Created by: YGO Mod (20517634)

Created On: 02/26/2024

Need 30 UR

UR Rarity
Bystial Magnamhut1 card
UR Rarity
Malefic Paradigm Dragon1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
The Bystial Lubellion1 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Relinquished Anima1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Bystial Dis Pater1 card
UR Rarity
Cosmic Blazar Dragon1 card
UR Rarity
Crimson Dragon1 card
UR Rarity
Crystal Clear Wing Synchro Dragon1 card
UR Rarity
Hot Red Dragon Archfiend King Calamity1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Superheavy Samurai Brave Masurawo1 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crossout Designator1 card
UR Rarity
One for One1 card
UR Rarity
The Melody of Awakening Dragon1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Infinite Impermanence1 card

Main: 45 Extra: 15

SR Rarity
1 cardBystial Druiswurm
SR Rarity
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


SR Rarity
1 cardBystial Saronir
SR Rarity
1 cardBystial Saronir
Bystial Saronir
DARK 6
Bystial Saronir
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


N Rarity
1 cardMalefic Blue-Eyes White Dragon
N Rarity
1 cardMalefic Blue-Eyes White Dragon
Malefic Blue-Eyes White Dragon
DARK 8
Malefic Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


N Rarity
1 cardMalefic Cyber End Dragon
N Rarity
1 cardMalefic Cyber End Dragon
Malefic Cyber End Dragon
DARK 10
Malefic Cyber End Dragon
  • ATK:

  • 4000

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


UR Rarity
1 cardMalefic Paradigm Dragon
UR Rarity
1 cardMalefic Paradigm Dragon
Malefic Paradigm Dragon
DARK 10
Malefic Paradigm Dragon
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


R Rarity
3 cardMalefic Paradox Gear
R Rarity
3 cardMalefic Paradox Gear
Malefic Paradox Gear
DARK 1
Malefic Paradox Gear
  • ATK:

  • 0

  • DEF:

  • 0


If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


N Rarity
1 cardMalefic Rainbow Dragon
N Rarity
1 cardMalefic Rainbow Dragon
Malefic Rainbow Dragon
DARK 10
Malefic Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


R Rarity
2 cardMalefic Stardust Dragon
R Rarity
2 cardMalefic Stardust Dragon
Malefic Stardust Dragon
DARK 8
Malefic Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardThe Bystial Lubellion
UR Rarity
1 cardThe Bystial Lubellion
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
3 cardMalefic Parallel Gear
N Rarity
3 cardMalefic Parallel Gear
Malefic Parallel Gear
DARK 2
Malefic Parallel Gear
  • ATK:

  • 0

  • DEF:

  • 0


When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


SR Rarity
1 cardAllure of Darkness
SR Rarity
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBranded Regained
    SR Rarity
    1 cardBranded Regained
    Branded Regained
    Spell Continuous
    Branded Regained

      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


      UR Rarity
      1 cardCalled by the Grave
      UR Rarity
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        SR Rarity
        1 cardChaos Space
        SR Rarity
        1 cardChaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            SR Rarity
            1 cardMachine Duplication
            SR Rarity
            1 cardMachine Duplication
            Machine Duplication
            Spell Normal
            Machine Duplication

              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


              N Rarity
              1 cardMalefic Divide
              N Rarity
              1 cardMalefic Divide
              Malefic Divide
              Spell Quick
              Malefic Divide

                Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.


                N Rarity
                3 cardMalefic Selector
                N Rarity
                3 cardMalefic Selector
                Malefic Selector
                Spell Normal
                Malefic Selector

                  Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


                  SR Rarity
                  2 cardMalefic Territory
                  SR Rarity
                  2 cardMalefic Territory
                  Malefic Territory
                  Spell Continuous
                  Malefic Territory

                    When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.


                    R Rarity
                    2 cardMalefic World
                    R Rarity
                    2 cardMalefic World
                    Malefic World
                    Spell Field
                    Malefic World

                      While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.


