Created by: YGO Mod (20517634)

Created On: 02/17/2024

Need 12 UR

UR Rarity
Chimeratech Megafleet Dragon1 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Cyber Dragon Sieger2 card
UR Rarity
Adreus, Keeper of Armageddon1 card
UR Rarity
Chronomaly Vimana1 card
UR Rarity
D/D/D Deviser King Deus Machinex1 card
UR Rarity
Change of Heart1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 15

R Rarity
3 cardCyber Dragon
R Rarity
3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
3 cardCyber Dragon Core
SR Rarity
3 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
3 cardCyber Dragon Herz
N Rarity
3 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
2 cardCyber Dragon Nachster
R Rarity
2 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


SR Rarity
1 cardCyberdark Chimera
SR Rarity
1 cardCyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


SR Rarity
3 cardCyberdark Claw
SR Rarity
3 cardCyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


SR Rarity
2 cardGalaxy Soldier
SR Rarity
2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


SR Rarity
3 cardSanta Claws
SR Rarity
3 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


UR Rarity
1 cardChange of Heart
UR Rarity
1 cardChange of Heart
Change of Heart
Spell Normal
Change of Heart

    Target 1 monster your opponent controls; take control of it until the End Phase.


    R Rarity
    1 cardCyber Repair Plant
    R Rarity
    1 cardCyber Repair Plant
    Cyber Repair Plant
    Spell Normal
    Cyber Repair Plant

      If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


      SR Rarity
      3 cardCyberdark Realm
      SR Rarity
      3 cardCyberdark Realm
      Cyberdark Realm
      Spell Continuous
      Cyberdark Realm

        When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


        SR Rarity
        3 cardCybernetic Horizon
        SR Rarity
        3 cardCybernetic Horizon
        Cybernetic Horizon
        Spell Normal
        Cybernetic Horizon

          (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


          SR Rarity
          2 cardDark Hole
          SR Rarity
          2 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            R Rarity
            2 cardForbidden Chalice
            R Rarity
            2 cardForbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                2 cardMachine Duplication
                SR Rarity
                2 cardMachine Duplication
                Machine Duplication
                Spell Normal
                Machine Duplication

                  Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                  R Rarity
                  2 cardPower Bond
                  R Rarity
                  2 cardPower Bond
                  Power Bond
                  Spell Normal
                  Power Bond

                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                    UR Rarity
                    1 cardRaigeki
                    UR Rarity
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardSuper Polymerization
                      UR Rarity
                      1 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        1 cardInfinite Impermanence
                        UR Rarity
                        1 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          R Rarity
                          1 cardChimeratech Fortress Dragon
                          R Rarity
                          1 cardChimeratech Fortress Dragon
                          Chimeratech Fortress Dragon
                          DARK 8
                          Chimeratech Fortress Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                          UR Rarity
                          1 cardChimeratech Megafleet Dragon
                          UR Rarity
                          1 cardChimeratech Megafleet Dragon
                          Chimeratech Megafleet Dragon
                          DARK 10
                          Chimeratech Megafleet Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                          SR Rarity
                          2 cardChimeratech Rampage Dragon
                          SR Rarity
                          2 cardChimeratech Rampage Dragon
                          Chimeratech Rampage Dragon
                          DARK 5
                          Chimeratech Rampage Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                          UR Rarity
                          1 cardCyber End Dragon
                          UR Rarity
                          1 cardCyber End Dragon
                          Cyber End Dragon
                          LIGHT 10
                          Cyber End Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 2800


                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          SR Rarity
                          1 cardCyber Eternity Dragon
                          SR Rarity
                          1 cardCyber Eternity Dragon
                          Cyber Eternity Dragon
                          LIGHT 10
                          Cyber Eternity Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 4000


                          1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                          SR Rarity
                          1 cardCyber Twin Dragon
                          SR Rarity
                          1 cardCyber Twin Dragon
                          Cyber Twin Dragon
                          LIGHT 8
                          Cyber Twin Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2100


                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                          UR Rarity
                          2 cardCyber Dragon Sieger
                          UR Rarity
                          2 cardCyber Dragon Sieger
                          Cyber Dragon Sieger
                          LIGHT
                          Cyber Dragon Sieger
                          • ATK:

                          • 2100

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                          UR Rarity
                          1 cardAdreus, Keeper of Armageddon
                          UR Rarity
                          1 cardAdreus, Keeper of Armageddon
                          Adreus, Keeper of Armageddon
                          DARK
                          Adreus, Keeper of Armageddon
                          • ATK:

                          • 2600

                          • DEF:

                          • 1700


                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                          UR Rarity
                          1 cardChronomaly Vimana
                          UR Rarity
                          1 cardChronomaly Vimana
                          Chronomaly Vimana
                          LIGHT
                          Chronomaly Vimana
                          • ATK:

                          • 2300

                          • DEF:

                          • 2600


                          2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                          R Rarity
                          2 cardCyber Dragon Nova
                          R Rarity
                          2 cardCyber Dragon Nova
                          Cyber Dragon Nova
                          LIGHT
                          Cyber Dragon Nova
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                          SR Rarity
                          1 cardD/D/D Marksman King Tell
                          SR Rarity
                          1 cardD/D/D Marksman King Tell
                          D/D/D Marksman King Tell
                          DARK
                          D/D/D Marksman King Tell
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                          UR Rarity
                          1 cardD/D/D Deviser King Deus Machinex
                          UR Rarity
                          1 cardD/D/D Deviser King Deus Machinex
                          D/D/D Deviser King Deus Machinex
                          DARK10
                          D/D/D Deviser King Deus Machinex
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.




                          More Master Duel Info

                          Cyber Dragon Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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