Created by: test (054123)

Created On: 02/14/2024

Need 8 UR

UR Rarity
Cyber-Stein1 card
UR Rarity
Elemental HERO Solid Soldier1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Vision HERO Vyon1 card
UR Rarity
Masked HERO Dark Law1 card
UR Rarity
Magical Stone Excavation1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Pot of Greed1 card

Main: 40 Extra: 10

R Rarity
1 cardBlue Flame Swordsman
R Rarity
1 cardBlue Flame Swordsman
Blue Flame Swordsman
FIRE 4
Blue Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.


UR Rarity
1 cardCyber-Stein
UR Rarity
1 cardCyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Bubbleman
N Rarity
1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
1 cardElemental HERO Solid Soldier
UR Rarity
1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


UR Rarity
1 cardElemental HERO Stratos
UR Rarity
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


N Rarity
1 cardElemental HERO Voltic
N Rarity
1 cardElemental HERO Voltic
Elemental HERO Voltic
LIGHT 4
Elemental HERO Voltic
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.


R Rarity
1 cardGilford the Lightning
R Rarity
1 cardGilford the Lightning
Gilford the Lightning
LIGHT 8
Gilford the Lightning
  • ATK:

  • 2800

  • DEF:

  • 1400


You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.


SR Rarity
1 cardPerformapal Kuribohble
SR Rarity
1 cardPerformapal Kuribohble
Performapal Kuribohble
DARK 1
Performapal Kuribohble
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead.


R Rarity
1 cardVision HERO Gravito
R Rarity
1 cardVision HERO Gravito
Vision HERO Gravito
DARK 4
Vision HERO Gravito
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.


R Rarity
1 cardVision HERO Increase
R Rarity
1 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


N Rarity
1 cardVision HERO Minimum Ray
N Rarity
1 cardVision HERO Minimum Ray
Vision HERO Minimum Ray
DARK 3
Vision HERO Minimum Ray
  • ATK:

  • 1200

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.


N Rarity
1 cardVision HERO Multiply Guy
N Rarity
1 cardVision HERO Multiply Guy
Vision HERO Multiply Guy
DARK 3
Vision HERO Multiply Guy
  • ATK:

  • 800

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.


N Rarity
1 cardVision HERO Poisoner
N Rarity
1 cardVision HERO Poisoner
Vision HERO Poisoner
DARK 3
Vision HERO Poisoner
  • ATK:

  • 900

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.


UR Rarity
1 cardVision HERO Vyon
UR Rarity
1 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


R Rarity
1 cardVision HERO Witch Raider
R Rarity
1 cardVision HERO Witch Raider
Vision HERO Witch Raider
DARK 8
Vision HERO Witch Raider
  • ATK:

  • 2700

  • DEF:

  • 1900


To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


R Rarity
1 cardDe-Fusion
R Rarity
1 cardDe-Fusion
De-Fusion
Spell Quick
De-Fusion

    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    SR Rarity
    1 cardE - Emergency Call
    SR Rarity
    1 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      N Rarity
      1 cardForm Change
      N Rarity
      1 cardForm Change
      Form Change
      Spell Quick
      Form Change

        Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


        SR Rarity
        1 cardGreater Polymerization
        SR Rarity
        1 cardGreater Polymerization
        Greater Polymerization
        Spell Normal
        Greater Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


          UR Rarity
          1 cardMagical Stone Excavation
          UR Rarity
          1 cardMagical Stone Excavation
          Magical Stone Excavation
          Spell Normal
          Magical Stone Excavation

            Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


            SR Rarity
            3 cardMask Change
            SR Rarity
            3 cardMask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


              SR Rarity
              1 cardMask Change II
              SR Rarity
              1 cardMask Change II
              Mask Change II
              Spell Quick
              Mask Change II

                Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                N Rarity
                1 cardMask Charge
                N Rarity
                1 cardMask Charge
                Mask Charge
                Spell Normal
                Mask Charge

                  Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                  R Rarity
                  1 cardMask of the Accursed
                  R Rarity
                  1 cardMask of the Accursed
                  Mask of the Accursed
                  Spell Equip
                  Mask of the Accursed

                    The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                    UR Rarity
                    1 cardMonster Reborn
                    UR Rarity
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      N Rarity
                      1 cardPolymerization
                      N Rarity
                      1 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        UR Rarity
                        1 cardPot of Greed
                        UR Rarity
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.




