Created by: test (054123)

Created On: 02/18/2024

Need 8 UR

UR Rarity
Crystal Beast Rainbow Dragon1 card
UR Rarity
Gandora-X the Dragon of Demolition1 card
UR Rarity
Rainbow Dragon1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Crystal Bond1 card
UR Rarity
Golden Rule1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Pot of Greed1 card

Main: 52 Extra: 1

SR Rarity
1 cardBeast King Barbaros
SR Rarity
1 cardBeast King Barbaros
Beast King Barbaros
EARTH 8
Beast King Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.


N Rarity
1 cardCrystal Beast Amber Mammoth
N Rarity
1 cardCrystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Amethyst Cat
N Rarity
1 cardCrystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Cobalt Eagle
N Rarity
1 cardCrystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Emerald Tortoise
N Rarity
1 cardCrystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
1 cardCrystal Beast Rainbow Dragon
UR Rarity
1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


N Rarity
1 cardCrystal Beast Ruby Carbuncle
N Rarity
1 cardCrystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
1 cardCrystal Beast Sapphire Pegasus
R Rarity
1 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


N Rarity
1 cardCrystal Beast Topaz Tiger
N Rarity
1 cardCrystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
1 cardElectromagnetic Turtle
SR Rarity
1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


UR Rarity
1 cardGandora-X the Dragon of Demolition
UR Rarity
1 cardGandora-X the Dragon of Demolition
Gandora-X the Dragon of Demolition
DARK 8
Gandora-X the Dragon of Demolition
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP.


N Rarity
1 cardGravi-Crush Dragon
N Rarity
1 cardGravi-Crush Dragon
Gravi-Crush Dragon
DARK 6
Gravi-Crush Dragon
  • ATK:

  • 2400

  • DEF:

  • 1200


You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.


SR Rarity
1 cardHamon, Lord of Striking Thunder
SR Rarity
1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


N Rarity
1 cardMagna-Slash Dragon
N Rarity
1 cardMagna-Slash Dragon
Magna-Slash Dragon
LIGHT 6
Magna-Slash Dragon
  • ATK:

  • 2400

  • DEF:

  • 1200


You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.


UR Rarity
1 cardRainbow Dragon
UR Rarity
1 cardRainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


SR Rarity
1 cardRainbow Kuriboh
SR Rarity
1 cardRainbow Kuriboh
Rainbow Kuriboh
LIGHT 1
Rainbow Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


R Rarity
1 cardThe Tripper Mercury
R Rarity
1 cardThe Tripper Mercury
The Tripper Mercury
WATER 8
The Tripper Mercury
  • ATK:

  • 2000

  • DEF:

  • 2000


When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.


SR Rarity
1 cardChthonian Emperor Dragon
SR Rarity
1 cardChthonian Emperor Dragon
Chthonian Emperor Dragon
FIRE 6
Chthonian Emperor Dragon
  • ATK:

  • 2400

  • DEF:

  • 1500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack twice during the same Battle Phase.


R Rarity
1 cardCrystal Keeper
R Rarity
1 cardCrystal Keeper
Crystal Keeper
FIRE 42
Crystal Keeper
  • ATK:

  • 1500

  • DEF:

  • 1800


[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


R Rarity
1 cardCrystal Master
R Rarity
1 cardCrystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


SR Rarity
1 cardAncient City - Rainbow Ruins
SR Rarity
1 cardAncient City - Rainbow Ruins
Ancient City - Rainbow Ruins
Spell Field
Ancient City - Rainbow Ruins

    You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


    N Rarity
    1 cardAwakening of the Crystal Ultimates
    N Rarity
    1 cardAwakening of the Crystal Ultimates
    Awakening of the Crystal Ultimates
    Spell Quick
    Awakening of the Crystal Ultimates

      Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


      N Rarity
      1 cardCrystal Aegis
      N Rarity
      1 cardCrystal Aegis
      Crystal Aegis
      Spell Normal
      Crystal Aegis

        Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.


        N Rarity
        1 cardCrystal Beacon
        N Rarity
        1 cardCrystal Beacon
        Crystal Beacon
        Spell Normal
        Crystal Beacon

          Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


          N Rarity
          1 cardCrystal Blessing
          N Rarity
          1 cardCrystal Blessing
          Crystal Blessing
          Spell Normal
          Crystal Blessing

            Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.


            UR Rarity
            1 cardCrystal Bond
            UR Rarity
            1 cardCrystal Bond
            Crystal Bond
            Spell Normal
            Crystal Bond

              Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


              R Rarity
              1 cardCrystal Promise
              R Rarity
              1 cardCrystal Promise
              Crystal Promise
              Spell Normal
              Crystal Promise

                Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                R Rarity
                1 cardCrystal Release
                R Rarity
                1 cardCrystal Release
                Crystal Release
                Spell Equip
                Crystal Release

                  Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.


                  R Rarity
                  1 cardCrystal Tree
                  R Rarity
                  1 cardCrystal Tree
                  Crystal Tree
                  Spell Continuous
                  Crystal Tree

                    Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.


