Chaos Deck #197890 — Yu-Gi-Oh! TCG

60 Main, 16 Extra, incl. Black Metal Dragon x3, Bystial Druiswurm x3, Bystial Saronir x3. Created Feb 21, 2024 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 02/21/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
32± 12/ 100
Power Score
Structural 47
Reliability 30
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters such as Chaos Angel (3500 ATK), Bystial Dis Pater (3500 ATK) and Borrelend Dragon (3500 ATK), reached through Link and Synchro summons (Inferred from card text); Chaos Emperor and Nibiru, the Primal Being as board-breaking summons, with Ash Blossom and Droll & Lock Bird as disruption (Inferred from card text)
  • Turn 1 (going first): Open with a Bystial or Dragon starter that searches or Special Summons, then build a Link or Synchro boss from a mix of Dragon and Rokket pieces (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence and Droll & Lock Bird to break the opponent's first summon, then convert the remaining hand into a boss (Inferred)
  • Recovery: Recover through searchers in the Main Deck (16 searcher-text cards) and recursion from the GY (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Verified: Side Deck size 0)

Why it scores here

The deck is Illegal in TCG (Extra Deck of 16 against a limit of 15, four Forbidden cards run, and several over-limit copies), so it receives a capped, structural-only score rather than a normal Final Contextual score. Its strongest part is interaction: about 18 hand-trap cards and 12 negation-text cards give it a strong going-second answer set, which is why D7 and D8 are the highest dimensions. Its engine is split across Bystial, Rokket, Red-Eyes, Dragon and Chaos pieces, with only 3.9% exact-name archetype purity, so the archetype core is present in just 57% of opening hands (Inferred), and brick risk is high (D2 35). The Extra Deck bosses give real closing power (D9 62), but there is no recorded combo data, so ceiling and median are text-only inferences. The score was not produced by averaging the cards' individual power, and archetype popularity did not earn points; no side deck, no meta sample and no tournament data leave D12 and D13 low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.57; spread across several sub-archetypes with 3.9% exact purity (Inferred)
D2 Opening-Hand Quality & Brick Management 35 18 hand traps, 23 tech cards and 73 off-archetype copies make dead or conflicting draws likely (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling reads from card text: Chaos Angel, Borrelend Dragon and Bystial Dis Pater can end the game, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is an inference from the mixed engine and high brick density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and recursion let the deck continue after one disruption, though there is little redundancy between lines (Inferred)
D6 Resource Economy, Recovery & Grind 52 16 searcher-text cards and several GY-recursion effects offer decent resource regrowth (Inferred from text)
D7 End-Board & Interaction Quality 65 12 negation-text cards, 27 removal-text cards, and triple-copy Ash Blossom and Droll & Lock Bird give layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap coverage on going second is strong: P(at least one hand trap in a 6-card going-second hand) ≈ 0.90 (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK of 3000 to 3500 across Chaos Angel, Chaos Emperor, Nibiru and the Bystial bosses (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 60 main cards is legal, but 30 distinct main cards, 23 tech cards and 3.9% exact purity dilute coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is over the 15-card limit (16), mixing Link, Synchro and XYZ with no shared engine (Verified count, Inferred coherence)
D12 Side Deck Adaptability 10 No Side Deck at all, so there is no post-side adaptation (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 No tournament data and no dated meta sample; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step summon lines and quick-effect timing decisions raise pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap: 0.80*Structural(47) + 0.20*TournamentReliability(30) = 44 before modifiers; modifiers -12 (capped at the -12 floor) = 32 (Meta provisional, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage for going second (Inferred)
  • Multiple 3000 to 3500 ATK boss monsters in the Extra Deck (Verified stats)
  • Searchers and GY recursion give grind resources (Inferred from text)

Weaknesses

  • Illegal in TCG: Extra Deck over limit and Forbidden cards present (Verified)
  • Scattered engine across five sub-archetypes with 3.9% exact purity (Verified composition, Inferred coherence)
  • No Side Deck (Verified)
  • High brick and dead-card risk from 23 tech cards and 73 off-archetype copies (Inferred)

Critical choke points

  • Archetype-core starter presence in opening hand ≈ 0.57 (Inferred)
  • Extra Deck legality: the list cannot be played as-is until it is trimmed to 15 Extra cards with legal copy counts (Verified)
Priority Remove Add Reason
1 Forbidden cards (Anti-Spell Fragrance x2, Triple Tactics Talent x2, Borreload Savage Dragon, Baronne de Fleur) Legal replacements that fit the chosen engine Restores legality; the deck cannot be scored as a normal list while Forbidden cards are present
2 Excess copies of Bystial Druiswurm, The Bystial Lubellion, Droll & Lock Bird and Ash Blossom (over their limits) Single copies or other engine pieces Brings copy counts within legal limits and reduces brick risk
3 One Extra Deck card None needed beyond the trim Reduces the Extra Deck from 16 to 15 cards
4 None A 15-card Side Deck Gives the deck a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Extra Deck 16 > 15, Forbidden cards present, over-limit copies; Side Deck size 0; Archetype exact purity 3.9% and 73 off-archetype copies; Card stats and banlist statuses from the evidence pack
  • Inferred: Consistency: archetype-core P(open) ≈ 0.57; Hand-trap going-second coverage ≈ 0.90; Ceiling, median and brick estimates from card text; Engine cohesion and pilot-complexity reads
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second and matchup results unknown Meta Power is provisional without a dated metagame sample Deck is illegal, so a normal Final Contextual score is not produced; the score is capped and structural-only

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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