Created by: YGO Mod (20517634)

Created On: 02/23/2024

Main: 55 Extra: 15

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardIllegal Knight 1 cardIllegal Knight
Illegal Knight
DARK 7
Illegal Knight
  • ATK:

  • 2000

  • DEF:

  • 2000


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardPillar of the Future - Cyanos 1 cardPillar of the Future - Cyanos
Pillar of the Future - Cyanos
LIGHT 1
Pillar of the Future - Cyanos
  • ATK:

  • 500

  • DEF:

  • 1500


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.


3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


3 cardWater Enchantress of the Temple 3 cardWater Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardDracoback, the Rideable Dragon 1 cardDracoback, the Rideable Dragon
Dracoback, the Rideable Dragon
Spell Equip
Dracoback, the Rideable Dragon

    Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


    1 cardFateful Adventure 1 cardFateful Adventure
    Fateful Adventure
    Spell Continuous
    Fateful Adventure

      Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardPot of Prosperity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          1 cardReinforcement of the Army
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            2 cardRite of Aramesir 2 cardRite of Aramesir
            Rite of Aramesir
            Spell Normal
            Rite of Aramesir

              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


              1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
              Sky Striker Maneuver - Afterburners!
              Spell Normal
              Sky Striker Maneuver - Afterburners!

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                1 cardSky Striker Mecha - Hornet Drones
                1 cardSky Striker Mecha - Hornet Drones
                Sky Striker Mecha - Hornet Drones
                Spell Quick
                Sky Striker Mecha - Hornet Drones

                  If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                  1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                  Sky Striker Mecha - Shark Cannon
                  Spell Quick
                  Sky Striker Mecha - Shark Cannon

                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                    3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                      Sky Striker Mecha Modules - Multirole
                      Spell Continuous
                      Sky Striker Mecha Modules - Multirole

                        Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                        3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                          Sky Striker Mobilize - Linkage!
                          Spell Quick
                          Sky Striker Mobilize - Linkage!

                            If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                            3 cardSoul Release 3 cardSoul Release
                            Soul Release
                            Spell Normal
                            Soul Release

                              Target up to 5 cards in any GY(s); banish them.


                              3 cardEvenly Matched 3 cardEvenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  3 cardSummon Limit
                                  3 cardSummon Limit
                                  Summon Limit
                                  Trap Continuous
                                  Summon Limit

                                    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                    1 cardAccesscode Talker 1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                    Combined Maneuver - Engage Zero!
                                    LIGHT
                                    Combined Maneuver - Engage Zero!
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                    1 cardLink Spider 1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    1 cardS:P Little Knight 1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                    Sky Striker Ace - Azalea
                                    DARK
                                    Sky Striker Ace - Azalea
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Left

                                    Bottom-Right


                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                    1 cardSky Striker Ace - Azalea Temperance 1 cardSky Striker Ace - Azalea Temperance
                                    Sky Striker Ace - Azalea Temperance
                                    DARK
                                    Sky Striker Ace - Azalea Temperance
                                    • ATK:

                                    • 2500

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                    1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                    Sky Striker Ace - Camellia
                                    DARK
                                    Sky Striker Ace - Camellia
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Left


                                    2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                    2 cardSky Striker Ace - Hayate 2 cardSky Striker Ace - Hayate
                                    Sky Striker Ace - Hayate
                                    WIND
                                    Sky Striker Ace - Hayate
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                    3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                    2 cardSky Striker Ace - Shizuku 2 cardSky Striker Ace - Shizuku
                                    Sky Striker Ace - Shizuku
                                    WATER
                                    Sky Striker Ace - Shizuku
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Right


                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                    1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                    Sky Striker Ace - Zeke
                                    DARK
                                    Sky Striker Ace - Zeke
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.




                                    More OCG Info

                                    Adventurer Token Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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