Created by: test (054123)

Created On: 02/14/2024

Need 13 UR

UR Rarity
Alpha, the Master of Beasts1 card
UR Rarity
Big-Winged Berfomet1 card
UR Rarity
Crystal Beast Rainbow Dragon1 card
UR Rarity
Rainbow Dragon1 card
UR Rarity
Chimera the King of Phantom Beasts1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Rainbow Overdragon1 card
UR Rarity
Ultimate Crystal Rainbow Dragon Overdrive1 card
UR Rarity
Crystal Bond1 card
UR Rarity
Golden Rule1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Pot of Greed1 card
UR Rarity
Scapegoat1 card

Main: 52 Extra: 4

UR Rarity
1 cardAlpha, the Master of Beasts
UR Rarity
1 cardAlpha, the Master of Beasts
Alpha, the Master of Beasts
EARTH 8
Alpha, the Master of Beasts
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


SR Rarity
1 cardBeast King Barbaros
SR Rarity
1 cardBeast King Barbaros
Beast King Barbaros
EARTH 8
Beast King Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.


UR Rarity
1 cardBig-Winged Berfomet
UR Rarity
1 cardBig-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


N Rarity
1 cardCrystal Beast Amber Mammoth
N Rarity
1 cardCrystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Amethyst Cat
N Rarity
1 cardCrystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Cobalt Eagle
N Rarity
1 cardCrystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
1 cardCrystal Beast Emerald Tortoise
N Rarity
1 cardCrystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
1 cardCrystal Beast Rainbow Dragon
UR Rarity
1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


N Rarity
1 cardCrystal Beast Ruby Carbuncle
N Rarity
1 cardCrystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
1 cardCrystal Beast Sapphire Pegasus
R Rarity
1 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


N Rarity
1 cardCrystal Beast Topaz Tiger
N Rarity
1 cardCrystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
1 cardGazelle the King of Mythical Claws
SR Rarity
1 cardGazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


N Rarity
1 cardGravi-Crush Dragon
N Rarity
1 cardGravi-Crush Dragon
Gravi-Crush Dragon
DARK 6
Gravi-Crush Dragon
  • ATK:

  • 2400

  • DEF:

  • 1200


You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.


N Rarity
1 cardMagna-Slash Dragon
N Rarity
1 cardMagna-Slash Dragon
Magna-Slash Dragon
LIGHT 6
Magna-Slash Dragon
  • ATK:

  • 2400

  • DEF:

  • 1200


You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.


UR Rarity
1 cardRainbow Dragon
UR Rarity
1 cardRainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


SR Rarity
1 cardRainbow Kuriboh
SR Rarity
1 cardRainbow Kuriboh
Rainbow Kuriboh
LIGHT 1
Rainbow Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


N Rarity
1 cardSpeedroid Menko
N Rarity
1 cardSpeedroid Menko
Speedroid Menko
WIND 4
Speedroid Menko
  • ATK:

  • 100

  • DEF:

  • 2000


When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.


R Rarity
1 cardCrystal Keeper
R Rarity
1 cardCrystal Keeper
Crystal Keeper
FIRE 42
Crystal Keeper
  • ATK:

  • 1500

  • DEF:

  • 1800


[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


R Rarity
1 cardCrystal Master
R Rarity
1 cardCrystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


SR Rarity
1 cardAncient City - Rainbow Ruins
SR Rarity
1 cardAncient City - Rainbow Ruins
Ancient City - Rainbow Ruins
Spell Field
Ancient City - Rainbow Ruins

    You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


    N Rarity
    1 cardAwakening of the Crystal Ultimates
    N Rarity
    1 cardAwakening of the Crystal Ultimates
    Awakening of the Crystal Ultimates
    Spell Quick
    Awakening of the Crystal Ultimates

      Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


      SR Rarity
      1 cardChimera Fusion
      SR Rarity
      1 cardChimera Fusion
      Chimera Fusion
      Spell Quick
      Chimera Fusion

        During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


        SR Rarity
        1 cardCrystal Abundance
        SR Rarity
        1 cardCrystal Abundance
        Crystal Abundance
        Spell Normal
        Crystal Abundance

          Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.


