4
War Rock Fortia
  • ATK:

  • 1700

  • DEF:

  • 1700


If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.


N Rarity
War Rock Mammud
N Rarity
War Rock Mammud
War Rock Mammud
EARTH 5
War Rock Mammud
  • ATK:

  • 2000

  • DEF:

  • 2000


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


UR Rarity
War Rock Meteoragon
UR Rarity
War Rock Meteoragon
War Rock Meteoragon
EARTH 7
War Rock Meteoragon
  • ATK:

  • 2600

  • DEF:

  • 2600


Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.


R Rarity
War Rock Wento
R Rarity
War Rock Wento
War Rock Wento
EARTH 4
War Rock Wento
  • ATK:

  • 1800

  • DEF:

  • 1800


If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Dimensional Fissure
    UR Rarity
    Dimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.


      UR Rarity
      Pot of Duality
      UR Rarity
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        War Rock Mountain
        SR Rarity
        War Rock Mountain
        War Rock Mountain
        Spell Field
        War Rock Mountain

          When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


          SR Rarity
          War Rock Mountain
          SR Rarity
          War Rock Mountain
          War Rock Mountain
          Spell Field
          War Rock Mountain

            When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


            SR Rarity
            War Rock Mountain
            SR Rarity
            War Rock Mountain
            War Rock Mountain
            Spell Field
            War Rock Mountain

              When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.


              UR Rarity
              Floodgate Trap Hole
              UR Rarity
              Floodgate Trap Hole
              Floodgate Trap Hole
              Trap Normal
              Floodgate Trap Hole

                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                UR Rarity
                Floodgate Trap Hole
                UR Rarity
                Floodgate Trap Hole
                Floodgate Trap Hole
                Trap Normal
                Floodgate Trap Hole

                  When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                  UR Rarity
                  Floodgate Trap Hole
                  UR Rarity
                  Floodgate Trap Hole
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                    UR Rarity
                    Paleozoic Canadia
                    UR Rarity
                    Paleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Canadia
                        UR Rarity
                        Paleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Warning Point
                          UR Rarity
                          Warning Point
                          Warning Point
                          Trap Normal
                          Warning Point

                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                            UR Rarity
                            Blade Armor Ninja
                            UR Rarity
                            Blade Armor Ninja
                            Blade Armor Ninja
                            WIND
                            Blade Armor Ninja
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                            SR Rarity
                            Diamond Dire Wolf
                            SR Rarity
                            Diamond Dire Wolf
                            Diamond Dire Wolf
                            EARTH
                            Diamond Dire Wolf
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                            UR Rarity
                            Gagaga Cowboy
                            UR Rarity
                            Gagaga Cowboy
                            Gagaga Cowboy
                            EARTH
                            Gagaga Cowboy
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                            UR Rarity
                            Heroic Champion - Excalibur
                            UR Rarity
                            Heroic Champion - Excalibur
                            Heroic Champion - Excalibur
                            LIGHT
                            Heroic Champion - Excalibur
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                            UR Rarity
                            Number 39: Utopia
                            UR Rarity
                            Number 39: Utopia
                            Number 39: Utopia
                            LIGHT
                            Number 39: Utopia
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            UR Rarity
                            Number C39: Utopia Ray
                            UR Rarity
                            Number C39: Utopia Ray
                            Number C39: Utopia Ray
                            LIGHT
                            Number C39: Utopia Ray
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                            SR Rarity
                            Steelswarm Roach
                            SR Rarity
                            Steelswarm Roach
                            Steelswarm Roach
                            DARK
                            Steelswarm Roach
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




                            More Duel Links Info

                            War Rock Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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