                      UR Rarity
                      1 cardOne for One
                      UR Rarity
                      1 cardOne for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                        SR Rarity
                        1 cardSynchro Overtake
                        SR Rarity
                        1 cardSynchro Overtake
                        Synchro Overtake
                        Spell Normal
                        Synchro Overtake

                          Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                          UR Rarity
                          1 cardThe Melody of Awakening Dragon
                          UR Rarity
                          1 cardThe Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            UR Rarity
                            1 cardTriple Tactics Talent
                            UR Rarity
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardTriple Tactics Thrust
                              UR Rarity
                              1 cardTriple Tactics Thrust
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                R Rarity
                                1 cardBranded Beast
                                R Rarity
                                1 cardBranded Beast
                                Branded Beast
                                Trap Continuous
                                Branded Beast

                                  Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    SR Rarity
                                    1 cardSkill Drain
                                    SR Rarity
                                    1 cardSkill Drain
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                      UR Rarity
                                      1 cardCyber End Dragon
                                      UR Rarity
                                      1 cardCyber End Dragon
                                      Cyber End Dragon
                                      LIGHT 10
                                      Cyber End Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 2800


                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      UR Rarity
                                      1 cardRelinquished Anima
                                      UR Rarity
                                      1 cardRelinquished Anima
                                      Relinquished Anima
                                      DARK
                                      Relinquished Anima
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

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                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                      UR Rarity
                                      1 cardBaronne de Fleur
                                      UR Rarity
                                      1 cardBaronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      UR Rarity
                                      1 cardBystial Dis Pater
                                      UR Rarity
                                      1 cardBystial Dis Pater
                                      Bystial Dis Pater
                                      DARK 10
                                      Bystial Dis Pater
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                      UR Rarity
                                      1 cardCosmic Blazar Dragon
                                      UR Rarity
                                      1 cardCosmic Blazar Dragon
                                      Cosmic Blazar Dragon
                                      WIND 12
                                      Cosmic Blazar Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                      UR Rarity
                                      1 cardCrimson Dragon
                                      UR Rarity
                                      1 cardCrimson Dragon
                                      Crimson Dragon
                                      LIGHT 12
                                      Crimson Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                      UR Rarity
                                      1 cardCrystal Clear Wing Synchro Dragon
                                      UR Rarity
                                      1 cardCrystal Clear Wing Synchro Dragon
                                      Crystal Clear Wing Synchro Dragon
                                      WIND 10
                                      Crystal Clear Wing Synchro Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                      UR Rarity
                                      1 cardHot Red Dragon Archfiend King Calamity
                                      UR Rarity
                                      1 cardHot Red Dragon Archfiend King Calamity
                                      Hot Red Dragon Archfiend King Calamity
                                      DARK 12
                                      Hot Red Dragon Archfiend King Calamity
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 3500


                                      2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                                      SR Rarity
                                      2 cardMalefic Paradox Dragon
                                      SR Rarity
                                      2 cardMalefic Paradox Dragon
                                      Malefic Paradox Dragon
                                      DARK 10
                                      Malefic Paradox Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                                      UR Rarity
                                      1 cardStardust Dragon
                                      UR Rarity
                                      1 cardStardust Dragon
                                      Stardust Dragon
                                      WIND 8
                                      Stardust Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                      UR Rarity
                                      1 cardSuperheavy Samurai Brave Masurawo
                                      UR Rarity
                                      1 cardSuperheavy Samurai Brave Masurawo
                                      Superheavy Samurai Brave Masurawo
                                      EARTH 12
                                      Superheavy Samurai Brave Masurawo
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 4000


                                      1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                      UR Rarity
                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                      UR Rarity
                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                      Swordsoul Supreme Sovereign - Chengying
                                      WATER 10
                                      Swordsoul Supreme Sovereign - Chengying
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      Superdreadnought Rail Cannon Gustav Max
                                      EARTH
                                      Superdreadnought Rail Cannon Gustav Max
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      EARTH
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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