          N Rarity
          1 cardCrystal Aegis
          N Rarity
          1 cardCrystal Aegis
          Crystal Aegis
          Spell Normal
          Crystal Aegis

            Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.


            N Rarity
            1 cardCrystal Beacon
            N Rarity
            1 cardCrystal Beacon
            Crystal Beacon
            Spell Normal
            Crystal Beacon

              Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


              N Rarity
              1 cardCrystal Blessing
              N Rarity
              1 cardCrystal Blessing
              Crystal Blessing
              Spell Normal
              Crystal Blessing

                Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.


                UR Rarity
                1 cardCrystal Bond
                UR Rarity
                1 cardCrystal Bond
                Crystal Bond
                Spell Normal
                Crystal Bond

                  Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                  R Rarity
                  1 cardCrystal Promise
                  R Rarity
                  1 cardCrystal Promise
                  Crystal Promise
                  Spell Normal
                  Crystal Promise

                    Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                    R Rarity
                    1 cardCrystal Release
                    R Rarity
                    1 cardCrystal Release
                    Crystal Release
                    Spell Equip
                    Crystal Release

                      Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.


                      R Rarity
                      1 cardCrystal Tree
                      R Rarity
                      1 cardCrystal Tree
                      Crystal Tree
                      Spell Continuous
                      Crystal Tree

                        Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.


                        UR Rarity
                        1 cardGolden Rule
                        UR Rarity
                        1 cardGolden Rule
                        Golden Rule
                        Spell Equip
                        Golden Rule

                          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                          SR Rarity
                          1 cardGreater Polymerization
                          SR Rarity
                          1 cardGreater Polymerization
                          Greater Polymerization
                          Spell Normal
                          Greater Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                            UR Rarity
                            1 cardMonster Reborn
                            UR Rarity
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              N Rarity
                              1 cardPolymerization
                              N Rarity
                              1 cardPolymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                UR Rarity
                                1 cardPot of Greed
                                UR Rarity
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.




                                  Tag(s):

                                  SR Rarity
                                  1 cardRainbow Bridge
                                  SR Rarity
                                  1 cardRainbow Bridge
                                  Rainbow Bridge
                                  Spell Normal
                                  Rainbow Bridge

                                    Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                    SR Rarity
                                    1 cardRainbow Bridge of the Heart
                                    SR Rarity
                                    1 cardRainbow Bridge of the Heart
                                    Rainbow Bridge of the Heart
                                    Spell Continuous
                                    Rainbow Bridge of the Heart

                                      During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                                      R Rarity
                                      1 cardRainbow Refraction
                                      R Rarity
                                      1 cardRainbow Refraction
                                      Rainbow Refraction
                                      Spell Quick
                                      Rainbow Refraction

                                        If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.


                                        SR Rarity
                                        1 cardRare Value
                                        SR Rarity
                                        1 cardRare Value
                                        Rare Value
                                        Spell Normal
                                        Rare Value

                                          If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                          UR Rarity
                                          1 cardScapegoat
                                          UR Rarity
                                          1 cardScapegoat
                                          Scapegoat
                                          Spell Quick
                                          Scapegoat

                                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                            N Rarity
                                            1 cardBeast King Unleashed
                                            N Rarity
                                            1 cardBeast King Unleashed
                                            Beast King Unleashed
                                            Trap Continuous
                                            Beast King Unleashed

                                              Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.


                                              N Rarity
                                              1 cardCounter Gem
                                              N Rarity
                                              1 cardCounter Gem
                                              Counter Gem
                                              Trap Normal
                                              Counter Gem

                                                Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.


                                                R Rarity
                                                1 cardCrystal Boon
                                                R Rarity
                                                1 cardCrystal Boon
                                                Crystal Boon
                                                Trap Normal
                                                Crystal Boon

                                                  Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.