                    UR Rarity
                    1 cardGolden Rule
                    UR Rarity
                    1 cardGolden Rule
                    Golden Rule
                    Spell Equip
                    Golden Rule

                      (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                      SR Rarity
                      1 cardGreater Polymerization
                      SR Rarity
                      1 cardGreater Polymerization
                      Greater Polymerization
                      Spell Normal
                      Greater Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                        UR Rarity
                        1 cardMonster Reborn
                        UR Rarity
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          UR Rarity
                          1 cardPot of Greed
                          UR Rarity
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            SR Rarity
                            1 cardRainbow Bridge
                            SR Rarity
                            1 cardRainbow Bridge
                            Rainbow Bridge
                            Spell Normal
                            Rainbow Bridge

                              Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                              SR Rarity
                              1 cardRainbow Bridge of the Heart
                              SR Rarity
                              1 cardRainbow Bridge of the Heart
                              Rainbow Bridge of the Heart
                              Spell Continuous
                              Rainbow Bridge of the Heart

                                During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                                R Rarity
                                1 cardRainbow Refraction
                                R Rarity
                                1 cardRainbow Refraction
                                Rainbow Refraction
                                Spell Quick
                                Rainbow Refraction

                                  If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.


                                  R Rarity
                                  1 cardRainbow Veil
                                  R Rarity
                                  1 cardRainbow Veil
                                  Rainbow Veil
                                  Spell Equip
                                  Rainbow Veil

                                    If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                    SR Rarity
                                    1 cardRare Value
                                    SR Rarity
                                    1 cardRare Value
                                    Rare Value
                                    Spell Normal
                                    Rare Value

                                      If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                      N Rarity
                                      1 cardCounter Gem
                                      N Rarity
                                      1 cardCounter Gem
                                      Counter Gem
                                      Trap Normal
                                      Counter Gem

                                        Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.


                                        R Rarity
                                        1 cardCrystal Boon
                                        R Rarity
                                        1 cardCrystal Boon
                                        Crystal Boon
                                        Trap Normal
                                        Crystal Boon

                                          Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.


                                          R Rarity
                                          1 cardCrystal Brilliance
                                          R Rarity
                                          1 cardCrystal Brilliance
                                          Crystal Brilliance
                                          Trap Continuous
                                          Crystal Brilliance

                                            You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.


                                            R Rarity
                                            1 cardCrystal Conclave
                                            R Rarity
                                            1 cardCrystal Conclave
                                            Crystal Conclave
                                            Trap Continuous
                                            Crystal Conclave

                                              Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                              R Rarity
                                              1 cardCrystal Pair
                                              R Rarity
                                              1 cardCrystal Pair
                                              Crystal Pair
                                              Trap Normal
                                              Crystal Pair

                                                When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.


                                                N Rarity
                                                1 cardCrystal Raigeki
                                                N Rarity
                                                1 cardCrystal Raigeki
                                                Crystal Raigeki
                                                Trap Normal
                                                Crystal Raigeki

                                                  Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                                                  N Rarity
                                                  1 cardGem Flash Energy
                                                  N Rarity
                                                  1 cardGem Flash Energy
                                                  Gem Flash Energy
                                                  Trap Continuous
                                                  Gem Flash Energy

                                                    During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.


                                                    R Rarity
                                                    1 cardKrystal Avatar
                                                    R Rarity
                                                    1 cardKrystal Avatar
                                                    Krystal Avatar
                                                    Trap Continuous
                                                    Krystal Avatar

                                                      When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.


                                                      N Rarity
                                                      1 cardLast Resort
                                                      N Rarity
                                                      1 cardLast Resort
                                                      Last Resort
                                                      Trap Normal
                                                      Last Resort

                                                        Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.


                                                        SR Rarity
                                                        1 cardRainbow Bridge of Salvation
                                                        SR Rarity
                                                        1 cardRainbow Bridge of Salvation
                                                        Rainbow Bridge of Salvation
                                                        Trap Normal
                                                        Rainbow Bridge of Salvation

                                                          If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                          N Rarity
                                                          1 cardRainbow Gravity
                                                          N Rarity
                                                          1 cardRainbow Gravity
                                                          Rainbow Gravity
                                                          Trap Normal
                                                          Rainbow Gravity

                                                            If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.


                                                            SR Rarity
                                                            1 cardRainbow Life
                                                            SR Rarity
                                                            1 cardRainbow Life
                                                            Rainbow Life
                                                            Trap Normal
                                                            Rainbow Life

                                                              Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                              N Rarity
                                                              1 cardRainbow Path
                                                              N Rarity
                                                              1 cardRainbow Path
                                                              Rainbow Path
                                                              Trap Normal
                                                              Rainbow Path

                                                                When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.


                                                                N Rarity
                                                                1 cardSnowman Effect
                                                                N Rarity
                                                                1 cardSnowman Effect
                                                                Snowman Effect
                                                                Trap Normal
                                                                Snowman Effect

                                                                  Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn.


                                                                  UR Rarity
                                                                  1 cardGuardian Chimera
                                                                  UR Rarity
                                                                  1 cardGuardian Chimera
                                                                  Guardian Chimera
                                                                  DARK 9
                                                                  Guardian Chimera
                                                                  • ATK:

                                                                  • 3300

                                                                  • DEF:

                                                                  • 3300


                                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.




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