                          Tag(s):

                          R Rarity
                          1 cardSwords of Concealing Light
                          R Rarity
                          1 cardSwords of Concealing Light
                          Swords of Concealing Light
                          Spell Continuous
                          Swords of Concealing Light

                            Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                            N Rarity
                            1 cardVision Fusion
                            N Rarity
                            1 cardVision Fusion
                            Vision Fusion
                            Spell Normal
                            Vision Fusion

                              Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.


                              N Rarity
                              1 cardApparition
                              N Rarity
                              1 cardApparition
                              Apparition
                              Trap Normal
                              Apparition

                                If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.


                                SR Rarity
                                1 cardCall of the Haunted
                                SR Rarity
                                1 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  R Rarity
                                  1 cardDraining Shield
                                  R Rarity
                                  1 cardDraining Shield
                                  Draining Shield
                                  Trap Normal
                                  Draining Shield

                                    When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                    R Rarity
                                    1 cardFiendish Chain
                                    R Rarity
                                    1 cardFiendish Chain
                                    Fiendish Chain
                                    Trap Continuous
                                    Fiendish Chain

                                      Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                      R Rarity
                                      1 cardPaleozoic Dinomischus
                                      R Rarity
                                      1 cardPaleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        1 cardSnowman Effect
                                        N Rarity
                                        1 cardSnowman Effect
                                        Snowman Effect
                                        Trap Normal
                                        Snowman Effect

                                          Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn.


                                          R Rarity
                                          1 cardContrast HERO Chaos
                                          R Rarity
                                          1 cardContrast HERO Chaos
                                          Contrast HERO Chaos
                                          DARK 9
                                          Contrast HERO Chaos
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2600


                                          2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                          SR Rarity
                                          1 cardMasked HERO Acid
                                          SR Rarity
                                          1 cardMasked HERO Acid
                                          Masked HERO Acid
                                          WATER 8
                                          Masked HERO Acid
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                          R Rarity
                                          1 cardMasked HERO Anki
                                          R Rarity
                                          1 cardMasked HERO Anki
                                          Masked HERO Anki
                                          DARK 8
                                          Masked HERO Anki
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1200


                                          Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                          SR Rarity
                                          1 cardMasked HERO Blast
                                          SR Rarity
                                          1 cardMasked HERO Blast
                                          Masked HERO Blast
                                          WIND 6
                                          Masked HERO Blast
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                          UR Rarity
                                          1 cardMasked HERO Dark Law
                                          UR Rarity
                                          1 cardMasked HERO Dark Law
                                          Masked HERO Dark Law
                                          DARK 6
                                          Masked HERO Dark Law
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                          R Rarity
                                          1 cardMasked HERO Dian
                                          R Rarity
                                          1 cardMasked HERO Dian
                                          Masked HERO Dian
                                          EARTH 8
                                          Masked HERO Dian
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 3000


                                          Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                          R Rarity
                                          1 cardMasked HERO Divine Wind
                                          R Rarity
                                          1 cardMasked HERO Divine Wind
                                          Masked HERO Divine Wind
                                          WIND 8
                                          Masked HERO Divine Wind
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1900


                                          Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                          N Rarity
                                          1 cardMasked HERO Goka
                                          N Rarity
                                          1 cardMasked HERO Goka
                                          Masked HERO Goka
                                          FIRE 6
                                          Masked HERO Goka
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                          N Rarity
                                          1 cardMasked HERO Koga
                                          N Rarity
                                          1 cardMasked HERO Koga
                                          Masked HERO Koga
                                          LIGHT 8
                                          Masked HERO Koga
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                          N Rarity
                                          1 cardMasked HERO Vapor
                                          N Rarity
                                          1 cardMasked HERO Vapor
                                          Masked HERO Vapor
                                          WATER 6
                                          Masked HERO Vapor
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2000


                                          Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.




                                          https://metaduelist.com/
                                          Toparrow_upward