                                                  R Rarity
                                                  1 cardCrystal Brilliance
                                                  R Rarity
                                                  1 cardCrystal Brilliance
                                                  Crystal Brilliance
                                                  Trap Continuous
                                                  Crystal Brilliance

                                                    You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.


                                                    R Rarity
                                                    1 cardCrystal Conclave
                                                    R Rarity
                                                    1 cardCrystal Conclave
                                                    Crystal Conclave
                                                    Trap Continuous
                                                    Crystal Conclave

                                                      Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                      SR Rarity
                                                      1 cardCrystal Miracle
                                                      SR Rarity
                                                      1 cardCrystal Miracle
                                                      Crystal Miracle
                                                      Trap Counter
                                                      Crystal Miracle

                                                        When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                                        R Rarity
                                                        1 cardCrystal Pair
                                                        R Rarity
                                                        1 cardCrystal Pair
                                                        Crystal Pair
                                                        Trap Normal
                                                        Crystal Pair

                                                          When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.


                                                          N Rarity
                                                          1 cardCrystal Raigeki
                                                          N Rarity
                                                          1 cardCrystal Raigeki
                                                          Crystal Raigeki
                                                          Trap Normal
                                                          Crystal Raigeki

                                                            Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                                                            N Rarity
                                                            1 cardRainbow Gravity
                                                            N Rarity
                                                            1 cardRainbow Gravity
                                                            Rainbow Gravity
                                                            Trap Normal
                                                            Rainbow Gravity

                                                              If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.


                                                              SR Rarity
                                                              1 cardRainbow Life
                                                              SR Rarity
                                                              1 cardRainbow Life
                                                              Rainbow Life
                                                              Trap Normal
                                                              Rainbow Life

                                                                Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                                N Rarity
                                                                1 cardRainbow Path
                                                                N Rarity
                                                                1 cardRainbow Path
                                                                Rainbow Path
                                                                Trap Normal
                                                                Rainbow Path

                                                                  When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.


                                                                  N Rarity
                                                                  1 cardSnowman Effect
                                                                  N Rarity
                                                                  1 cardSnowman Effect
                                                                  Snowman Effect
                                                                  Trap Normal
                                                                  Snowman Effect

                                                                    Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn.


                                                                    UR Rarity
                                                                    1 cardChimera the King of Phantom Beasts
                                                                    UR Rarity
                                                                    1 cardChimera the King of Phantom Beasts
                                                                    Chimera the King of Phantom Beasts
                                                                    WIND 6
                                                                    Chimera the King of Phantom Beasts
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 1800


                                                                    1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                                                    UR Rarity
                                                                    1 cardGuardian Chimera
                                                                    UR Rarity
                                                                    1 cardGuardian Chimera
                                                                    Guardian Chimera
                                                                    DARK 9
                                                                    Guardian Chimera
                                                                    • ATK:

                                                                    • 3300

                                                                    • DEF:

                                                                    • 3300


                                                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                    UR Rarity
                                                                    1 cardRainbow Overdragon
                                                                    UR Rarity
                                                                    1 cardRainbow Overdragon
                                                                    Rainbow Overdragon
                                                                    LIGHT 12
                                                                    Rainbow Overdragon
                                                                    • ATK:

                                                                    • 4000

                                                                    • DEF:

                                                                    • 0


                                                                    7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                                                    UR Rarity
                                                                    1 cardUltimate Crystal Rainbow Dragon Overdrive
                                                                    UR Rarity
                                                                    1 cardUltimate Crystal Rainbow Dragon Overdrive
                                                                    Ultimate Crystal Rainbow Dragon Overdrive
                                                                    LIGHT 12
                                                                    Ultimate Crystal Rainbow Dragon Overdrive
                                                                    • ATK:

                                                                    • 4000

                                                                    • DEF:

                                                                    • 0


                                                                    1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.




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