Marincess Deck #193605 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Droll & Lock Bird x3, Marincess Blue Tang x3, Marincess Pascalus x3. Created Feb 15, 2024 by YGO Mod.

Deck Marincess TCG

Created by: YGO Mod (20517634)

Created On: 02/15/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 38
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 38
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link Summon a board of WATER Link monsters (Marbled Rock, Great Bubble Reef, Aqua Argonaut, Coral Triangle) and convert the chain into attack and monster-control pressure; Hand-trap and floodgate lock (Anti-Spell Fragrance, Rivalry of Warlords, Droll & Lock Bird) that stops the opponent from developing while the Link board is built
  • Turn 1 (going first): Open Marincess Springirl or Sea Horse as a starter, Link Summon Marincess Sea Angel or Blue Slug to pull a Marincess Spell or Monster, then extend through Coral Anemone toward a Link-3 or Link-4 board
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Evenly Matched) to answer the opponent's first combo, then rebuild the Link board from the Marincess Spell and monster recursion in the GY
  • Recovery: Recover through GY-to-hand searches (Marbled Rock, Coral Triangle, Pascalus) and Marincess Mandarin's GY special summon, which re-creates a Link board without a fresh opening hand
  • After siding: No Side Deck is registered, so there is no post-side plan; a best-of-3 event would have no sideboard to adapt with

Why it scores here

The deck opens a Marincess Link engine on turn one or two, with Springirl, Sea Horse and Blue Tang as starters feeding Sea Angel, Blue Slug and Coral Anemone; the Link-tree searchers give a real ceiling on paper. The core engine is thin: only 2 of 25 archetype-standard cards are present, and the four-copy archetype core gives roughly a 32 percent chance of at least one piece in a five-card opener, so consistency is capped by the starter count rather than by card quality. Interaction is the strongest part of the system, with about 20 hand traps and floodgates that give a 94 percent chance of at least one hand trap in a six-card opening hand going second. The list is illegal (nine main and three Extra copies over the copy limit or banned), so the score is capped and reported as structural-only. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in 5 cards) ~0.25 and P(at least one archetype-core card) ~0.32; only 2 of 25 standard core cards present (Inferred, Verified usage data)
D2 Opening-Hand Quality & Brick Management 35 Large off-archetype share (42 of 55 main copies) and 27 level-0 Spell/Trap slots create brick and dead-card risk; proxy no-core-in-hand ~0.68 (Inferred)
D3 Combo Conversion & Ceiling 45 Text-only ceiling: Link-tree searchers (Marbled Rock, Coral Triangle, Sea Angel) and Great Bubble Reef give a strong board on paper; no recorded boards (Inferred)
D4 Combo Floor & Median Output 30 No recorded combos, so median output cannot be measured; the floor is a 1-2 Link board with few follow-ups (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Recursion through Mandarin, Marbled Rock and Coral Triangle plus hand traps gives some redundant routes, but the core engine is single-threaded (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recovery depends on GY searches and Link material; 27 level-0 spells dilute the resource base (Inferred)
D7 End-Board & Interaction Quality 70 20 hand traps, 4 floodgates and negation text (Aqua Argonaut, Splash Mage text, Ash Blossom, Infinite Impermanence) give layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 94 percent chance of a hand trap in six cards going second; Great Bubble Reef and Aqua Argonaut give board-breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 50 Link-4 Bubble Reef at 2600 ATK and Aqua Argonaut at 2300 ATK give closing pressure, but only one Zealantis is present (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 23 distinct cards and 42 off-archetype copies; 27 level-0 Spell/Trap slots lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 11 Link and 3 Xyz Extra cards; 3 Extra cards are Forbidden and must be removed, leaving 11 legal Extra cards with a Link-heavy shell (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side plan can be scored (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link chains with several decision points and interaction timing; competent pilots can repeat it, but error tolerance is low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 43, Going First ≈ 38, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in deck) (-8); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal cap applied: 0.80*43 + 0.20*35 = 41.4, then modifiers -11 = 30.4, rounded to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 20 hand traps plus floodgates and negation text
  • Link-tree searchers give a real ceiling on paper
  • Going-second hand-trap coverage is high (94 percent in six cards)

Weaknesses

  • Illegal list: 9 main and 3 Extra copies over limit or Forbidden
  • Archetype core thin (2 of 25 standard core cards present)
  • Off-archetype share is high (42 of 55 main copies)
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Single-threaded Link engine: the first Marincess starter must connect to a Link Summon, and an unanswered first Link loses most of the board
  • Forbidden floodgates (Anti-Spell Fragrance, Rivalry of Warlords) would hinder the deck's own plays if legal copies were run
Priority Remove Add Reason
1 Anti-Spell Fragrance x3, Triple Tactics Talent x2, Rivalry of Warlords x1, Ash Blossom & Joyous Spring x1, Droll & Lock Bird x2 (main); Bahamut Shark, Abyss Dweller, Splash Mage (Extra) Legal replacements chosen by the pilot (archetype Marincess cards or legal hand traps) Removes all 8 violations; main falls to 46 and Extra to 11, both within size rules, making the list Legal and re-scoreable
2 Level-0 Spell/Trap slots with weak text (e.g. Pot of Desires x3) Additional archetype Link or starter monsters Reduces brick risk and improves the starter ratio that D1 and D2 depend on
3 None A Side Deck of 5-10 cards Gives a post-side plan for best-of-3 play (D12)

Evidence & confidence

  • Verified: Legality: Illegal, 8 violations and 9 main/3 Extra copies over limit or Forbidden; Composition: 55 main, 14 extra, 0 side; 42 of 55 main copies off-archetype; Usage: 2 of 25 standard core cards present
  • Inferred: Starter and core probabilities (hypergeometric, Main Deck only); Hand-trap coverage going second (94 percent); Combo ceiling and floor from card text only; no recorded boards; Dimension scores D1-D14 from text and probability
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional; no dated metagame sample Deck title is null

More TCG Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
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