Created by: Mèo Fool Gaming (37156024)

Created On: 02/14/2022

Ready to Get Defeated?

Need 9 UR

UR Rarity
Abyss Dweller
UR Rarity
Dark Rebellion Xyz Dragon
UR Rarity
Galaxy-Eyes Cipher Dragon
UR Rarity
Galaxy-Eyes Cipher Dragon
UR Rarity
Hieratic Sun Dragon Overlord of Heliopolis
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Monster Reborn

Main: 20 Extra: 7

SR Rarity
Cipher Biplane
SR Rarity
Cipher Biplane
Cipher Biplane
LIGHT 6
Cipher Biplane
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.


SR Rarity
Cipher Biplane
SR Rarity
Cipher Biplane
Cipher Biplane
LIGHT 6
Cipher Biplane
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.


R Rarity
Cipher Mirror Knight
R Rarity
Cipher Mirror Knight
Cipher Mirror Knight
LIGHT 4
Cipher Mirror Knight
  • ATK:

  • 0

  • DEF:

  • 0


When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.


R Rarity
Cipher Mirror Knight
R Rarity
Cipher Mirror Knight
Cipher Mirror Knight
LIGHT 4
Cipher Mirror Knight
  • ATK:

  • 0

  • DEF:

  • 0


When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.


R Rarity
Cipher Mirror Knight
R Rarity
Cipher Mirror Knight
Cipher Mirror Knight
LIGHT 4
Cipher Mirror Knight
  • ATK:

  • 0

  • DEF:

  • 0


When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.


R Rarity
Cipher Twin Raptor
R Rarity
Cipher Twin Raptor
Cipher Twin Raptor
LIGHT 4
Cipher Twin Raptor
  • ATK:

  • 1600

  • DEF:

  • 800


If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.


R Rarity
Cipher Twin Raptor
R Rarity
Cipher Twin Raptor
Cipher Twin Raptor
LIGHT 4
Cipher Twin Raptor
  • ATK:

  • 1600

  • DEF:

  • 800


If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.


R Rarity
Cipher Twin Raptor
R Rarity
Cipher Twin Raptor
Cipher Twin Raptor
LIGHT 4
Cipher Twin Raptor
  • ATK:

  • 1600

  • DEF:

  • 800


If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.


R Rarity
Cipher Wing
R Rarity
Cipher Wing
Cipher Wing
LIGHT 4
Cipher Wing
  • ATK:

  • 1400

  • DEF:

  • 1200


If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.


R Rarity
Cipher Wing
R Rarity
Cipher Wing
Cipher Wing
LIGHT 4
Cipher Wing
  • ATK:

  • 1400

  • DEF:

  • 1200


If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.


R Rarity
Cipher Wing
R Rarity
Cipher Wing
Cipher Wing
LIGHT 4
Cipher Wing
  • ATK:

  • 1400

  • DEF:

  • 1200


If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                SR Rarity
                Treacherous Trap Hole
                SR Rarity
                Treacherous Trap Hole
                Treacherous Trap Hole
                Trap Normal
                Treacherous Trap Hole

                  If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                  SR Rarity
                  Treacherous Trap Hole
                  SR Rarity
                  Treacherous Trap Hole
                  Treacherous Trap Hole
                  Trap Normal
                  Treacherous Trap Hole

                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                    UR Rarity
                    Abyss Dweller
                    UR Rarity
                    Abyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    Dark Rebellion Xyz Dragon
                    DARK
                    Dark Rebellion Xyz Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                    UR Rarity
                    Galaxy-Eyes Cipher Dragon
                    UR Rarity
                    Galaxy-Eyes Cipher Dragon
                    Galaxy-Eyes Cipher Dragon
                    LIGHT
                    Galaxy-Eyes Cipher Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                    UR Rarity
                    Galaxy-Eyes Cipher Dragon
                    UR Rarity
                    Galaxy-Eyes Cipher Dragon
                    Galaxy-Eyes Cipher Dragon
                    LIGHT
                    Galaxy-Eyes Cipher Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                    UR Rarity
                    Hieratic Sun Dragon Overlord of Heliopolis
                    UR Rarity
                    Hieratic Sun Dragon Overlord of Heliopolis
                    Hieratic Sun Dragon Overlord of Heliopolis
                    LIGHT
                    Hieratic Sun Dragon Overlord of Heliopolis
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                    R Rarity
                    Number 68: Sanaphond the Sky Prison
                    R Rarity
                    Number 68: Sanaphond the Sky Prison
                    Number 68: Sanaphond the Sky Prison
                    DARK
                    Number 68: Sanaphond the Sky Prison
                    • ATK:

                    • 2100

                    • DEF:

                    • 2700


                    2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




                    More Duel Links Info

                    Cipher Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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