Created by: YGO Mod (20517634)

Created On: 02/14/2024

Need 9 UR

UR Rarity
Chimeratech Megafleet Dragon
UR Rarity
Chimeratech Megafleet Dragon
UR Rarity
Cyber Dragon Sieger
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Adreus, Keeper of Armageddon
UR Rarity
Raigeki
UR Rarity
Infinite Impermanence

Main: 42 Extra: 15

R Rarity
3 cardCyber Dragon
R Rarity
3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
3 cardCyber Dragon Core
SR Rarity
3 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
3 cardCyber Dragon Drei
N Rarity
3 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


N Rarity
3 cardCyber Dragon Herz
N Rarity
3 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
3 cardCyber Dragon Nachster
R Rarity
3 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


N Rarity
3 cardCyber Dragon Vier
N Rarity
3 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


SR Rarity
2 cardGalaxy Soldier
SR Rarity
2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


R Rarity
2 cardCyber Repair Plant
R Rarity
2 cardCyber Repair Plant
Cyber Repair Plant
Spell Normal
Cyber Repair Plant

    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


    R Rarity
    1 cardCyber Revsystem
    R Rarity
    1 cardCyber Revsystem
    Cyber Revsystem
    Spell Normal
    Cyber Revsystem

      Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


      R Rarity
      1 cardCyberload Fusion
      R Rarity
      1 cardCyberload Fusion
      Cyberload Fusion
      Spell Quick
      Cyberload Fusion

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


        SR Rarity
        3 cardMachine Duplication
        SR Rarity
        3 cardMachine Duplication
        Machine Duplication
        Spell Normal
        Machine Duplication

          Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


          R Rarity
          1 cardOverload Fusion
          R Rarity
          1 cardOverload Fusion
          Overload Fusion
          Spell Normal
          Overload Fusion

            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


            R Rarity
            3 cardPower Bond
            R Rarity
            3 cardPower Bond
            Power Bond
            Spell Normal
            Power Bond

              Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                N Rarity
                3 cardCybernetic Overflow
                N Rarity
                3 cardCybernetic Overflow
                Cybernetic Overflow
                Trap Normal
                Cybernetic Overflow

                  Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                  R Rarity
                  3 cardDNA Surgery
                  R Rarity
                  3 cardDNA Surgery
                  DNA Surgery
                  Trap Continuous
                  DNA Surgery

                    Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                    UR Rarity
                    1 cardInfinite Impermanence
                    UR Rarity
                    1 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      R Rarity
                      3 cardChimeratech Fortress Dragon
                      R Rarity
                      3 cardChimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      DARK 8
                      Chimeratech Fortress Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                      UR Rarity
                      2 cardChimeratech Megafleet Dragon
                      UR Rarity
                      2 cardChimeratech Megafleet Dragon
                      Chimeratech Megafleet Dragon
                      DARK 10
                      Chimeratech Megafleet Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                      SR Rarity
                      2 cardChimeratech Rampage Dragon
                      SR Rarity
                      2 cardChimeratech Rampage Dragon
                      Chimeratech Rampage Dragon
                      DARK 5
                      Chimeratech Rampage Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                      SR Rarity
                      1 cardCyber Twin Dragon
                      SR Rarity
                      1 cardCyber Twin Dragon
                      Cyber Twin Dragon
                      LIGHT 8
                      Cyber Twin Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2100


                      "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                      UR Rarity
                      1 cardCyber Dragon Sieger
                      UR Rarity
                      1 cardCyber Dragon Sieger
                      Cyber Dragon Sieger
                      LIGHT
                      Cyber Dragon Sieger
                      • ATK:

                      • 2100

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                      UR Rarity
                      1 cardAdreus, Keeper of Armageddon
                      UR Rarity
                      1 cardAdreus, Keeper of Armageddon
                      Adreus, Keeper of Armageddon
                      DARK
                      Adreus, Keeper of Armageddon
                      • ATK:

                      • 2600

                      • DEF:

                      • 1700


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                      R Rarity
                      3 cardCyber Dragon Nova
                      R Rarity
                      3 cardCyber Dragon Nova
                      Cyber Dragon Nova
                      LIGHT
                      Cyber Dragon Nova
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                      N Rarity
                      1 cardDigvorzhak, King of Heavy Industry
                      N Rarity
                      1 cardDigvorzhak, King of Heavy Industry
                      Digvorzhak, King of Heavy Industry
                      EARTH
                      Digvorzhak, King of Heavy Industry
                      • ATK:

                      • 3200

                      • DEF:

                      • 2000


                      3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                      N Rarity
                      1 cardNumber 61: Volcasaurus
                      N Rarity
                      1 cardNumber 61: Volcasaurus
                      Number 61: Volcasaurus
                      FIRE
                      Number 61: Volcasaurus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.




                      More Master Duel Info

                      Cyber Dragon Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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