Created by: YGO Mod (20517634)

Created On: 02/15/2024

Main: 42 Extra: 15

1 cardAgido the Ancient Sentinel
1 cardAgido the Ancient Sentinel
Agido the Ancient Sentinel
EARTH 4
Agido the Ancient Sentinel
  • ATK:

  • 1500

  • DEF:

  • 1300


If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


3 cardGravekeeper's Commandant 3 cardGravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


3 cardKelbek the Ancient Vanguard
3 cardKelbek the Ancient Vanguard
Kelbek the Ancient Vanguard
EARTH 4
Kelbek the Ancient Vanguard
  • ATK:

  • 1500

  • DEF:

  • 1800


If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


1 cardKeldo the Sacred Protector
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


2 cardMudora the Sword Oracle
2 cardMudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


1 cardConvulsion of Nature 1 cardConvulsion of Nature
Convulsion of Nature
Spell Continuous
Convulsion of Nature

    As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.


    2 cardCursed Eldland 2 cardCursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        1 cardFoolish Burial Goods
        1 cardFoolish Burial Goods
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


          3 cardNecrovalley
          3 cardNecrovalley
          Necrovalley
          Spell Field
          Necrovalley

            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


            2 cardPot of Prosperity
            2 cardPot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




              Tag(s):

              2 cardRoyal Tribute 2 cardRoyal Tribute
              Royal Tribute
              Spell Normal
              Royal Tribute

                If you control "Necrovalley": Both players discard any monsters in their hands.


                2 cardConquistador of the Golden Land 2 cardConquistador of the Golden Land
                Conquistador of the Golden Land
                Trap Continuous
                Conquistador of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                  2 cardEldlixir of Scarlet Sanguine 2 cardEldlixir of Scarlet Sanguine
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                    1 cardExchange of the Spirit 1 cardExchange of the Spirit
                    Exchange of the Spirit
                    Trap Normal
                    Exchange of the Spirit

                      If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


                      2 cardGravekeeper's Trap 2 cardGravekeeper's Trap
                      Gravekeeper's Trap
                      Trap Continuous
                      Gravekeeper's Trap

                        While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                        3 cardImperial Tombs of Necrovalley 3 cardImperial Tombs of Necrovalley
                        Imperial Tombs of Necrovalley
                        Trap Counter
                        Imperial Tombs of Necrovalley

                          When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.


                          3 cardSkill Drain
                          3 cardSkill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                            2 cardStarlight Road 2 cardStarlight Road
                            Starlight Road
                            Trap Normal
                            Starlight Road

                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                              2 cardSummon Limit
                              2 cardSummon Limit
                              Summon Limit
                              Trap Continuous
                              Summon Limit

                                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                1 cardAccesscode Talker 1 cardAccesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                Aussa the Earth Charmer, Immovable
                                EARTH
                                Aussa the Earth Charmer, Immovable
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                Knightmare Cerberus
                                EARTH
                                Knightmare Cerberus
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Top

                                Left


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                Lyna the Light Charmer, Lustrous
                                LIGHT
                                Lyna the Light Charmer, Lustrous
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                2 cardAccel Synchro Stardust Dragon 2 cardAccel Synchro Stardust Dragon
                                Accel Synchro Stardust Dragon
                                WIND 8
                                Accel Synchro Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                Castel, the Skyblaster Musketeer
                                WIND
                                Castel, the Skyblaster Musketeer
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                Number 50: Blackship of Corn
                                DARK
                                Number 50: Blackship of Corn
                                • ATK:

                                • 2100

                                • DEF:

                                • 1500


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




                                More OCG Info

                                Gravekeeper's Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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